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by steel01
Mon Jul 06, 2015 1:36 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

Hey, you are still around, good. So, let's pick up where we left off. Run a build of my master branch and see what it gets you. Last build iirc built and packaged but didn't run presumably due to upstream problems since resolved. Maybe it'll run by now. The sdl2 branch doesn't have the externals to ...
by steel01
Fri Jul 03, 2015 9:19 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

As of this commit , primary weapons cause haptic feedback. These are based on values from the old D2X code. Base lasers and the Vulcan cannon (only things available on my save for first test) feel right. Gain will need tweaking and the whole section of code re-factored, but hey, it's still basically...
by steel01
Tue Jun 30, 2015 11:23 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

Has it really been almost a year since I was actively poking at this? Ouch. Anyways, I've started working on some of this again. Finally got all the mingw stuff sorted out and compiling correctly. Don't have a Windows box to test on, so I have no idea how well that works. Haven't done much if anythi...
by steel01
Tue Jul 22, 2014 8:28 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

Okay, so last commit should get it all in the same directory.

So, how does the generated stuff look? You mentioned some of the info fields. Do they look good or do they need updated?

Steel01
by steel01
Tue Jul 22, 2014 8:03 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

Found another difference between wxlaunchers and my cmakelists. Try it one more time.

Steel01
by steel01
Tue Jul 22, 2014 7:38 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

The cmake stuff is supposed to copy all that around. It's all set in that .cmake file in the packaging directory. So, what did the last run do? Complete with no error, but no .dmg either?

I'll commit the last fix in a couple.

Steel01
by steel01
Tue Jul 22, 2014 7:08 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

In packaging/d2x-xl_installer.cmake, add -p right after mkdir on that line. See if that works.

Steel01
by steel01
Tue Jul 22, 2014 6:27 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

The resource path should be correct now. Yay for copy-pasta from wxlauncher. We'll get there eventually.

I noticed the copyright and file extension definitions. Copyright is set, but is different right now. It can be set to whatever. I'd have to look on the extension stuff.

Steel01
by steel01
Tue Jul 22, 2014 6:05 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

I thought cp was smarter than that. Rinse and repeat, should be fixed now. And the icns file is in the packaging directory. Along with the windows icn and fedora rpm spec files. The plist should be generated by cmake. I'm wanting the build script to be able to download a DMG, mount it, and extract f...
by steel01
Tue Jul 22, 2014 4:18 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

No, I missed another spot. Update and try one more time. I think I got them all now... No guarantees something else won't fail, though. :roll: Hdutil? Great, I'll look into that. Ummm... I suppose the next question is: can a user mount stuff? If rpath checks the bundled frameworks, then it should be...
by steel01
Tue Jul 22, 2014 2:07 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

Oh my, good job steel... Sorry, update and try again. Small typos might make this much more annoying since I can't completely syntax check myself. Okay, question. Do you have a way to command line mount a DMG such as the SDL runtimes? On Linux, I have to jump a hoop by first decrypting those. But if...
by steel01
Tue Jul 22, 2014 12:55 pm
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

So, does my latest commit generate a syntactically correct app bundle? I think cmake will handle most of what the script you posted itself. What I have up won't have any frameworks, though. My cmake script on my fork will by default append the commit hash to the executable name. If you add -DDEVELOP...
by steel01
Tue Jul 22, 2014 2:41 am
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

So I poked at the resource building part a little bit. Looks like it can even build rpm's if given enough info. I don't know if it'll let me defined everything like I want it in my spec file, though. I'll have to look into that more. I made it work similar to wxLauncher's, so run the following to ge...
by steel01
Tue Jul 22, 2014 1:27 am
Forum: General Discussions
Topic: A downstream Linux fork of d2x-xl
Replies: 159
Views: 22446

Re: A downstream Linux fork of d2x-xl

Hmmm... I'm too spoiled by things like bash that parse like c/c++. (!IS_WIN32) isn't the proper syntax apparently. I want (NOT IS_WIN32). Good catch. Try my master branch now. Oh, I forgot about the app bundle stuff. :? Oops. I'll poke around that before I submit a patch upstream. If it lists the fi...
by steel01
Mon Jul 21, 2014 5:39 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 90656

Re: Development Blah: Comments

Sorry... :oops: But I did say when I submitted the patch that I couldn't test multiplayer. I believe the rest of the patch has worked fine. But I'm not submitting any other patches or requests until I have more significant time to test on my branch (which I currently make no claims to it's stability...

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