
Search found 5 matches
- Wed Feb 18, 2015 2:09 am
- Forum: D2X-XL Help
- Topic: bug in player death, and other bug in newgamemenu.cpp
- Replies: 7
- Views: 3410
Re: bug in player death, and other bug in newgamemenu.cpp
i see. my shield regen hack was interacting badly with UpdateDeathTime() 

- Tue Feb 17, 2015 8:39 am
- Forum: D2X-XL Help
- Topic: bug in player death, and other bug in newgamemenu.cpp
- Replies: 7
- Views: 3410
Re: bug in player death, and other bug in newgamemenu.cpp
If this happens to anyone else, DropPlayerEggs can be guarded by static fix lastDropTime = 0; if (lastDropTime + I2X(1) < gameData.time.xGame) { lastDropTime = gameData.time.xGame; } else { lastDropTime = gameData.time.xGame; return; } That's a stupid hack. DropPlayerEggs gets called from something ...
- Mon Feb 16, 2015 3:11 am
- Forum: D2X-XL Help
- Topic: bug in player death, and other bug in newgamemenu.cpp
- Replies: 7
- Views: 3410
Re: bug in player death, and other bug in newgamemenu.cpp
update: turns out it didn't work. So either my logic was faulty, or the player drops stuff somewhere else in the code as well.
i'm not sure how to debug something when i don't know where it is in the program maybe i can set a breakpoint where it discovers that it can't make another object?

- Mon Feb 16, 2015 12:03 am
- Forum: D2X-XL Help
- Topic: bug in player death, and other bug in newgamemenu.cpp
- Replies: 7
- Views: 3410
bug in player death, and other bug in newgamemenu.cpp
I've been experiencing this weird bug wherein when the player dies he drops as many copies of the items he carries as possible until there is no free space left in the object array, so then when he respawns neither he nor his robot friends can fire their weapons. I tried adding this guard to DropPla...
- Wed Jan 28, 2015 6:23 am
- Forum: D2X-XL Mapping & Modding
- Topic: patch to make the game easier
- Replies: 1
- Views: 2031
patch to make the game easier
hey guys, I just hacked in some things I like from other games * Regenerating shields like Halo 2 * Lasers fire one gun at a time when out of energy, like Terminal Velocity * Push a button to get a bunch of markers showing you which way to your objective like in Bioshock Infinite You might think the...