Search found 44 matches

by homeyduh
Thu Jul 02, 2015 4:43 pm
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 3889

Re: Mapping competition! Summer contest

The mapping contest poll was moved to the DBB forums for greater accessibility to the greater Descent community. Future contests will have the submission thread also moved to the DBB forums.
by homeyduh
Thu Jul 02, 2015 1:59 pm
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 3889

Re: Mapping competition! Summer contest

Hey guy the poll for the mapping contest just opened. Feel free to download maps and vote for up to 3 maps.
by homeyduh
Sat Jun 20, 2015 1:10 am
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 3889

Re: Mapping competition! Summer contest

Hey guys just a week and a half left for the contest! Try to get something in or it's just me and PPSki in the contest!
by homeyduh
Sun Jun 14, 2015 9:13 am
Forum: D2X-XL Mapping & Modding
Topic: Warp Zones?
Replies: 15
Views: 3310

Re: Warp Zones?

Ok sounds good. It'll take me awhile because I had twin daughters born just 10 days ago. The maps I'm planning to submit for the contest are going to be super simple, hopefully going for a minimalist, but great in gameplay sort of feel so it's not good practice for making something awesome with tele...
by homeyduh
Sun Jun 14, 2015 3:44 am
Forum: D2X-XL Mapping & Modding
Topic: Warp Zones?
Replies: 15
Views: 3310

Re: Warp Zones?

http://descentbb.net/viewtopic.php?f=22 ... 45#p353145

Apparently teleports are native in Descent, but you need special hex knowledge of the map files to do it. Is there a way to add the feature to force join cubes together, basically making a teleporter cube?
by homeyduh
Sat Jun 13, 2015 12:08 am
Forum: D2X-XL Mapping & Modding
Topic: Warp Zones?
Replies: 15
Views: 3310

Re: Warp Zones?

I've been talking to Phi Dinh of Sublevel Zero. He does the procedural generation for the game. Yes currently coding it in C#. Also, I actually officially released my first D1 map for the mapping contest. I've made maps before using DMB2 and DLE, but never on a serious scale. Just messing around bas...
by homeyduh
Fri Jun 12, 2015 1:27 am
Forum: D2X-XL Mapping & Modding
Topic: Warp Zones?
Replies: 15
Views: 3310

Re: Warp Zones?

And there's nothing we can do to change your mind? XD I REALLY want this. This, and a procedurally generated SP mode XD haha I'd even get into making a buncha maps in D2XXL. Even the normal teleports make me want to map for D2XXL XD
by homeyduh
Thu Jun 11, 2015 5:26 pm
Forum: D2X-XL Mapping & Modding
Topic: Warp Zones?
Replies: 15
Views: 3310

Re: Warp Zones?

Imagine the possibilities combining that with Descent? You could literally have teleporters that send someone from heading the x direction to the z direction with ease, seamlessly. If we could get that seamless effect into D2XXL, I'll start to purely map in D2XXL XD
by homeyduh
Thu Jun 11, 2015 12:24 pm
Forum: D2X-XL Mapping & Modding
Topic: Warp Zones?
Replies: 15
Views: 3310

Re: Warp Zones?

Exactly. It's called seamless warping I think. It gives the illusion that you never were teleported in the first place. If you see the videos, you can kinda see it how it works so you don't even realize you're teleporting
by homeyduh
Wed Jun 10, 2015 8:53 pm
Forum: D2X-XL Mapping & Modding
Topic: Warp Zones?
Replies: 15
Views: 3310

Re: Warp Zones?

Well not just the players, but weapons, powerups, etc. I'm sure we could make the illusion of such a thing by having a player turn a corner into a teleported with the area behind the teleported looking exactly like the area you're teleporting to. The only thing is that when the player teleports, the...
by homeyduh
Wed Jun 10, 2015 1:54 pm
Forum: D2X-XL Mapping & Modding
Topic: Warp Zones?
Replies: 15
Views: 3310

Warp Zones?

Xonotic - Warpzones on Glowplant: https://youtu.be/lOrUJsg7DB8

Xonotic: Hyperspace demo: https://youtu.be/ORh6NfQRDxg

Is it possible to add something like this into D2XXL? I would Shit myself as a mapper if it's possible.
by homeyduh
Wed Jun 10, 2015 11:24 am
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 3889

Re: Mapping competition! Summer contest

Dang...I was hoping for a nice explosion lol ah well. I can always just make 2 separate 1 way wind tunnels that don't cross each other, but are pretty close. I'll look into it after the contest since I already have 3 maps in mind/in progress for this contest.
by homeyduh
Wed Jun 10, 2015 12:29 am
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 3889

Re: Mapping competition! Summer contest

I'm aware. In the game the map I was thinking of doing, players could crash into each other, resulting in a double KO
by homeyduh
Tue Jun 09, 2015 1:32 pm
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 3889

Re: Mapping competition! Summer contest

Ah perfect! Is it possible to have 2-way wind tunnels? Where if you come in from one direction it takes you one way or of you come from another way, another direction? I was thinking of recreating a map from Metroid Prime 2 and it has something....like that lol
by homeyduh
Mon Jun 08, 2015 9:22 pm
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 3889

Re: Mapping competition! Summer contest

I think teleports is a very compelling reason to use D2XXL vs D1/2. So much so that I'm considering trying it out myself now. Teleports add so much to mapping. Since this is a quarterly contest, I'd like it if you can show people how good and competitive D2XXL maps can be, even I'm the DCL/Rangers. ...

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