Search found 36 matches

by FinnFann
Sat Jul 18, 2015 4:30 pm
Forum: General Discussions
Topic: Return after life
Replies: 21
Views: 8799

Return after life

Hey all. Just got back from well...life. New job has been gotten, yada yada. Just ran D2x-xl's latest version for the first time in a few weeks and good job everybody :) It's running so much smoother at higher graphics. Always great to come back to an improved project, especially one that's improved...
by FinnFann
Tue Jun 16, 2015 7:48 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 72593

Re: Development Blah: Comments

I've been playing with the latest versions of D2X-XL, made some test level with fog and it looks really beautiful! The fog brings an excellent atmosphere to levels, and would look superb on the icy terrain of PM level 10. However, I got a couple of suggestions: 1- If it's not too hard to implement,...
by FinnFann
Mon Jun 15, 2015 3:05 am
Forum: General Discussions
Topic: Descent 3 Sound Issue
Replies: 2
Views: 1464

Re: Descent 3 Sound Issue

I've been browsing all over the net to find a solution to this problem. I get choppy sounds when playing descent 3. Ive tried messing around with the mixers in the launch screen, but nothing fixes the problem. Basically if I use one mixer then sound gets choppy when I'm outdoors and some action is ...
by FinnFann
Tue Jun 02, 2015 8:18 pm
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1832

Re: A showoff video I threw together

I have found the reason behind that sound threshing: It's a flaw in Descent's collision handling code, triggered by the forcefield being single sided to allow reactor shots to pass through. Descent thinks some of the shots are colliding with the forcefield when passing through it. I am just trying ...
by FinnFann
Tue Jun 02, 2015 1:23 pm
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1832

Re: A showoff video I threw together

The main problem here is that there are five force fields in close vicinity, which makes their sound add up insanely. I will tie forcefield sound volume to the general ambient sound volume (which so far only affects sound objects, which are a D2X-XL exclusive feature). As for the sound "thrash...
by FinnFann
Mon Jun 01, 2015 11:15 pm
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1832

Re: A showoff video I threw together

Well, D2X-XL supports custom sound objects the volume of which is individually adjustable, but the reactor shields have the original force field sound, so unfortunately nothing I could adjust. :? I found your text quite ok. :thumb: Thaaankyou :) I'm glad to hear that. Still...It's not just the shie...
by FinnFann
Mon Jun 01, 2015 10:31 pm
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1832

Re: A showoff video I threw together

Don't shoot the reactor before it's shields are down. Oh no it's not just that, the hum of the shields alone is extremely loud. You can kind of hear it in that showoff video where I get the red key. The shield hum nearly overtakes the music. Edit: That being said, I'll see about turning the ambient...
by FinnFann
Mon Jun 01, 2015 7:13 pm
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1832

Re: A showoff video I threw together

:omg: Very cool! :thumb: Just ... one ... thing ... the last part of the video, where you destroy the reactor, is from the original first level of D1FS, not from Lunar Outpost Reloaded, like the rest of it. Why is that? :3 I'm glad you like it. And actually I might edit it a bit more later on with ...
by FinnFann
Mon Jun 01, 2015 11:01 am
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1832

Re: A showoff video I threw together

Annnd back up.
by FinnFann
Mon Jun 01, 2015 3:33 am
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1832

A showoff video I threw together

This is what happens when I have nothing to do on the weekend.
https://www.youtube.com/watch?v=TY09oVp5iiM

Use it however it's wanted. Attribute me I guess though? Really I don't mind it being used in any way.
by FinnFann
Sat May 30, 2015 12:11 pm
Forum: D2X-XL Mapping & Modding
Topic: Enhanced In-Game Soundtracks
Replies: 5
Views: 1531

Re: Enhanced In-Game Soundtracks

Adding the SF88 soundfont results. Great if you wanna sound like you were pumping it through an SC-88, only it's not :D
by FinnFann
Thu May 28, 2015 8:01 pm
Forum: D2X-XL Mapping & Modding
Topic: Enhanced In-Game Soundtracks
Replies: 5
Views: 1531

Re: Enhanced In-Game Soundtracks

Here's a few extra I've thrown together. Generated with the Musyng Soundfont: D1: https://onedrive.live.com/redir?resid=244d6b0a7dc8bf29%211177 D2: https://onedrive.live.com/redir?resid=244d6b0a7dc8bf29%211176 The D1 soundtrack made with the PSX and Mac redbook soundtracks (with holes filled by musy...
by FinnFann
Thu May 28, 2015 11:36 am
Forum: D2X-XL Help
Topic: Custom weapons mod?
Replies: 126
Views: 18840

Re: Custom weapons mod?

Works amazing now. Homing weapons are functional! :joy: Still get crashes on levels after it seems I've explored them some and try to look at the automap and move it around. I'm guessing it has something to do with how much is revealed? Because earlier in each level it crashes on, I can use the aut...
by FinnFann
Wed May 27, 2015 1:05 pm
Forum: D2X-XL Help
Topic: Custom weapons mod?
Replies: 126
Views: 18840

Re: Custom weapons mod?

The bug ticket states 1.18.19 that I'm finding the bug and I can't find any newer versions than that. So trying the 'latest version' is fruitless since I'm already doing that. So I have no choice but to wait for 1.18.20 to come out. :clue: That's good to know. So it still occurs in absolute latest.
by FinnFann
Wed May 27, 2015 12:47 pm
Forum: D2X-XL Help
Topic: LAN Issues (Plus logfile stuff)
Replies: 14
Views: 2536

Re: LAN Issues

Okay, I can do that. But first, I'd like to test this on an older version of D2X-XL. However, I can't find a link for older versions anywhere. I remember playing this game successfully over hamachi back in 2010, so I figured I was probably using version 1.17. Source forge has some old final release...

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