Search found 34 matches

by Chrizimer
Sun Oct 14, 2007 3:02 pm
Forum: General Discussions
Topic: Login problems
Replies: 1
Views: 1976

Login problems

I've continuously noticed that I have to attempt to login twice on this forum, because it ignores my request the first time. When I finally am logged in, it doesn't show the new posts as highlighted (I suppose with a yelow key icon). Also it does not remeber to keep me logged in, even when I check t...
by Chrizimer
Thu Oct 11, 2007 2:08 pm
Forum: D2X-XL Help
Topic: Many visible powerups slow down renderer
Replies: 52
Views: 24094

Dunno what you did, but now your new release makes the world better...especially the lightning you have jumping between vertices on the models of damaged enemies.

Except I don't have the hires models. I was gonna test the powerups out.
by Chrizimer
Tue Oct 02, 2007 5:05 am
Forum: D2X-XL Help
Topic: MP3's and Ogg files play at double speed
Replies: 9
Views: 4844

I swear I used ogg and mp3, and they both had the same thing. Also, if you use a flag like sound 44k, ingame effects go 2x play speed.
by Chrizimer
Mon Oct 01, 2007 2:56 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Shadowproof Pyro
Replies: 1
Views: 2450

Shadowproof Pyro

It has come to my attention that the pyro posted on my webspace is not actually the touched up version.
My touched up version is stuck in a .max file from 3ds max 9 (which I have yet to make work since I reinstalled windows).

I'll keep you all posted.
by Chrizimer
Sun Sep 30, 2007 8:00 pm
Forum: D2X-XL Mapping & Modding
Topic: Hmmmm. Level exporter for max
Replies: 11
Views: 6137

No, you would still be forced to design the level in max using the cubes rule, like editable poly, there'd be Descent Cube object type, and they link together. While you could still apply transforms (like bend, taper, twist, skew) and use FFD boxes and cylinders on them, it only affects the vertices...
by Chrizimer
Sun Sep 30, 2007 7:36 pm
Forum: D2X-XL Mapping & Modding
Topic: 3D modelling
Replies: 1
Views: 2293

.oof (Descent 3 models) or .pol (oldskool D2 models)?
by Chrizimer
Sun Sep 30, 2007 3:55 am
Forum: D2X-XL Help
Topic: Many visible powerups slow down renderer
Replies: 52
Views: 24094

and the source code for making multiplayer mods doesn't reveal anything?
by Chrizimer
Sun Sep 30, 2007 3:53 am
Forum: D2X-XL Mapping & Modding
Topic: Hmmmm. Level exporter for max
Replies: 11
Views: 6137

Oh god, I was expecting this topic to die off and be dismissed as a joke.
by Chrizimer
Sun Sep 30, 2007 2:54 am
Forum: D2X-XL Mapping & Modding
Topic: Hmmmm. Level exporter for max
Replies: 11
Views: 6137

Oh, I already know dle-xp inside and out.
My bad, I meant orf files. Just, one can model SO MUCH with quads in 3ds max. Who knew that two triangles put together could make such a powerful object: the quad?
by Chrizimer
Sun Sep 30, 2007 12:28 am
Forum: General Discussions
Topic: My Mobile Phone
Replies: 8
Views: 5062

And when you get to the center of it (in god knows how many licks), it explodes in a rush of flavor!
by Chrizimer
Sat Sep 29, 2007 11:36 pm
Forum: D2X-XL Help
Topic: Many visible powerups slow down renderer
Replies: 52
Views: 24094

Geforce 4MX says it all. The lowest in the series is a 64mb card, I believe. MX420

I used to have an MX440. they don't even have pixel shader 1.1
by Chrizimer
Sat Sep 29, 2007 11:25 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: MetalBeast's new Models #2
Replies: 35
Views: 15414

Oh c'mon, I'm no pro. Not some elitist. Envision a river of progress. We're all on it. Where we go on it is up to us (50%) and circumstance (50%). I know 3d modeling cuz the circumstance (I encountered descent as my first game, among other things) and started with autocad in highschool. And the 50% ...
by Chrizimer
Sat Sep 29, 2007 11:00 pm
Forum: D2X-XL Mapping & Modding
Topic: Hmmmm. Level exporter for max
Replies: 11
Views: 6137

I don't own D3. I have this nasty habit of loosing CDs.
by Chrizimer
Sat Sep 29, 2007 10:47 pm
Forum: General Discussions
Topic: Additive Glowing Stuff
Replies: 25
Views: 11907

Oh well, I guess I'll have to get babelfish (or move this thread into the german half of the forums and give it a german name so I won't recognise it?)
by Chrizimer
Sat Sep 29, 2007 10:46 pm
Forum: D2X-XL Mapping & Modding
Topic: Hmmmm. Level exporter for max
Replies: 11
Views: 6137

You read my disclaimer stating I didn't actually expect that to ever happen, right?

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