Search found 50 matches

by Thraka
Tue Dec 15, 2009 10:43 pm
Forum: Multiplayer Date Planner
Topic: Steam Group Event for MP Games
Replies: 18
Views: 10838

Damn I totally forgot about this. Next time, create a steam group event. Then I can get reminders or see it in my steam upcoming events. :)
by Thraka
Fri Dec 04, 2009 3:17 am
Forum: Multiplayer Date Planner
Topic: The game of the decade
Replies: 26
Views: 12937

Dec 12 should be good for me I'm PST.
by Thraka
Mon Jun 29, 2009 4:39 pm
Forum: General Discussions
Topic: Something that I just realised might be fun in Descent...
Replies: 21
Views: 5419

That seems like a reasonable solution. Then the spawn location could be marked for disable and not have an enable built into the level.
by Thraka
Mon Jun 22, 2009 2:56 am
Forum: General Discussions
Topic: Expanded weapon modding
Replies: 16
Views: 6379

Another neat weapon would be a net\web kind of thing. You could shoot the wall, and maybe the other side of the wall and a web would appear. If a bot or other player ran through it, they would get tangled. Maybe the effect would be something close to the way they explode when killed. They spin wildl...
by Thraka
Wed May 20, 2009 1:24 pm
Forum: D2X-XL Mapping & Modding
Topic: How to: mod the HAM file
Replies: 5
Views: 3439

I'm curious, what does this enable you to accomplish? (I'm unfamiliar with the inner workings of the different data files)
by Thraka
Wed May 20, 2009 2:15 am
Forum: General Discussions
Topic: bump mapping
Replies: 39
Views: 11760

Actually, I said more important stuff ;)
by Thraka
Mon May 18, 2009 3:25 pm
Forum: General Discussions
Topic: bump mapping
Replies: 39
Views: 11760

yes Alter-Fox and this is only wishful thinking, we all know it won't ever get implemented in D2X_XL It is pointless for krax to take the time to learn and implement the feature when there is nothing to use it against. I think if we had the textures converted, that would give him a reason to implem...
by Thraka
Mon May 18, 2009 3:15 pm
Forum: General Discussions
Topic: Number of players
Replies: 13
Views: 3631

CTF was pretty cool, 2vs2 :) I got a few feature requests to file for the hosting. I'm usually the host ;)
by Thraka
Wed May 13, 2009 6:20 pm
Forum: Off Topic
Topic: Story behind your nickname
Replies: 34
Views: 9191

I took mine from Thrakhath from Wing Commander, my 2nd fav game of all time.
by Thraka
Tue May 12, 2009 10:01 pm
Forum: General Discussions
Topic: Number of players
Replies: 13
Views: 3631

Yah that was me. I was playing with a family member. If I play singleplayer, I'll start it as a multiplayer co-op everytime. No reason not to :)
by Thraka
Tue May 12, 2009 12:27 am
Forum: General Discussions
Topic: Shield + Armor? Thought about it?
Replies: 7
Views: 2501

True, the shield already is Armour in terms of game mechanics. So compared to the way other games handle shields it does seem a bit odd the way shields are treated. Although changing the shield mechanic may call for a huge review of balance. Yes, totally would need balancing. I don't know the capab...
by Thraka
Tue May 12, 2009 12:22 am
Forum: General Discussions
Topic: Shield + Armor? Thought about it?
Replies: 7
Views: 2501

Yeah I thought about that too.. How the bots have shields, when they should be armor only really. Maybe specialty bots would have shields like the ones that work in the lava sections, or the bosses.
by Thraka
Mon May 11, 2009 6:06 pm
Forum: General Discussions
Topic: Shield + Armor? Thought about it?
Replies: 7
Views: 2501

Shield + Armor? Thought about it?

I love to think about game designs, which is why I'm posting this thread. Has anyone ever thought about what Descent would be like if the ships themselves modeled armor? Currently, the ships all have a shield, and when that shield runs out, the ship explodes. Most FPS that deal with people have a li...
by Thraka
Sun May 10, 2009 5:18 pm
Forum: General Discussions
Topic: Multiplayer - Bumping other ships - Slingshot + massive dam
Replies: 11
Views: 3950

Multiplayer - Bumping other ships - Slingshot + massive dam

I was playing co-op the other day, and while I like FF on (i don't know if you can turn it off, but i don't want to) the bumping into a friendly ship can be devistating. I was playing with two others when I saw one turn the cornor and run into the back of the other ship, who was not moving. The grin...
by Thraka
Sun May 10, 2009 5:09 pm
Forum: D2X-XL Help
Topic: Sound squelching in 1.14.15, didn't have issue with 1.13
Replies: 28
Views: 7196

Ok. Downloading and installing the D1 hi-res sounds fixes the problem. So it seems to only happen when
1) Configured to use D1 hi-res sounds
2) You do not have the hi-res sounds and it defaults to out-of-the-box sounds.

But using hi-res fixes my prob, no biggie anymore :)

Go to advanced search