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by MetalBeast
Tue Feb 22, 2011 12:49 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Phantom XL - Progress Thread #1
Replies: 120
Views: 36549

Re: Phantom XL - Progress Thread #1

Die Modelle sind ja fertig, sie müssen nur noch texturiert werden.

Wir haben im Projekt jetzt ein wenig Luft, da werde ich auch mehr Freizeit haben.
Ich setze mich die tage dran.

Gruß, A.
by MetalBeast
Fri Feb 04, 2011 3:50 pm
Forum: D2X-XL Hilfe
Topic: Da-Bomb is COLD!!
Replies: 7
Views: 4194

Re: Da-Bomb is COLD!!

Ja, das sieht eher nach einem Virus oder einem Backdoor aus.
Ich würde das System genauer überprüfen.
by MetalBeast
Fri Feb 04, 2011 3:48 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Cockpit model
Replies: 251
Views: 78678

Re: 3D Cockpit model

Hi, keep cool guys, if I said, I will finish this model, I will do it, as long as I'm alive ;) In the moment, I have many real-life problems to handle, so I have not much free time anymore. My company is doing a reorganisation and I have worries about my job, my health is stable, but the health-prob...
by MetalBeast
Tue Feb 01, 2011 10:56 am
Forum: General Discussions
Topic: ***** IMPORTANT: SERVER MOVE *****
Replies: 11
Views: 3423

Re: ***** IMPORTANT: SERVER MOVE *****

Well, the move has been done, and all has worked out quite well. There is one forum related quirk left, and that is that you need to re-login every time you load the forum main page. Hi, go to "Admin Control Pannel" > General > Server Configuration > Cookie settings > set the "Cookie...
by MetalBeast
Fri Dec 24, 2010 2:28 pm
Forum: Off Topic
Topic: Season Greetings '10
Replies: 10
Views: 3193

HoHoHoHohhh...

Merry christmas to all!

Have a nice time with your friends and family!

Image

Image
by MetalBeast
Wed Nov 24, 2010 1:43 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Low poly UV mapping done right
Replies: 15
Views: 8513

Yes, what I mean are manually created UVW maps,
where you can easy identify which part of the model is meant for ;)

The UVW-mapping for Wolf is 95% finished. There are only few small things to be corrected.
by MetalBeast
Tue Nov 23, 2010 6:31 pm
Forum: D2X-XL Mapping & Modding
Topic: "Wolf" textures (progress thread.)
Replies: 30
Views: 12588

Here is a example, how a readme file should be created: "Wolf" 3D model for D2X-XL ============================================================================================ Author Information ============================================================================================ Au...
by MetalBeast
Tue Nov 23, 2010 11:23 am
Forum: D2X-XL Mapping & Modding
Topic: "Wolf" textures (progress thread.)
Replies: 30
Views: 12588

Hi Joffa, do whatever you want with the "Wolf"-model, as long, as you give me credits for the source-mesh and follow these few rules: 1. If you give the model to the public, the archive must contain a readme-file (I will create an example-file). You should give me credits for the source-me...
by MetalBeast
Tue Nov 16, 2010 12:24 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Workname "Wolf" - progress thread #1
Replies: 40
Views: 16207

Ok, dann rede ich auch mal klartext. Aber ich sag's mal mit deinem Worten. So lange ich die Models erstelle und mir kein Mensch nur einen Cent dafür zahlt, entscheide ICH wie, wann und wie ich die Models mache. Es ist ein Hobby und kein Job. Und genauso wenig wie du dir vorschreiben lässt, wie du de...
by MetalBeast
Tue Nov 16, 2010 11:36 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Workname "Wolf" - progress thread #1
Replies: 40
Views: 16207

Sorry, aber ich habe keine Lust wieder die alten Diskussionen anzufangen. Wenn du eine persönliche Kritik äusserst, dann noch in einem öffentlichen Bereich, dann muss ich davon ausgehen, dass es zumidnest zum Teil auch so gemeint ist, ansonsten hättest du mir eine PN geschrieben. Und das hat nichts ...
by MetalBeast
Tue Nov 16, 2010 1:03 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Workname "Wolf" - progress thread #1
Replies: 40
Views: 16207

Ich meinte damit meinen richtigen job und der geht nun mal vor.
Hobbymässig mache ich eigenlich nur noch das hier und meine Band.


Und ich werde jetzt so tun, als hätte ich diese Spitze nicht gelesen ;)
by MetalBeast
Mon Nov 15, 2010 11:07 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Workname "Wolf" - progress thread #1
Replies: 40
Views: 16207

Also die Raketten kriege ich bis Ende der Woche hin, aber die Waffenmodels keine Chance. Dafür brauche ich mehrere Wochen. Zu dem ich zur Zeit, während der Woche, kaum Freizeit habe, da ich in 2 grossen Projekten stecke. Ich denke es wäre besser, den 3-ten Schiff fertig zu machen und die Schiffe ers...
by MetalBeast
Mon Nov 15, 2010 10:53 pm
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 503
Views: 116461

Blarget wrote:why did you make it all one model? thats going to be hard to UV map


UVW mapping has nothing to do with model/submodel definition.
UVW mapping is a question of the right technique. I see no problems to UVW map this model.

Other thing is, that this one is probably only a draft model ;)
by MetalBeast
Sun Nov 14, 2010 1:33 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Workname "Wolf" - progress thread #1
Replies: 40
Views: 16207

OK, I will see, what I can do ;) The other thing, it seems D2X-XL loads the ships mirrored from left to right. In my modelling programm the dark stripe is on the left side. Maybe you could check this. ? ;) Greetings, MB EDIT: Created new better Texture for the body. The dark stripe should be gone ;)...
by MetalBeast
Sat Nov 13, 2010 11:23 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Workname "Wolf" - progress thread #1
Replies: 40
Views: 16207

I did not changed anything to the model-mesh face count. I only added the rockets you wanted to have on each side. So the limit seems works for the whole model even for the hidden submodels. The dark stripes are bugs in the texture, it has nothing to do with the normals. I will create better texture...

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