
Search found 686 matches
- Sun Jul 05, 2015 3:12 am
- Forum: D2X-XL Help
- Topic: Custom weapons mod?
- Replies: 126
- Views: 38391
Re: Custom weapons mod?
Darkhorse, Sirius and I totally need to get together and build another set. It'd be the best thing since unsliced bread. 

- Wed May 27, 2015 1:01 pm
- Forum: General Discussions
- Topic: You made it to the top!
- Replies: 2
- Views: 2841
You made it to the top!
http://www.enspiar.com/dmdb
Your levels hit the top 2!!!!! For now. Take a screenshot and bask in the glory!
Your levels hit the top 2!!!!! For now. Take a screenshot and bask in the glory!
- Thu Apr 30, 2015 9:42 pm
- Forum: D2X-XL Help
- Topic: Custom weapons mod?
- Replies: 126
- Views: 38391
Re: Custom weapons mod?
If I recall, the Lost Levels ham has certain models replacing Vertigo robots, sometimes missiles which might be the stem cause of your problem. Especially since Enemy Within hxm files might also be doing the same thing. The custom weapons only work in all the multiplayer levels I've included it with...
- Wed Jan 28, 2015 3:02 am
- Forum: Off Topic
- Topic: Megaman: Revenge of the Fallen Release Thread
- Replies: 5
- Views: 4382
Re: Megaman: Revenge of the Fallen Release Thread
Ver 1.4 is out! Thanks for all the patience and stuff during this time while we fixed a crapton of bugs and offered you D-Pad support. Finally! No more sliding woes for those who were stuck utilizing joysticks! We also addressed the issue of having the Mega Buster not blast through weak enemies as w...
- Sat Nov 29, 2014 8:32 pm
- Forum: Off Topic
- Topic: Megaman: Revenge of the Fallen Release Thread
- Replies: 5
- Views: 4382
Re: Megaman: Revenge of the Fallen Release Thread
Ver 1.2 is out! Alongside a nice collection of fixed bugs! I also altered quite a few level design aspects which should appease those players who cried foul on the unfair aspects of certain design decisions! Hopefully this plays a lot smoother! Thanks everyone for the help on fine tuning this beast!...
- Thu Nov 27, 2014 1:48 pm
- Forum: Off Topic
- Topic: Megaman: Revenge of the Fallen Release Thread
- Replies: 5
- Views: 4382
Megaman: Revenge of the Fallen Release Thread
It have been 6 years in the making (since 2008!) but Jman and I (Yes, THAT Jman) have been working on and off together on a Megaman game. Granted, it doesn't have any new graphics (or very little) and no new music, but that's because at the early stage of production where we could have used spriters...
- Thu Sep 11, 2014 10:40 pm
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 155754
Re: Pumo Mines Thread
You can bet I will be LPing this when it's released! Phenomenal stuff, really! Makes me 'want' to wait for the light maps to load just to play the levels! Haha
- Thu Jul 03, 2014 2:51 am
- Forum: General Discussions
- Topic: The "original look and feel"
- Replies: 12
- Views: 4969
Re: The "original look and feel"
Ignore all 'dem haters Diedel. You do good work. 

- Thu Jul 03, 2014 2:49 am
- Forum: General Discussions
- Topic: What makes a great descent level?
- Replies: 11
- Views: 8531
Re: What makes a great descent level?
Awesomeness. That is all. 

- Fri Mar 28, 2014 1:03 am
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 155754
Re: Pumo Mines Thread
I see that the overall mission is about 56%! Now that is a huge leap from the previous 22% I saw a heck of a long time ago!
- Fri Feb 15, 2013 4:25 am
- Forum: D2X-XL Mapping & Modding
- Topic: Two new levels!
- Replies: 0
- Views: 6457
Two new levels!
Alpha Quadrant and The Purple Room. Both can be found at the DMDB. Go enjoy and go have fun! 

- Fri Feb 15, 2013 4:24 am
- Forum: D2X-XL Help
- Topic: Sound effects stopped working
- Replies: 15
- Views: 12329
Re: Sound effects stopped working
Its actually on my high-rig computer. Not a laptop. Would I be recording video off of XL on a laptop for Youtube? No thank you. So I installed XL on my big-rig table-top computer. Ah well, sound is inconsistent so there will be nothing but music for the MP levels for Youtube and for the D1 SP levels...
- Tue Feb 12, 2013 7:37 pm
- Forum: D2X-XL Help
- Topic: Sound effects stopped working
- Replies: 15
- Views: 12329
Re: Sound effects stopped working
Yep! up to date! No dice. 

- Mon Feb 11, 2013 12:34 am
- Forum: D2X-XL Help
- Topic: Sound effects stopped working
- Replies: 15
- Views: 12329
Re: Sound effects stopped working
Ditto that. In separate folders. Still no sound except for the weird workaround I mentioned above. But just tonight, even that stopped working now.
- Fri Feb 08, 2013 12:24 pm
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 155754
Re: Pumo Mines Thread
You need to just hurry up and finish this level set Pumo so we can all get on with our lives! I'm dying just waiting here for the final product! lol