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by -JoFFa-
Mon Mar 14, 2011 11:34 pm
Forum: Off Topic
Topic: Which model editor was used for Pumo mines?
Replies: 37
Views: 6776

Re: Which model editor was used for Pumo mines?

Just like you I lose interest when i have to waste my time on the tasks i have no interest in, due to a certain level of mediocrity either the engine or the mismatching or lack of tutorials in vicinity. No offence. I have time to spend on researching but you cannot expect me to really have fun from ...
by -JoFFa-
Mon Mar 14, 2011 1:47 pm
Forum: Off Topic
Topic: Which model editor was used for Pumo mines?
Replies: 37
Views: 6776

Re: Which model editor was used for Pumo mines?

lack of time
by -JoFFa-
Mon Mar 14, 2011 1:32 pm
Forum: Off Topic
Topic: Which model editor was used for Pumo mines?
Replies: 37
Views: 6776

Re: Which model editor was used for Pumo mines?

Your reaction is predictable, but i did not critisize your tremendous work. In fact i did finished several textures. You seem to forget(as you did not sometimes referred to me) that it was i who created the sparkling texture for your beloved energy centers and provided at least 3 of the reactor text...
by -JoFFa-
Sun Mar 13, 2011 10:59 pm
Forum: Off Topic
Topic: Which model editor was used for Pumo mines?
Replies: 37
Views: 6776

Re: Which model editor was used for Pumo mines?

Imo d2x-xl still have many flaws to be fixed - prior to the addition of the new feature...
Imo.
by -JoFFa-
Sun Mar 13, 2011 12:15 am
Forum: Off Topic
Topic: Which model editor was used for Pumo mines?
Replies: 37
Views: 6776

Re: Which model editor was used for Pumo mines?

yup. all whats said about me is true. but that was not the question. I was wondering of how you actually was going to implement it. Oh well - i understand that its probably not worth to tell it here as its technical stuff and so on. I have finished the pyro and i just stuck on some things with its t...
by -JoFFa-
Sat Mar 12, 2011 5:22 pm
Forum: Off Topic
Topic: Which model editor was used for Pumo mines?
Replies: 37
Views: 6776

Re: Which model editor was used for Pumo mines?

I would certainly add animation support if some models required it. Hmm... Its interesting. Pyro GL for instance - would really be even cooler if its guns would make movement while shooting - just as starWars EST ATAT walkers guns. I wonder if it can be considered enough to pursuade you to make ani...
by -JoFFa-
Fri Mar 11, 2011 8:49 am
Forum: DLE-XP Help
Topic: Tutorials
Replies: 43
Views: 16302

Re: Tutorials

Alter-Fox wrote:
karx11erx wrote:
-JoFFa- wrote:Exactly. Never knew about GoG.com.


You have been living under a rock. ;)


I get the feeling he spends more time on his real life and less time on Descent than most of us...


true... true...;)
by -JoFFa-
Thu Mar 10, 2011 9:48 am
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 12921

Re: Putting .ASE models in the game...

Thanks.
by -JoFFa-
Wed Mar 09, 2011 4:24 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 12921

Re: Putting .ASE models in the game...

Nevermind. Forget it.
by -JoFFa-
Wed Mar 09, 2011 2:46 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 12921

Re: Putting .ASE models in the game...

There is some average segment light computed based on the light sources around, and on the 2nd shot the ship is illuminated less by the green and more by the white lights around. Can you tell me how the falloff is computed? Is it plain sphere around the light - with certain radius - a or it depends...
by -JoFFa-
Tue Mar 08, 2011 11:31 pm
Forum: DLE-XP Help
Topic: Tutorials
Replies: 43
Views: 16302

Re: Tutorials

GoG.com hasn't just become popular through me, and it isn't exactly around since yesterday. Everybody in the Descent community except you seems to know about it. Exactly. Never knew about GoG.com. Know what? In the future I will simply delete posts you make that contain unfitting or "dangerous...
by -JoFFa-
Tue Mar 08, 2011 11:15 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 12921

Re: Putting .ASE models in the game...

Yup. But as you can see - there is no lamps above or near him. And while ship is near the green lamp - there is no white light from center of the model. and the green light directly influencing the shading of the ship without the intervention of the white lamp - which is off then. but as soon as pyr...
by -JoFFa-
Tue Mar 08, 2011 8:35 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 12921

Re: Putting .ASE models in the game...

Pumo wrote:You still have not made clear which lighting method are you using on D2X-XL. (from 'basic' to 'highest')


its seems its vertex lighting for ship in any case. shadowmaps work only for calculation of the level walls geometry i think.
by -JoFFa-
Tue Mar 08, 2011 8:33 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 12921

Re: Putting .ASE models in the game...

hahhahh..;) Seriously though - i'll provide screen here: http://img651.imageshack.us/img651/362/ahaywehgate0030.th.jpg Here you see the correct lighting. because the "light which follows" sometimes disables itself - therefore i think that its something related to a cube light or so. thats ...
by -JoFFa-
Mon Mar 07, 2011 10:15 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 12921

Re: Putting .ASE models in the game...

It does. I see the light above the ship and the ship is lit regardless the light sources even on D2 original levels. And its either a bug or its me - If its first i have to put a bug report on SF net if not - i have to save ASE file correctly.

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