Search found 50 matches
- Wed Nov 15, 2017 10:18 pm
- Forum: General Discussions
- Topic: Finally Descent 3 and D2X-XL in 3d Vision Nvidia
- Replies: 0
- Views: 4321
Finally Descent 3 and D2X-XL in 3d Vision Nvidia
Finally Descent 3 and D2X-XL in 3d Vision Nvidia, Hooray! Big thanks to Stryker_66, an user of Nvidia 3D Vision forums and the legendary Helifax the author of awesome OpenGL3DVision Wrapper, here the instructions to tweak the game: 1.) Since Descent can use different renderers, I enabled all three i...
- Sat Jun 11, 2016 4:17 pm
- Forum: D2X-XL Help
- Topic: D2X-XL in Old Stereo 3D (HELP)
- Replies: 1
- Views: 6438
D2X-XL in Old Stereo 3D (HELP)
Hello Friends i have a problem, when I launch D2X-XL in Stereo 3D, i got an error because of nvoglnt.dll any suggestions? I use the Nvidia Forceware drivers 169.21 and Nvidia Stereo drivers 162.50.The OpenGL wrappers sadly don't work. Instead DXX-Rebirth work perfect without problems. Asus P5K Mainb...
- Fri Dec 28, 2012 4:17 am
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 149269
Re: Pumo Mines Thread
Congratulations wonderful levels and great work behind.
- Fri Dec 28, 2012 4:09 am
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 149269
Re: Pumo Mines Thread
Welcome back Pumo AMAZING !!!
- Mon Dec 24, 2012 1:49 pm
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 149269
Re: Pumo Mines Thread
Ok: Pumo have a Great Christhmas you and all D2X-XL Team...





- Sun Dec 23, 2012 6:28 pm
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 149269
Re: Pumo Mines Thread
Wow Pumo
thank you I would love to see and play something of Muchikuche, is for D3 or for D2X-XL?
Clearly in the strictest confidence, i respect the work of the others authors

Clearly in the strictest confidence, i respect the work of the others authors
- Sun Dec 23, 2012 3:02 pm
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 149269
Re: Pumo Mines Thread
No confusion on my part, I know that this is for D2X-XL, but you in your project had announced a version for D3 too, you have abandoned this?
- Sat Dec 22, 2012 11:50 pm
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 149269
Re: Pumo Mines Thread
Wonderful Stuff! Pumo when you release something new?
The first level of Pumo Mines for D3
would be Great...
The first level of Pumo Mines for D3

- Thu Nov 08, 2012 8:10 pm
- Forum: D2X-XL Retexturing & Remodeling Projects
- Topic: The Ascent Project - Diamond Claw WIPs
- Replies: 13
- Views: 9580
Re: The Ascent Project - Diamond Claw WIPs
the Mythic Novacron is returned!!! Yeah!


- Mon Oct 22, 2012 7:59 pm
- Forum: Off Topic
- Topic: Best budget video card? (and another small question)
- Replies: 1
- Views: 4321
Re: Best budget video card? (and another small question)
Hello Pumo you can consider to buy a Nvidia 8800 GT for your new PC. I have buyed one used and I'm pleased with it. http://www.ebay.com/sch/Graphics-Video-Cards-/27386/i.html?LH_BIN=1&LH_ItemCondition=3000&_sop=15&_from=R40&_nkw=8800gt&_mPrRngCbx=1&_udlo=29.99&_udhi=71
- Fri Oct 19, 2012 12:14 pm
- Forum: General Discussions
- Topic: Stereoscopic rendering on NVidia hardware part 2
- Replies: 4
- Views: 5519
Re: D2X-XL and the Oculus Rift
Search in the offers of Nvidia Quadro refurbished!!
There are good bargains.
There are good bargains.

- Tue Jun 05, 2012 11:56 am
- Forum: General Discussions
- Topic: New Descent with Unreal 3 engine? (UDK)
- Replies: 21
- Views: 14215
Re: New Descent with Unreal 3 engine? (UDK)
the only solution is use the descent tool LVLView32
http://www.descentvalhalla.com/d1/downl ... pment.aspx
This tool export the levels of D1 and D2 in AutoCAD DXF format , UDK can import dxf format, and then texture the level manually.
http://www.descentvalhalla.com/d1/downl ... pment.aspx
This tool export the levels of D1 and D2 in AutoCAD DXF format , UDK can import dxf format, and then texture the level manually.
- Mon Jun 04, 2012 7:39 pm
- Forum: General Discussions
- Topic: New Descent with Unreal 3 engine? (UDK)
- Replies: 21
- Views: 14215
Re: New Descent with Unreal 3 engine? (UDK)
It would be interesting to convert Lunar Outpost map of karx11erx to see how UDK render the level
In that format are the levels of d2x-xl? and how to convert them with texture mapping if possible.
In that format are the levels of d2x-xl? and how to convert them with texture mapping if possible.
- Sat Jun 02, 2012 8:18 pm
- Forum: General Discussions
- Topic: New Descent with Unreal 3 engine? (UDK)
- Replies: 21
- Views: 14215
Re: New Descent with Unreal 3 engine? (UDK)
The level of Sushi is created with Unreal engine 2 the new Udk is powered by Unreal engine 3 http://udk.com/ Yeah, I don't exactly have the game. If this project works out that fact might change. @Sirius: so, you basically mean that you build the maps in a 3D modelling program? You can import in UDK...
- Fri Jun 01, 2012 10:25 pm
- Forum: General Discussions
- Topic: New Descent with Unreal 3 engine? (UDK)
- Replies: 21
- Views: 14215
Re: New Descent with Unreal 3 engine? (UDK)
Here my recreation with Photoshop of Sushi level Lunar Outpost with Unreal Engine http://img220.imageshack.us/img220/7852/shot00134c.png http://img441.imageshack.us/img441/8043/shot2v.png http://www.descentbb.net/viewtopic.php?p=233213#233213 http://www.descentbb.net/viewtopic.php?t=12385