Hi,
wow, excellent work. That fits partially to the Hammerhead cockpit as well.
Search found 718 matches
- Mon Jul 29, 2013 1:59 pm
- Forum: D2X-XL Retexturing & Remodeling Projects
- Topic: 3D Cockpit model
- Replies: 251
- Views: 95852
- Thu May 24, 2012 7:37 am
- Forum: D2X-XL Help
- Topic: BUG hunting thread
- Replies: 67
- Views: 52825
Re: BUG hunting thread
I got the following bugs. Is there a solution? - Sound is played with incorrect frequency in D1 missions. Playback is 2 times slower than needed. There are no sound problems in D2 missions. I use downloaded 44kHz sounds and -hires_sound 2. In addition, interferences appear. I hear quiet sh-sh-sh so...
- Sun May 20, 2012 12:58 am
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 148163
Re: Pumo Mines Thread
Hi, still working on the beast. I started from scratch, currently I am testing the best weapons positions. I am also trying to integrate fusion and Gauss into the ship. It is much easier to work with the edgy vessel (upper left corner in the picture) than with the smoothed one I built. http://s14.di...
- Mon Oct 03, 2011 10:28 pm
- Forum: General Discussions
- Topic: Target and damage indicators shining through walls
- Replies: 9
- Views: 4095
Re: Target and damage indicators shining through walls
karx11erx wrote: It'll probably be the best to make this an option in the cockpit menu.

- Mon Oct 03, 2011 10:23 pm
- Forum: General Discussions
- Topic: Target and damage indicators shining through walls
- Replies: 9
- Views: 4095
Re: Target and damage indicators shining through walls
There is less thrill if you are able to look through walls.
Definetly no.
Definetly no.
- Sun Sep 11, 2011 9:18 am
- Forum: General Discussions
- Topic: brief checkin etc
- Replies: 4
- Views: 3140
Re: brief checkin etc
I would check the power supply with a power supply tester. Good computer stores have it in their workshop. I would test the graphics card in another PC. If it won´t work there too and if the guarantee is expired, I would remove and clean the cooler (new thermal grease, remove dust). Try a program to...
- Sat Sep 10, 2011 11:03 am
- Forum: D2X-XL Mapping & Modding
- Topic: Pumo Mines Thread
- Replies: 507
- Views: 148163
Re: Pumo Mines Thread
I built the model completely new (without smoothing) and made some tests how to implement the weapons. After implementing the weapons, I used the smooth-option again. The result was a desaster :-(. But anyway, while working on that new model I created a main cannon which will match the style of the ...
- Thu Sep 08, 2011 7:31 am
- Forum: D2X-XL Help
- Topic: there is a problem everytime i start D2x-xl
- Replies: 89
- Views: 24869
Re: there is a problem everytime i start D2x-xl
ok,what i mean by skip,i mean that it skips a few frames when i accelerate like i move and it just isnt smooth(its kind of hard to explain but i would think its clear enough to understand), Within the game press ALT - F (toggles through additional information) until you see the framecounter (fps). ...
- Mon Aug 08, 2011 1:30 pm
- Forum: General Discussions
- Topic: Does anyone have some older versions of D2X-XL?
- Replies: 10
- Views: 5206
Re: Does anyone have some older versions of D2X-XL?
Hi,
I have about 2,4 GB old versions of d2x-xl. If Weyrman can´t offer an useful version, give me your email adress by pm.
But one thing must be clear: You won´t get any support for old versions.
I have about 2,4 GB old versions of d2x-xl. If Weyrman can´t offer an useful version, give me your email adress by pm.
But one thing must be clear: You won´t get any support for old versions.
- Thu Aug 04, 2011 3:12 pm
- Forum: D2X-XL Help
- Topic: Very Low FPS in D2X-XL 1.15.248
- Replies: 23
- Views: 12050
Re: Very Low FPS in D2X-XL 1.15.248
Hi, I wonder why you wanna use your PCI graphics card (which offers poor performance) while you have the chance to play the game with your onboard graphics chip (which has a much higher and needed bandwidth) ? It is useless to optimize d2x-xl for PCI graphics boards, because 99,99 % of the users own...
- Thu Aug 04, 2011 7:46 am
- Forum: D2X-XL Help
- Topic: Very Low FPS in D2X-XL 1.15.248
- Replies: 23
- Views: 12050
Re: Very Low FPS in D2X-XL 1.15.248
Hi, Lighting: Move the slider one step to the right -On some weaker systems better lighting gives better performance- Reduce sound channels a bit enable V-sync via driver and set V-sync to "always off" (nvidia settings) set model quality to 2 (or even lower) check whether the hires-sounds ...
- Tue Aug 02, 2011 9:43 pm
- Forum: D2X-XL Help
- Topic: Lion - Error @ launch
- Replies: 14
- Views: 5675
Re: Lion - Error @ launch
Ha, what should I say about people who don´t use the hires-sounds ? Take a look at the posted log. :no: Spudboy, download the hires-sounds (and all the other hires stuff too), extract them using the stored paths, set -sound44k -use_d1sounds 1 -hires_sound 1 -sdl_mixer 1 in your d2x-default.ini (or d...
- Mon Aug 01, 2011 7:32 am
- Forum: D2X-XL Hilfe
- Topic: 64-Bit
- Replies: 13
- Views: 9287
Re: 64-Bit
Hi Karx, als Problem würde ich die Rechenzeit nicht betrachten. Das betrifft mehr den Komfort. Es wäre einfach schön, wenn es ein Tool / Skript gäbe, das jede Mission des eigenen Rechners nacheinander lädt und die dabei berechneten Lightmaps in den Cache packt. So könnte man den Rechner eine Nacht d...
- Thu Jul 28, 2011 2:36 pm
- Forum: D2X-XL Hilfe
- Topic: 64-Bit
- Replies: 13
- Views: 9287
Re: 64-Bit
Hi, die Idee mit dem Vorkalkulieren der Lightmaps finde ich gar nicht mal so schlecht. Ein kleines Skript, was automatisch die Karten auf dem jeweiligen PC nacheinander lädt und dabei den Cache füllt, wäre eine feine Sache. Da könnte man den PC mal ne Nacht rechnen lassen ;-). Bin gespannt, was der ...
- Fri Jul 22, 2011 11:19 pm
- Forum: General Discussions
- Topic: Development Blah
- Replies: 836
- Views: 234005
Re: SDL
...If I'd write it from scratch, it would have a completely different structure and architecture. Maybe the goal for d2x-xl 2.0.0.0 ? :-P Maybe SDL was his first project in early days and he doesn´t want to write it completely new ? Maybe it is not representative for his skills today ? But I agree ...