Search found 718 matches

by Frustikus
Mon Jul 29, 2013 1:59 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Cockpit model
Replies: 251
Views: 72921

Re: 3D Cockpit model

Hi,

wow, excellent work. That fits partially to the Hammerhead cockpit as well.
by Frustikus
Thu May 24, 2012 7:37 am
Forum: D2X-XL Help
Topic: BUG hunting thread
Replies: 67
Views: 44025

Re: BUG hunting thread

I got the following bugs. Is there a solution? - Sound is played with incorrect frequency in D1 missions. Playback is 2 times slower than needed. There are no sound problems in D2 missions. I use downloaded 44kHz sounds and -hires_sound 2. In addition, interferences appear. I hear quiet sh-sh-sh so...
by Frustikus
Sun May 20, 2012 12:58 am
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 494
Views: 106146

Re: Pumo Mines Thread

Hi, still working on the beast. I started from scratch, currently I am testing the best weapons positions. I am also trying to integrate fusion and Gauss into the ship. It is much easier to work with the edgy vessel (upper left corner in the picture) than with the smoothed one I built. http://s14.di...
by Frustikus
Mon Oct 03, 2011 10:28 pm
Forum: General Discussions
Topic: Target and damage indicators shining through walls
Replies: 9
Views: 2874

Re: Target and damage indicators shining through walls

karx11erx wrote: It'll probably be the best to make this an option in the cockpit menu. :roll:

:thumb:
by Frustikus
Mon Oct 03, 2011 10:23 pm
Forum: General Discussions
Topic: Target and damage indicators shining through walls
Replies: 9
Views: 2874

Re: Target and damage indicators shining through walls

There is less thrill if you are able to look through walls.
Definetly no.
by Frustikus
Sun Sep 11, 2011 9:18 am
Forum: General Discussions
Topic: brief checkin etc
Replies: 4
Views: 2357

Re: brief checkin etc

I would check the power supply with a power supply tester. Good computer stores have it in their workshop. I would test the graphics card in another PC. If it won´t work there too and if the guarantee is expired, I would remove and clean the cooler (new thermal grease, remove dust). Try a program to...
by Frustikus
Sat Sep 10, 2011 11:03 am
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 494
Views: 106146

Re: Pumo Mines Thread

I built the model completely new (without smoothing) and made some tests how to implement the weapons. After implementing the weapons, I used the smooth-option again. The result was a desaster :-(. But anyway, while working on that new model I created a main cannon which will match the style of the ...
by Frustikus
Thu Sep 08, 2011 7:31 am
Forum: D2X-XL Help
Topic: there is a problem everytime i start D2x-xl
Replies: 89
Views: 18072

Re: there is a problem everytime i start D2x-xl

ok,what i mean by skip,i mean that it skips a few frames when i accelerate like i move and it just isnt smooth(its kind of hard to explain but i would think its clear enough to understand), Within the game press ALT - F (toggles through additional information) until you see the framecounter (fps). ...
by Frustikus
Mon Aug 08, 2011 1:30 pm
Forum: General Discussions
Topic: Does anyone have some older versions of D2X-XL?
Replies: 10
Views: 3971

Re: Does anyone have some older versions of D2X-XL?

Hi,

I have about 2,4 GB old versions of d2x-xl. If Weyrman can´t offer an useful version, give me your email adress by pm.
But one thing must be clear: You won´t get any support for old versions.
by Frustikus
Thu Aug 04, 2011 3:12 pm
Forum: D2X-XL Help
Topic: Very Low FPS in D2X-XL 1.15.248
Replies: 23
Views: 9826

Re: Very Low FPS in D2X-XL 1.15.248

Hi, I wonder why you wanna use your PCI graphics card (which offers poor performance) while you have the chance to play the game with your onboard graphics chip (which has a much higher and needed bandwidth) ? It is useless to optimize d2x-xl for PCI graphics boards, because 99,99 % of the users own...
by Frustikus
Thu Aug 04, 2011 7:46 am
Forum: D2X-XL Help
Topic: Very Low FPS in D2X-XL 1.15.248
Replies: 23
Views: 9826

Re: Very Low FPS in D2X-XL 1.15.248

Hi, Lighting: Move the slider one step to the right -On some weaker systems better lighting gives better performance- Reduce sound channels a bit enable V-sync via driver and set V-sync to "always off" (nvidia settings) set model quality to 2 (or even lower) check whether the hires-sounds ...
by Frustikus
Tue Aug 02, 2011 9:43 pm
Forum: D2X-XL Help
Topic: Lion - Error @ launch
Replies: 14
Views: 4286

Re: Lion - Error @ launch

Ha, what should I say about people who don´t use the hires-sounds ? Take a look at the posted log. :no: Spudboy, download the hires-sounds (and all the other hires stuff too), extract them using the stored paths, set -sound44k -use_d1sounds 1 -hires_sound 1 -sdl_mixer 1 in your d2x-default.ini (or d...
by Frustikus
Mon Aug 01, 2011 7:32 am
Forum: D2X-XL Hilfe
Topic: 64-Bit
Replies: 13
Views: 6765

Re: 64-Bit

Hi Karx, als Problem würde ich die Rechenzeit nicht betrachten. Das betrifft mehr den Komfort. Es wäre einfach schön, wenn es ein Tool / Skript gäbe, das jede Mission des eigenen Rechners nacheinander lädt und die dabei berechneten Lightmaps in den Cache packt. So könnte man den Rechner eine Nacht d...
by Frustikus
Thu Jul 28, 2011 2:36 pm
Forum: D2X-XL Hilfe
Topic: 64-Bit
Replies: 13
Views: 6765

Re: 64-Bit

Hi, die Idee mit dem Vorkalkulieren der Lightmaps finde ich gar nicht mal so schlecht. Ein kleines Skript, was automatisch die Karten auf dem jeweiligen PC nacheinander lädt und dabei den Cache füllt, wäre eine feine Sache. Da könnte man den PC mal ne Nacht rechnen lassen ;-). Bin gespannt, was der ...
by Frustikus
Fri Jul 22, 2011 11:19 pm
Forum: General Discussions
Topic: Development Blah
Replies: 836
Views: 186280

Re: SDL

...If I'd write it from scratch, it would have a completely different structure and architecture. Maybe the goal for d2x-xl 2.0.0.0 ? :-P Maybe SDL was his first project in early days and he doesn´t want to write it completely new ? Maybe it is not representative for his skills today ? But I agree ...

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