Search found 33 matches

by quadrophoeniX
Sun Jul 27, 2014 12:05 am
Forum: D2X-XL Help
Topic: Oculus Rift support
Replies: 14
Views: 7461

Re: Oculus Rift support

Hi Diedel, thanks for the answer. Yes, that's absolutely the case, as I try to stream it via Limelight to my android, so no Occulus attached. But as 3D TV output also works without having one I just thought I could somehow trick it via switch to output that format but that doesn't seem to be the cas...
by quadrophoeniX
Thu Jul 24, 2014 9:30 pm
Forum: D2X-XL Help
Topic: Oculus Rift support
Replies: 14
Views: 7461

Re: Oculus Rift support

Hmmm... i just got an Durovis Dive (hell, the wait for the HiRes Oculus lasts forever now) and play around with Limelight on my Android... Somehow the Oculus option does not show up in the render options menu, just no, anaglyph, and 3DTV. Added "-oculus_rift 1" in the d2X.ini in config fol...
by quadrophoeniX
Tue Sep 03, 2013 3:19 pm
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21531

Re: D2X-XL and the Oculus Rift

And not to say I'd be too unhappy with my 3DConnexion Space Pilot ;)
by quadrophoeniX
Tue Sep 03, 2013 2:14 pm
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21531

Re: D2X-XL and the Oculus Rift

That'd be too much of virtual for me. I'd rather go with 2 of these to put my greedy hands on ;)
by quadrophoeniX
Fri Aug 30, 2013 8:41 am
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21531

Re: D2X-XL and the Oculus Rift

Allright, but so now there is SBS mode in D2X-XL? That's great news. I must admit that due to a - much more complicated than expected - move my PC at home hasn't been set up since a couple of months and still isn't (klingt komisch, ist aber so) and also before I didn't find much time to descent....
by quadrophoeniX
Wed Aug 28, 2013 6:00 pm
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21531

Re: D2X-XL and the Oculus Rift

Huh... did I miss something? Has Rodman's sbs mode made it into the official branch yet?
by quadrophoeniX
Fri Mar 15, 2013 11:00 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Cockpit model
Replies: 251
Views: 81019

Re: 3D Cockpit model

Yoshimitsu wrote:those who, like me, play with 3D glasses [...] Wish me luck.


Me do, me do :bounce: can't wait to see that implemented!

(concerning glasses: Oh, how e need nvidia to sign D2X-XL to the approved quad buffered games working on non quadro cards...)
by quadrophoeniX
Fri Oct 19, 2012 11:53 am
Forum: General Discussions
Topic: Stereoscopic rendering on NVidia hardware part 2
Replies: 4
Views: 5012

Re: D2X-XL and the Oculus Rift

Yeah, definitely also in Germany around 150,- EUR , ... Might even be the smaller 400 is enough (around 110,-) - without effects, that is, as they suck a lot of performance in stereo, Even the 600 must be tweaked in concern of effects. The next bigger model probably able to run with all effects maxe...
by quadrophoeniX
Tue Oct 16, 2012 11:19 pm
Forum: General Discussions
Topic: Stereoscopic rendering on NVidia hardware part 2
Replies: 4
Views: 5012

Stereoscopic rendering on NVidia hardware part 2

So you had to disable that setting driver side? On my first attempt yes. Now, with both cards and drivers running on 306.97 drivers it doesn't seem to be neccessary anymore. Just to be clear, I was only referring to the 3D Vision configuration pane. Of course you always would want to have Open GL S...
by quadrophoeniX
Mon Oct 15, 2012 9:50 pm
Forum: General Discussions
Topic: Stereoscopic rendering on NVidia hardware part 1
Replies: 6
Views: 4960

Re: D2X-XL and the Oculus Rift

I'd rather say it was you that got it to work ;) but, yes, a Quadro 600 card plus a standard 3D Vision set (glasses and a 120Hz display) will bring you D2X-XL in stereo 3D...
by quadrophoeniX
Mon Oct 15, 2012 7:37 pm
Forum: General Discussions
Topic: Stereoscopic rendering on NVidia hardware part 1
Replies: 6
Views: 4960

Re: D2X-XL and the Oculus Rift

Got it working... :bounce: the trick is to disable 3Dvison stereoscopic support to get OGL working in 3D :crazy: Little of tweaking (e.g. have framecap handled by video driver) and everything works beautifiully - just - as materialdefender noticed already -the slight glitch with the HUD which is not...
by quadrophoeniX
Wed Oct 10, 2012 9:43 am
Forum: General Discussions
Topic: Stereoscopic rendering on NVidia hardware part 1
Replies: 6
Views: 4960

Stereoscopic rendering on NVidia hardware part 1

As I just got the chance to play around with a Quadro card I could purchase at a very afforfdable price I noticed that opposite to my believe quadbuffering is not enabled by default, allthough present in the engine as I understand. So, left side of the shutter will stay dark (which is probably also ...
by quadrophoeniX
Mon Oct 01, 2012 4:29 pm
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21531

Re: D2X-XL and the Oculus Rift

You both rule!! Huge thanks, Diedel, for still putting efforts into that!

Ah, if only that bloody TitaniumGL wrapper would work... too long until January (missed on the backing)...
by quadrophoeniX
Thu Sep 27, 2012 2:35 pm
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21531

Re: D2X-XL and the Oculus Rift

materialdefender wrote:Basic Rift support is more or less done, [...] Maybe I will try to integrate a 3D-cockpit and decouple head tracked looking around from steering the ship, like in an flight sim.

:bounce: :joy: :bounce: :joy: :clap: :jump: :cheers: :drink:

and... of course :guru: :guru: :guru:
by quadrophoeniX
Fri Aug 31, 2012 1:49 pm
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21531

Re: D2X-XL and the Oculus Rift

I'm 99% sure that quad buffering in not available on newer GeForce-cards though. Pretty sad, but nVidia crippled those severely OpenGL-wise to sell more Quadros. But I will try it, maybe I'm wrong. No, you ain't.... :( 3DVision on Gefoce = NO OGL S3D Which is why I am so sad that TitaniumGL wrapper...

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