Search found 10 matches

by Malgus
Tue Jul 05, 2011 8:17 am
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 507
Views: 123770

Re: Pumo Mines Thread

I wrote a small utility that parses .blx files and allows you to specify the texture ID and scaling for UV projection. Currently fixed to a specific axis, but it wouldn't be hard to extend it.

wow
this is great..:) you're sharing it?
by Malgus
Wed Jun 22, 2011 2:20 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 41736

Re: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)

I'm speechless... :shock: This is so cool. When will it be released?
by Malgus
Wed Jun 22, 2011 12:51 pm
Forum: D2X-XL Mapping & Modding
Topic: Static objects as geometry replacement
Replies: 15
Views: 7110

Re: Year of the Tiger

I was talking about hires. Low res is out of the problem. If model is lowres. then i can apply an animation- low res texture of the wall to it, then it will be animated but slow frame rate. If its hires model. Then i have to apply a texture to it in a 3d modelling program. and put it to the folder w...
by Malgus
Tue Jun 21, 2011 6:54 am
Forum: Off Topic
Topic: Great achievements
Replies: 25
Views: 9464

Re: Great achievements

D1X is closer to the gameplay of the 1st descent. D2x-xl achieves the same on lowest(-ish) settings(but with neat effects as corona and trails turned on). Sometimes D2X-Xl reaction time is slightly different then original - and i think that D3 was called "not real Descent" due to different...
by Malgus
Tue Jun 21, 2011 12:19 am
Forum: D2X-XL Mapping & Modding
Topic: Static objects as geometry replacement
Replies: 15
Views: 7110

Re: Year of the Tiger

Nope. 1. Tried apply door texture to hires model. Shows all frames. 2. Tried to apply animated door texture to a model in dle-xp - applying the texture to the hires model - don't work. It seems either use the model from game - then it can be "wall" textured, either using hires then its hav...
by Malgus
Mon Jun 20, 2011 10:22 pm
Forum: D2X-XL Mapping & Modding
Topic: Static objects as geometry replacement
Replies: 15
Views: 7110

Re: Year of the Tiger

I haven't actually tried to do this on an object yet, but I'm guessing it works the same. You "guessed" wrong. Tried to put "tiger" as a reactor model and apply a door texture to it. - shows all frames as a static texture. But if applying texture of a "standard" water ...
by Malgus
Mon Jun 20, 2011 8:54 am
Forum: D2X-XL Mapping & Modding
Topic: Static objects as geometry replacement
Replies: 15
Views: 7110

Re: Year of the Tiger

I like it.:) I'm currently experimenting with custom models. Do you know a way to use animated textures on them?
by Malgus
Mon Jun 13, 2011 11:21 pm
Forum: D2X-XL Mapping & Modding
Topic: Static objects as geometry replacement
Replies: 15
Views: 7110

Re: Year of the Tiger

so its a robot but static and therefore seen in anarchy game type?
by Malgus
Mon Jun 13, 2011 10:08 pm
Forum: D2X-XL Mapping & Modding
Topic: Static objects as geometry replacement
Replies: 15
Views: 7110

Static objects as geometry replacement

Static objects appear in all modes. Whats a static object? Is it a reactor like but passive? How to enable it? How many static objects can be in a level? I have not found any info on this forum about them(only static lighting - i use search.) And in worklog - of DLE-XP and D2X-xl there is no static...
by Malgus
Mon Jun 13, 2011 9:39 am
Forum: D2X-XL Mapping & Modding
Topic: Year of the Tiger
Replies: 73
Views: 23035

Re: Year of the Tiger

Hi to all, i'm new to this forum. I want to say that tiger in a level looks very cool - its clear that its a model and i do not get it - if it is - then it wont be seen in an anarchy game unless its robo-anarchy right?

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