Search found 256 matches

by Hawkins
Sat Sep 14, 2013 12:57 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 64617

Re: Development Blah: Comments

There is promise in your work Diedel. It's opensource. Some see it as a strip off of sweat but in reality that's what will make our work immortal. People in the future will take XL and further build on the shoulders of a giant. I had a troublesome past with D2X-XL, however now I am good, and you can...
by Hawkins
Fri Sep 13, 2013 5:38 pm
Forum: DLE-XP Help
Topic: custom textures won't load
Replies: 12
Views: 4509

Re: custom textures won't load

That is a general guideline too, spaces should not be even part of paths too, not just file names. Use underscore instead. Descent in particularly is very enabling, since the file name is visible to non in-game; mission name and level-specific names are provided instead as metadata in the msn/mn2 fi...
by Hawkins
Wed Sep 04, 2013 6:06 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 64617

Re: Development Blah: Comments

Actually DLE's source has been open for some time for anyone to contribute. Of course if changes are to be merged to the main project karx has to evaluate the submitted. Well sirius for that matter simply kicks *** in DLE development and works closely with karx, so nothing really has changed. Or to ...
by Hawkins
Sun Aug 25, 2013 7:32 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Cockpit model
Replies: 251
Views: 69983

Re: 3D Cockpit model

Yeah, that was ugly humor from my part. Forgot to add an emoticon, forgive me.\ :away: Siriusly though, with the experience you are getting, you will get there faster than you did with the pyro. If not, that means they are gonna be a lot better too. Either way is promising. In the meantime thanx for...
by Hawkins
Sat Aug 24, 2013 10:20 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Cockpit model
Replies: 251
Views: 69983

Re: 3D Cockpit model

Whoa, you mean you are going to modify your cockpit to differentiate among XL's 3 ships!?
by Hawkins
Wed Aug 14, 2013 8:24 pm
Forum: DLE-XP Help
Topic: Adding the D1 reactor to D2 levels?
Replies: 26
Views: 6412

Re: Adding the D1 reactor to D2 levels?

Cube light value? That typically controls how bright objects are, though you don't realize it from the walls. DLE is supposed to set it intelligently these days though. Yet, you must not neglect pushing that "calculate light" button. DLE defaults new segment light at some very low value. ...
by Hawkins
Fri Jul 26, 2013 9:38 am
Forum: Off Topic
Topic: Ubuntu Edge Phone?
Replies: 1
Views: 3562

Re: Ubuntu Edge Phone?

That's crap from Canonical really. With the development of the Weyland display server, kubuntu for example on smartphone will be able to be linked-synced-run in any desktop setup (viescreen), with translating all smartphone apps GUI elements to desktop GUI elements, like you cannot tell the differen...
by Hawkins
Sun Jul 14, 2013 4:02 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 64617

Re: Development Blah: Comments

Hmmm, that means IPD is user-specific. Interesting, but so obviously essential, after knowing.
by Hawkins
Sat Jul 13, 2013 9:33 am
Forum: General Discussions
Topic: Descent III Cinematic Audio (in FLAC) finally released!
Replies: 2
Views: 4004

Re: Descent III Cinematic Audio (in FLAC) finally released!

A very kind gesture and a great service to the community you did there Tom. ArtOFShred, excellent initiative. You pulled an ace from your hand. :)
by Hawkins
Sun Jun 30, 2013 6:49 pm
Forum: Off Topic
Topic: 1...2...3...
Replies: 3
Views: 3522

Re: 1...2...3...

:omg:
it's my birthday...
:drink: :cheers:
:oops: :lol:
by Hawkins
Wed Jun 19, 2013 12:28 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 64617

Re: Development Blah: Comments

That, and dynamic interior lighting and particle effects to dramatize. That for future machines prolly.
by Hawkins
Mon Jun 10, 2013 4:19 am
Forum: DLE-XP Help
Topic: Memory usage issue
Replies: 6
Views: 2605

Re: Memory usage issue

Makes a bit sense even though it's unintended behaviour: unless you put lightsources (manual vertex lighting won't work in D2X-XL lightmap calc) how can you really test a level you cannot really see in. Still, maybe a warning should prompt the user upon saving such a level.
by Hawkins
Sat Jun 08, 2013 1:45 pm
Forum: D2X-XL Help
Topic: Sound problem
Replies: 27
Views: 8196

Re: Sound problem

He can't give you music (necessarily). You have your own music, and use it with D2X-XL. Preferably, you should convert it in .ogg format. If it is MP3, it is fine too.
by Hawkins
Sat Jun 08, 2013 11:43 am
Forum: D2X-XL Help
Topic: Sound problem
Replies: 27
Views: 8196

Re: Sound problem

Too keep things short: karx11erx's signature: click and play. It's there for a reason. Speaking of which I wonder if you would be interested in typing down a game manual D? Thing is, writing it from scratch is big work, but a lot of the material is already typed and organized on the web. With LaTeX ...
by Hawkins
Thu Jun 06, 2013 7:01 am
Forum: D2X-XL Help
Topic: exit sequence glitch
Replies: 5
Views: 3816

Re: exit sequence glitch

It scales with time then. Some factor is a little bit off probably. Dfreak, you should post a but ticket on sourceforge.net, if not already: http://sourceforge.net/p/d2x-xl/bugs/?source=navbar

Go to advanced search