Search found 12 matches

by Creator
Tue May 29, 2012 6:40 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 12191

Re: 3D Doors.

There's a whole lot less work involved in putting that model in the game than there is in 3D doors. Putting. How much time did it take to model and skin it? And let consider which things need to be done to insert 3D doors: Step 1. Implement ASE animation support (it is needed for both robots and do...
by Creator
Mon May 28, 2012 10:43 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 12191

Re: 3D Doors.

Ben K wrote:With the rest of the game full of flat surfaces, this isn't going to be time well spent.


Conflict detected. Expression is not compatible with this:
http://www.descent2.de/images/missions/ ... ens7_3.jpg
by Creator
Fri May 25, 2012 11:58 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 12191

Re: 3D Doors.

In other words, if 3D doors come, we will all die!
by Creator
Fri May 25, 2012 6:48 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 12191

Re: 3D Doors.

If you have forking corridors, and you are at their junction and shoot at one door in one of the forks, you will see it slide into the other fork because the renderer will show all that's visible in all segments visible to the viewer. There are 4 solutions: 1) Rotate the door in this corridor 90 de...
by Creator
Thu May 24, 2012 6:15 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 12191

Re: 3D Doors.

doors are currently placed in levels with the expectation that they'll be zero-thickness. It is just one of 2 problems. The second is that opened door slides into wall and can appear from another side if another tunnel is near. But everthing can be fixed. I played all D1 and D2 levels and I can say...
by Creator
Wed May 23, 2012 3:29 pm
Forum: D2X-XL Help
Topic: BUG hunting thread
Replies: 67
Views: 49569

Re: BUG hunting thread

I got the following bugs. Is there a solution? - Sound is played with incorrect frequency in D1 missions. Playback is 2 times slower than needed. There are no sound problems in D2 missions. I use downloaded 44kHz sounds and -hires_sound 2. In addition, interferences appear. I hear quiet sh-sh-sh sou...
by Creator
Wed May 23, 2012 1:08 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 12191

3D Doors.

All doors are flat in D2X XL now and their opening animation is frame-based. It does not look good. Is it possible to implement normal 3D doors like in other shooters? I modelled an example. 305 triangles. Optimized. D1Door01.jpg I have the same idea about grids as well as different metal overlays a...
by Creator
Tue May 22, 2012 11:49 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: descent 2 robot re-models
Replies: 87
Views: 38893

Re: descent 2 robot re-models

firebingo wrote:Just looking at this, you sir, are a pro at this.

Thanks.

And here is ITSC:
itsc-render.jpg
itsc-render.jpg (59.76 KiB) Viewed 5032 times


And its time to start skinning now.
by Creator
Mon May 21, 2012 8:28 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: descent 2 robot re-models
Replies: 87
Views: 38893

Re: descent 2 robot re-models

This is an example for the beginning. Simple box which rotates clockwise 358.5 degrees around Z axis. 101 frames (in 3D Max, can be lowered in saved file). 30 fps. 2 animation keys. Angle gets reversed between frames 50 and 51. Angle changes from 0 to -180. Frame 51 is where it gets switched from -1...
by Creator
Mon May 21, 2012 1:12 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: descent 2 robot re-models
Replies: 87
Views: 38893

Re: descent 2 robot re-models

Still waiting answers about correct exporting.

And here is ITD:
by Creator
Sun May 20, 2012 2:45 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: descent 2 robot re-models
Replies: 87
Views: 38893

Re: descent 2 robot re-models

Very cool. Are you able to reduce the poly count with only a small impact on its detail level, quality and appearance? Yes, I can. I have experience in low poly modelling. This Boarshead is optimized already. Tell me which poly count you need for D2X-XL. You need to store your models in ASE format ...
by Creator
Sun May 20, 2012 12:24 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: descent 2 robot re-models
Replies: 87
Views: 38893

Re: descent 2 robot re-models

Hi, people. I would like to resurrect this topic. I would like to help your project by making new robot models for D2X XL. I can model, unwrap and apply textures. But I don't know how to insert models into the game yet. This is new Borashead robot model I made. 1300 polies. Not textured yet. What is...

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