Search found 22 matches

by materialdefender
Sat Feb 27, 2016 10:49 pm
Forum: General Discussions
Topic: Descent successor from the original creators on Kickstarter!
Replies: 2
Views: 1549

Descent successor from the original creators on Kickstarter!

This isn't getting the attention it deserves. Since two weeks the original Descent creators have a Kickstarter running: https://www.kickstarter.com/projects/revivalprod/overload-the-ultimate-six-degree-of-freedom-shoote IMO this looks A LOT better than the thing from the guys who bought the Descent ...
by materialdefender
Wed Nov 21, 2012 10:23 pm
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21706

Re: D2X-XL and the Oculus Rift

I'd really like to tidy up some things beforehand and finish the shader code to work correctly with the Rifts screen/optics (which it will not in its current state). If for some reason I don't find the time to do that, I'll send you the current code around the time the Rift will ship. No need to wor...
by materialdefender
Wed Nov 21, 2012 11:56 am
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21706

Re: D2X-XL and the Oculus Rift

Just a little (non-)update: all of my spare time is consumed by something else for the last weeks (and for some time to come). I haven't forgotten this project though. I will be back :) . There will be something to play with once the Rift is available.
by materialdefender
Fri Sep 21, 2012 11:08 am
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21706

Re: D2X-XL and the Oculus Rift

Once you are done, please send me your code changes and I will look over them and store them in the SVN repo. Of course, although I fear your judgement. ;) So far, I tried hard not to destroy anything. If Rift support is disabled, everything else should behave as it did before. Activating Rift supp...
by materialdefender
Wed Sep 19, 2012 9:14 pm
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21706

Re: D2X-XL and the Oculus Rift

Basic Rift support is more or less done, apart from the HUD that has to be placed differently (and the menus, but most likely I won't do anything about them). Thanks to the stereo rendering karx11erx had already implemented that was pretty easy. In addition to that I made some changes in the rendere...
by materialdefender
Wed Sep 19, 2012 9:03 am
Forum: General Discussions
Topic: [IDEA]Offline Lightmap Creation
Replies: 14
Views: 7991

Re: [IDEA]Offline Lightmap Creation

I'm not sure about UE4, I think Epic indeed demoed some realtime GI recently. Although that would most likely be a screen space effect, I guess. And if it has similar visual artifacts like screen space ambient occlusion, I'm not so sure if it's a great idea at all. UE3 uses prerendered GI solutions ...
by materialdefender
Sun Sep 09, 2012 10:21 am
Forum: General Discussions
Topic: [IDEA]Offline Lightmap Creation
Replies: 14
Views: 7991

Re: [IDEA]Offline Lightmap Creation

I haven't decided how to handle destructible/flickering lights yet. The two feasible solutions are either ignoring these features (which would be a shame) or excluding those lights from the lightmap calculation and have D2X-XL handle them as 'normal' lights. That sounds like the most sensible soluti...
by materialdefender
Sun Sep 09, 2012 1:07 am
Forum: General Discussions
Topic: [IDEA]Offline Lightmap Creation
Replies: 14
Views: 7991

Re: [IDEA]Offline Lightmap Creation

After finishing most of the 3dsmax importer I toyed around with a few levels. ...And in the end decided to broaden my approach a fair bit. I won't do precalculated lightmaps only, as originally planned, but also many new textures. The original psychedelic look is just too distracting (and most of th...
by materialdefender
Sun Sep 02, 2012 10:12 am
Forum: General Discussions
Topic: [IDEA]Offline Lightmap Creation
Replies: 14
Views: 7991

Re: [IDEA]Offline Lightmap Creation

You're right, it's not. And I wouldn't even be able to write something like that without having to do much research. But, and that's a pretty big but, at least for me ;) : the renderer I intend to use is a production grade raytracer with support for global illumination, true area lights and a thousa...
by materialdefender
Sun Sep 02, 2012 8:37 am
Forum: General Discussions
Topic: [IDEA]Offline Lightmap Creation
Replies: 14
Views: 7991

Re: [IDEA]Offline Lightmap Creation

Actually it's 'Copy Block'. Due its place in the 'Edit' menu and its name that function looks so much like an internal copy routine at first glance that it didn't even occur to me that it could export data. I'm a little less embarrassed now... The exported file seems indeed to be of great help, than...
by materialdefender
Sat Sep 01, 2012 8:06 am
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21706

Re: D2X-XL and the Oculus Rift

Two (edit: one, edit2: zero) more dumb questions, sorry. I promise to pester you as little as possible...

Edit: Obsolete > deleted

Thanks and a nice weekend to you!
by materialdefender
Fri Aug 31, 2012 2:37 pm
Forum: D2X-XL Help
Topic: working awesome except...
Replies: 11
Views: 3695

Re: working awesome except...

That's strange. Is that a d2x.ini you carried over from an older installation of D2X-XL? If so, this might be a good time for a fresh start. Either by deleting d2x.ini which will create a new one on next start or by completeley reinstalling everything from scratch. I can't even find a reference to '...
by materialdefender
Fri Aug 31, 2012 11:39 am
Forum: D2X-XL Help
Topic: working awesome except...
Replies: 11
Views: 3695

Re: working awesome except...

Did you try switching the sdl_mixer option in your d2x.ini? I'm just guessing, but that may be worth a try.
by materialdefender
Fri Aug 31, 2012 10:07 am
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21706

Re: D2X-XL and the Oculus Rift

Before I try to rewrite/extend your framebuffer code: was there any specific reason not to implement a multisampled FBO? Some sort of antialising is more or less a must for the Rift and I'd rather go with MSAA instead of supersampling the whole image or do some Post-AA.
by materialdefender
Thu Aug 30, 2012 11:10 pm
Forum: General Discussions
Topic: D2X-XL and the Oculus Rift
Replies: 44
Views: 21706

Re: D2X-XL and the Oculus Rift

Thanks for clarifying. The wonders of human communication... :wink:

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