Search found 1412 matches

by Pumo
Sun Mar 29, 2015 5:48 pm
Forum: Multiplayer Date Planner
Topic: Anyone up for playing some night GMT-5 from 8PM to 2PM?
Replies: 63
Views: 8635

Re: Anyone up for playing some night GMT-5 from 8PM to 2PM?

Anytime at night, starting from 9PM (GMT -6). Will try to make time to play at least a bit!:)
by Pumo
Sat Mar 28, 2015 7:00 pm
Forum: Multiplayer Date Planner
Topic: Anyone up for playing some night GMT-5 from 8PM to 2PM?
Replies: 63
Views: 8635

Re: Anyone up for playing some night GMT-5 from 8PM to 2PM?

Neat, I will see if I can get a chance to get in the game tomorrow. Most probably, yes. :)
by Pumo
Tue Mar 24, 2015 8:08 am
Forum: Multiplayer Date Planner
Topic: Anyone up for playing some night GMT-5 from 8PM to 2PM?
Replies: 63
Views: 8635

Re: Anyone up for playing some night GMT-5 from 8PM to 2PM?

NP, April 11 seems ok. You just tell me the day and I will try to adjust my schedules if necessary. I do have some Sundays available also, but that's a bit more variable, as once a month I get to work at a monthly event (a fan convention) that happens on a sunday (it varies which one, but usually th...
by Pumo
Tue Mar 24, 2015 3:45 am
Forum: Multiplayer Date Planner
Topic: Anyone up for playing some night GMT-5 from 8PM to 2PM?
Replies: 63
Views: 8635

Re: Anyone up for playing some night GMT-5 from 8PM to 2PM?

I'm usually available on Saturday's night. My time zone is GMT -6 so no big difference with yours.

I tend to prefer coop and 1v1.
Although I must warn you that I'm NOT the best player around here (I'm more of a level designer), I'm pretty sure we may get som fun time. :rock:
by Pumo
Mon Mar 23, 2015 5:20 pm
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 9762

Re: Descent : Underground

For me, as long as they preserve the main ship mechanics in a way that won't feel sluggish and boring like on Retrovirus and Miner Wars (and even a bit Forsaken), I'm in. I don't have a problem if it adds new gameplay elements like mining, ship upgrades, etc. In fact, I do welcome changes to make it...
by Pumo
Mon Mar 23, 2015 4:48 pm
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 9762

Re: Descent : Underground

I mean that everything regarding the D:U Kickstarter campaign has been full of polemics, discussions, arguing, misunderstandings and indecisiveness (from us the users) since the very start. :P
by Pumo
Mon Mar 23, 2015 4:27 pm
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 9762

Re: Descent : Underground

lol, such a polemical KS campaign, isn't it? :lolol:
by Pumo
Sat Mar 21, 2015 9:38 pm
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 9762

Re: Descent : Underground

[removed - karx]
by Pumo
Thu Mar 19, 2015 5:39 am
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 9762

Re: Descent : Underground

As I said on FB: Yeah, it's true that SolC may have better gameplay in the end, but still, as I enjoy everything Descent related as a fan (even Descent 3 that is not as good) I'm excited to see a new Descent title on the making (I may be giving more importance to the brand than I should?). Indeed it...
by Pumo
Wed Mar 18, 2015 5:10 pm
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 9762

Re: Descent : Underground

Kewl, the D:U campaign finally reached $200,000! :D Let's support this project as it may be the last oportunity we have to get a game with the Descent brand! As already specified by the developers (on their forums, on the KS comments and even corrected on their main KS page): Yeah, it will include S...
by Pumo
Tue Mar 17, 2015 5:53 am
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 497
Views: 108216

Re: Pumo Mines Thread

Hehe, I will never abandon my beloved project. ;)
by Pumo
Mon Mar 16, 2015 7:00 pm
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 9762

Re: Descent : Underground

I think this quick message from the developers deserves a read: http://descendentstudios.com/community/ ... ng/?p=8752

;)
by Pumo
Sun Mar 15, 2015 3:17 pm
Forum: D2X-XL Mapping & Modding
Topic: WEAPON SPRITE
Replies: 1
Views: 905

Re: WEAPON SPRITE

What happens is that on D2X-XL, independetly of the texture's alpha channel, all weapon sprites have a certain level of opacity/transparency by default.
by Pumo
Sat Mar 14, 2015 9:12 pm
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 497
Views: 108216

Re: Pumo Mines Thread

And finally, the complete structure/shell of Level 9 is done!! :bounce:

Image

Now it's time to get back to work on the rest of Levels 6/8 and start with Level 10.
by Pumo
Wed Mar 11, 2015 5:32 am
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 9762

Descent : Underground

http://descent-underground.com/ What are your opinions, thoughts? For me, I think I will prefer Sol Contingency, but still I do support everything Descent related, so... As a side note and as I noticed that there are a lot of misunderstandings everywhere regarding this new project: For now it will ...

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