Search found 1968 matches

by Sirius
Tue Jul 21, 2015 3:33 am
Forum: D2X-XL Help
Topic: Quick setup for local LAN party
Replies: 2
Views: 1705

Re: Quick setup for local LAN party

Even on a local area network, each machine has a distinct IP address - the difference is they're internal IP addresses that aren't visible to the world outside the LAN. You can usually tell what this is by entering "ipconfig" at the command prompt (in Windows; there are most likely equival...
by Sirius
Sat Jul 11, 2015 2:24 am
Forum: Off Topic
Topic: Transformers: Devastation
Replies: 4
Views: 2584

Re: Transformers: Devastation

Hmm... that reads like an accidentally swapped response to a parallel post on another forum where someone responded "lol who cares?" instead of what you said.
by Sirius
Sat Jul 04, 2015 6:41 am
Forum: D2X-XL Help
Topic: Custom weapons mod?
Replies: 126
Views: 26203

Re: Custom weapons mod?

If I'd known we were Going Large, I would probably have spent more time on a couple levels here or there... but then again, nobody ever complained that levels 7/13/19 were too short, so probably no big deal. Oh... yeah, and I wouldn't have been able to do the reactor room in 19 without 400 cubes to ...
by Sirius
Fri Jun 12, 2015 4:37 pm
Forum: D2X-XL Mapping & Modding
Topic: Warp Zones?
Replies: 15
Views: 4163

Re: Warp Zones?

Since he already does UDK work I'm pretty sure that can happen, but it remains an awful lot of work. Procedural generation, likewise. I'm thinking I could implement a prototype for something like that outside D2X-XL, but... the question is how it would work. Item placement is a lot easier than gener...
by Sirius
Sun May 24, 2015 5:38 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 92915

Re: Development Blah: Comments

The original version of the game didn't seem to correctly track that - I'm not sure exactly what happened, but you could take ammo from a gun someone dropped and after they picked it back up, the two of you combined would have more ammo than you started with. Because of that, multiplayer games usual...
by Sirius
Sun May 10, 2015 7:14 am
Forum: General Discussions
Topic: Sol Contingency Media Updates
Replies: 30
Views: 7050

Re: Sol Contingency Media Updates

Merc?
by Sirius
Mon May 04, 2015 10:08 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 92915

Re: Development Blah: Comments

The fix I submitted was to correct the AddSegments call (along with a separate case in the .blx reader that I was worried about). It previously had a code path where it wouldn't close out the undo item at all, which caused all sorts of bad stuff, and was seemingly what broke in the bug reported on S...
by Sirius
Mon May 04, 2015 9:29 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 92915

Re: Development Blah: Comments

OK. May take a while to submit a fix since I'll be travelling a lot this week and need to spend a little time to more fully understand why the problem occurs. I don't want to accidentally break something in undo, we've had enough grief there already...
by Sirius
Sun May 03, 2015 1:11 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 92915

Re: Development Blah: Comments

On the undo issue I was looking at today: I am guessing Unroll is intended to be used when an action is cancelled due to an error (and so is automatically rolled back), but if the action hasn't done anything yet, it seems to revert the previous action instead. Is that a bug? Using End instead for th...
by Sirius
Sun May 03, 2015 9:35 am
Forum: D2X-XL Help
Topic: Idea for precomputing lightmaps
Replies: 6
Views: 2567

Re: Idea for precomputing lightmaps

You can set process priority using Task Manager, I believe. Since D2X-XL doesn't spin up new processes it should hold as long as you need it to.
by Sirius
Fri May 01, 2015 12:14 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 92915

Re: Development Blah: Comments

The only ones I found were under the "robots" filter. bosspot1 (split into 5 textures) ctrl05 (5) energy01 (2; second one animated) eye01 (2; second one animated) eye02 (2; second one animated) eye03 (10) eye04 (6) eye05 (2; second one animated) eye06 (11) flare (2; second one animated) gl...
by Sirius
Thu Apr 30, 2015 1:59 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 92915

Re: Development Blah: Comments

:joy: DLE's texture editor is looking much better in the version I built off the SVN. Looks like the one on the website needs a recompile though? It says .12 but doesn't have some of the fixes in .12. There are a few robot textures that are split up rather than appearing as single textures, but at l...
by Sirius
Sun Apr 12, 2015 9:44 am
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 12861

Re: Descent : Underground

I see a lot of conversation that is not relevant to Descent: Underground in any way. What point are they trying to make? Yes, there were a bunch of people that scaled back their pledges once it passed $600k. That's been explained several times before and isn't much of a surprise. It also doesn't mat...
by Sirius
Fri Apr 10, 2015 5:42 am
Forum: General Discussions
Topic: Sol Contingency Media Updates
Replies: 30
Views: 7050

Re: Sol Contingency Media Updates

Rangers are not really competitive, but we do play a lot of anarchy games and most things are geared around that (co-op games are also possible more recently though). Nobody minds if you don't run a high K/D, least of all the other people that also don't :mrgreen: DCL is the competitive ladder. It d...
by Sirius
Sun Apr 05, 2015 7:16 am
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 12861

Re: Descent : Underground

Strange. If it's the same guy I'm thinking of, psion is the developer of Geocore... I would think he has more in common than not. Ah well. The internet doesn't always make sense :)

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