Search found 1968 matches
- Tue Jul 21, 2015 3:33 am
- Forum: D2X-XL Help
- Topic: Quick setup for local LAN party
- Replies: 2
- Views: 2170
Re: Quick setup for local LAN party
Even on a local area network, each machine has a distinct IP address - the difference is they're internal IP addresses that aren't visible to the world outside the LAN. You can usually tell what this is by entering "ipconfig" at the command prompt (in Windows; there are most likely equival...
- Sat Jul 11, 2015 2:24 am
- Forum: Off Topic
- Topic: Transformers: Devastation
- Replies: 4
- Views: 3119
Re: Transformers: Devastation
Hmm... that reads like an accidentally swapped response to a parallel post on another forum where someone responded "lol who cares?" instead of what you said.
- Sat Jul 04, 2015 6:41 am
- Forum: D2X-XL Help
- Topic: Custom weapons mod?
- Replies: 126
- Views: 34410
Re: Custom weapons mod?
If I'd known we were Going Large, I would probably have spent more time on a couple levels here or there... but then again, nobody ever complained that levels 7/13/19 were too short, so probably no big deal. Oh... yeah, and I wouldn't have been able to do the reactor room in 19 without 400 cubes to ...
- Fri Jun 12, 2015 4:37 pm
- Forum: D2X-XL Mapping & Modding
- Topic: Warp Zones?
- Replies: 15
- Views: 5741
Re: Warp Zones?
Since he already does UDK work I'm pretty sure that can happen, but it remains an awful lot of work. Procedural generation, likewise. I'm thinking I could implement a prototype for something like that outside D2X-XL, but... the question is how it would work. Item placement is a lot easier than gener...
- Sun May 24, 2015 5:38 pm
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 112228
Re: Development Blah: Comments
The original version of the game didn't seem to correctly track that - I'm not sure exactly what happened, but you could take ammo from a gun someone dropped and after they picked it back up, the two of you combined would have more ammo than you started with. Because of that, multiplayer games usual...
- Sun May 10, 2015 7:14 am
- Forum: General Discussions
- Topic: Sol Contingency Media Updates
- Replies: 30
- Views: 8699
- Mon May 04, 2015 10:08 am
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 112228
Re: Development Blah: Comments
The fix I submitted was to correct the AddSegments call (along with a separate case in the .blx reader that I was worried about). It previously had a code path where it wouldn't close out the undo item at all, which caused all sorts of bad stuff, and was seemingly what broke in the bug reported on S...
- Mon May 04, 2015 9:29 am
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 112228
Re: Development Blah: Comments
OK. May take a while to submit a fix since I'll be travelling a lot this week and need to spend a little time to more fully understand why the problem occurs. I don't want to accidentally break something in undo, we've had enough grief there already...
- Sun May 03, 2015 1:11 pm
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 112228
Re: Development Blah: Comments
On the undo issue I was looking at today: I am guessing Unroll is intended to be used when an action is cancelled due to an error (and so is automatically rolled back), but if the action hasn't done anything yet, it seems to revert the previous action instead. Is that a bug? Using End instead for th...
- Sun May 03, 2015 9:35 am
- Forum: D2X-XL Help
- Topic: Idea for precomputing lightmaps
- Replies: 6
- Views: 3478
Re: Idea for precomputing lightmaps
You can set process priority using Task Manager, I believe. Since D2X-XL doesn't spin up new processes it should hold as long as you need it to.
- Fri May 01, 2015 12:14 am
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 112228
Re: Development Blah: Comments
The only ones I found were under the "robots" filter. bosspot1 (split into 5 textures) ctrl05 (5) energy01 (2; second one animated) eye01 (2; second one animated) eye02 (2; second one animated) eye03 (10) eye04 (6) eye05 (2; second one animated) eye06 (11) flare (2; second one animated) gl...
- Thu Apr 30, 2015 1:59 am
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 112228
Re: Development Blah: Comments
:joy: DLE's texture editor is looking much better in the version I built off the SVN. Looks like the one on the website needs a recompile though? It says .12 but doesn't have some of the fixes in .12. There are a few robot textures that are split up rather than appearing as single textures, but at l...
- Sun Apr 12, 2015 9:44 am
- Forum: Off Topic
- Topic: Descent : Underground
- Replies: 50
- Views: 15643
Re: Descent : Underground
I see a lot of conversation that is not relevant to Descent: Underground in any way. What point are they trying to make? Yes, there were a bunch of people that scaled back their pledges once it passed $600k. That's been explained several times before and isn't much of a surprise. It also doesn't mat...
- Fri Apr 10, 2015 5:42 am
- Forum: General Discussions
- Topic: Sol Contingency Media Updates
- Replies: 30
- Views: 8699
Re: Sol Contingency Media Updates
Rangers are not really competitive, but we do play a lot of anarchy games and most things are geared around that (co-op games are also possible more recently though). Nobody minds if you don't run a high K/D, least of all the other people that also don't :mrgreen: DCL is the competitive ladder. It d...
- Sun Apr 05, 2015 7:16 am
- Forum: Off Topic
- Topic: Descent : Underground
- Replies: 50
- Views: 15643
Re: Descent : Underground
Strange. If it's the same guy I'm thinking of, psion is the developer of Geocore... I would think he has more in common than not. Ah well. The internet doesn't always make sense :)