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by Sirius
Thu Apr 02, 2015 4:57 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 114021

Re: Development Blah: Comments

Yoshimitsu wrote:-Descent 2 Vertigo: Players are unkillable. Your shield can be reduced to 0 but after that you cannot die

My favorite kind of bug.
by Sirius
Tue Mar 31, 2015 5:10 pm
Forum: D2X-XL Mapping & Modding
Topic: Custom textures in D1
Replies: 2
Views: 2150

Re: Custom textures in D1

Alright, mods it is then.
by Sirius
Tue Mar 31, 2015 7:13 am
Forum: D2X-XL Mapping & Modding
Topic: Custom textures in D1
Replies: 2
Views: 2150

Custom textures in D1

OK, it looks like there is a decision to be made here. Basically, the custom texture editor in DLE has... problems with D1 levels. Currently I'm thinking about whether it should even support them and am kind of split on the issue. As many people know, D1 originally did not support custom textures of...
by Sirius
Mon Mar 30, 2015 7:47 am
Forum: Multiplayer Date Planner
Topic: Anyone up for playing some night GMT-5 from 8PM to 2PM?
Replies: 63
Views: 16874

Re: Anyone up for playing some night GMT-5 from 8PM to 2PM?

Was nice of him to show up actually, kept me busy enough that the game opened up a bit :mrgreen: I'm not sure when/whether I'll be able to play again this week - between finishing up taxes, fixing up some DLE problems that are impeding work for a couple of people, and preparing for a co-op tournamen...
by Sirius
Fri Mar 27, 2015 8:04 am
Forum: Multiplayer Date Planner
Topic: Anyone up for playing some night GMT-5 from 8PM to 2PM?
Replies: 63
Views: 16874

Re: Anyone up for playing some night GMT-5 from 8PM to 2PM?

Oh... okay, I know where that is. I have some other stuff to do later on Friday night but it should leave a little while to try something out after I get back from work.
by Sirius
Thu Mar 26, 2015 8:05 am
Forum: Multiplayer Date Planner
Topic: Anyone up for playing some night GMT-5 from 8PM to 2PM?
Replies: 63
Views: 16874

Re: Anyone up for playing some night GMT-5 from 8PM to 2PM?

Alright. Well, I'm not impatient; if it's still a no-go by the weekend there's always the one after.
by Sirius
Thu Mar 26, 2015 2:34 am
Forum: Multiplayer Date Planner
Topic: Anyone up for playing some night GMT-5 from 8PM to 2PM?
Replies: 63
Views: 16874

Re: Anyone up for playing some night GMT-5 from 8PM to 2PM?

Things that might work: Steam group chat - been a while since I've done this but I recall there was such a feature. Possibly Mumble - I know Fox isn't a fan of the voice chat though, but it does support text if you need it. I know of a couple Descent-related servers, one run by the Rangers, the othe...
by Sirius
Wed Mar 25, 2015 6:51 am
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 16073

Re: Descent : Underground

They share a lot of the same opinions as (especially) 1v1ers and (to a lesser extent) general multi-player/single-player people. I don't think they're intentionally trying to say "everyone is like us", but not a lot has been done to avoid such a misconception. I also share many of the same...
by Sirius
Wed Mar 25, 2015 6:38 am
Forum: Multiplayer Date Planner
Topic: Anyone up for playing some night GMT-5 from 8PM to 2PM?
Replies: 63
Views: 16874

Re: Anyone up for playing some night GMT-5 from 8PM to 2PM?

Actually, I think I might be available this Sunday... at least, in the evening. Do you have a venue in mind for working through the game setup stuff? Hosting, what level to play, reconvene in case something goes wrong in the game, etc.
by Sirius
Sun Mar 01, 2015 8:29 pm
Forum: D2X-XL Help
Topic: Xbox 360 controller issue with drift
Replies: 2
Views: 2307

Re: Xbox 360 controller issue with drift

I would have to figure it's either something to do with the driver for the controller or possibly the controller hardware itself. There isn't much in common between how D2X-XL and D2 under DOSBox handle gamepad input as far as I know. I haven't personally tried to plug gamepads into a PC so don't ha...
by Sirius
Sat Feb 28, 2015 9:48 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 114021

Re: Development Blah: Comments

I probably had better things to do than read through all the code changes, but... anyway.
https://sourceforge.net/p/d2x-xl/code/H ... er.cpp#l37
I am wondering if that code line (37) does anything or was meant to be removed?
(I guess it does advance the file pointer.)
by Sirius
Fri Feb 27, 2015 7:13 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 114021

Re: Development Blah: Comments

I see... I hadn't really looked at how the texture alignment preview did its magic but since it's effectively a tiled 2D image with a quadrilateral mask, I shouldn't be so surprised it was that easy to make it animate :) The mine view, though... that would be a lot less easy, because you would proba...
by Sirius
Fri Feb 27, 2015 8:04 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 114021

Re: Development Blah: Comments

:clap: That will mean that silly "eh, let's just assume all the frames are 100 ms" hack I used on the animation timer won't be necessary anymore. Having everything fully animated in the mine view would be awesome, actually. Also, thanks for catching those TGA issues, I knew I had to look a...
by Sirius
Wed Feb 18, 2015 7:59 am
Forum: D2X-XL Help
Topic: bug in player death, and other bug in newgamemenu.cpp
Replies: 7
Views: 3446

Re: bug in player death, and other bug in newgamemenu.cpp

Yep, that would be why modifying D2X-XL without being very very careful is dangerous :pop:
by Sirius
Tue Feb 17, 2015 8:48 am
Forum: D2X-XL Help
Topic: bug in player death, and other bug in newgamemenu.cpp
Replies: 7
Views: 3446

Re: bug in player death, and other bug in newgamemenu.cpp

Yeah, the right solution is definitely to prevent this function being called multiple times - it doesn't make logical sense for that to happen. But game loops can be complicated things.

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