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by Sirius
Fri Sep 19, 2014 6:50 pm
Forum: Off Topic
Topic: Destiny
Replies: 27
Views: 10894

Re: Destiny

...very interesting. There are quite a few console games where I've thought "this would be so much easier if I didn't have to deal with getting the thumbstick direction wrong all the time ". I may have to look at this sometime... less directions on a keyboard, but at least you always know ...
by Sirius
Mon Sep 15, 2014 7:37 am
Forum: General Discussions
Topic: So Rebirth is getting an observer mode, too ...
Replies: 6
Views: 3281

Re: So Rebirth is getting an observer mode, too ...

I'm getting the suspicion that the problem is that the code is rather hard to work with... otherwise you might as well just do it properly. Everyone knows how an observer mode is supposed to work - it's not rocket science and we don't need to rethink it.
by Sirius
Mon Sep 15, 2014 7:27 am
Forum: Off Topic
Topic: Destiny
Replies: 27
Views: 10894

Re: Destiny

Hm. Okay. Not on PC, that's rather odd. Are they worried about console players getting their arses kicked by people who can actually aim? :mrgreen:

Still, I have an XB1 so may look at it.
by Sirius
Sun Aug 31, 2014 4:16 pm
Forum: Off Topic
Topic: MS Sidewinder Precision Pro question
Replies: 7
Views: 3816

Re: MS Sidewinder Precision Pro question

I used to have a Precision Pro about 15 years ago, but I don't clearly remember what the twist was like. I was able to use it fine, at least while it lasted.
by Sirius
Sat Aug 30, 2014 3:32 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 113992

Re: Development Blah: Comments

I remember trying to create new menus while experimenting with D1DJGPP. Ugh-ly.

Didn't help that I was pretty new to programming back then (2000 or 2001 I think).
by Sirius
Fri Aug 22, 2014 2:09 am
Forum: General Discussions
Topic: Peripheral Projected Illusions for Interactive Experiences
Replies: 11
Views: 5256

Re: Peripheral Projected Illusions for Interactive Experienc

I believe you don't. Definitely not for YouTube. Some more details here: http://support.xbox.com/de-DE/my-account/xbox-live-membership/live-faq It doesn't specifically mention AIV but the wording makes it sound like entertainment apps in general are not tied to it. Amazon's site says an XBox Live su...
by Sirius
Thu Aug 21, 2014 10:00 am
Forum: General Discussions
Topic: Peripheral Projected Illusions for Interactive Experiences
Replies: 11
Views: 5256

Re: Peripheral Projected Illusions for Interactive Experienc

They said the same for the PS3 in 2007. It's not really as simple as that. After the Kinect went optional and most services were untied from XBL Gold (long long overdue), the differences between the two seem vaguely incremental. TV tuner idea was really nice, but they should have gone the whole way ...
by Sirius
Tue Aug 19, 2014 5:45 pm
Forum: General Discussions
Topic: Peripheral Projected Illusions for Interactive Experiences
Replies: 11
Views: 5256

Re: Peripheral Projected Illusions for Interactive Experienc

It's a fun project, but honestly I don't see the road to this becoming a viable product, at least not in the near term. For purposes such as gaming, VR displays are better at high levels of immersion because they're more accurate. I guess where this could come into its own is shared social experienc...
by Sirius
Fri Aug 01, 2014 5:08 pm
Forum: General Discussions
Topic: Warp in effect
Replies: 17
Views: 6332

Re: Warp in effect

Um... the whole point of "astroturfing" is that they're not supposed to know who you really are. If the creator says who he is before posting in support of his product, it's not astroturfing...
by Sirius
Thu Jul 31, 2014 5:26 am
Forum: General Discussions
Topic: D2X-XL or DXX-Rebirth - which is better?
Replies: 22
Views: 14216

Re: D2X-XL or DXX-Rebirth - which is better?

Yeah that is much easier to navigate now, especially on mobile.
by Sirius
Wed Jul 30, 2014 8:13 am
Forum: Off Topic
Topic: No @@$%%!!!&&!11!@@@ Internet for three $$§%%!!@@!!33 weeks!
Replies: 9
Views: 4454

Re: No @@$%%!!!&&!11!@@@ Internet for three $$§%%!!@@!!33 we

That's pretty much equivalent to the ADSL (1, not 2) we got in New Zealand in 1999. Of course, you probably aren't paying 20c/MB for it, at least... they reserve that for data roaming charges (which, hilariously, are exactly that expensive most of the time... it's insane). I'd figured ADSL2 would at...
by Sirius
Wed Jul 30, 2014 8:08 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 113992

Re: Development Blah: Comments

Yep, definitely an option. I'm also experimenting with MFC's CArray class to see whether it will work for my case. It's slow going either way, though... this (it is basically a full POG editor) must probably be the single biggest addition I've worked on for DLE, and requires a lot of new code, a lot...
by Sirius
Sat Jul 26, 2014 6:47 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 113992

Re: Development Blah: Comments

They are usable, but there are a couple problems I'd probably need to address. First one is that every time you resize the array, it basically allocates new space, copies the contents, and deletes the old space. That means you probably don't want to resize it before adding every single item - if you...
by Sirius
Fri Jul 25, 2014 4:32 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 113992

Re: Development Blah: Comments

I have been doing some DLE feature work over the last few weeks - the state of the bug tracker makes me think my timing is unfortunate, but I will catch up eventually. There are a couple topics I'm wondering if you have any opinions on though. 1) STL containers: use or avoid? I have a situation wher...
by Sirius
Wed Jul 16, 2014 5:09 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 113992

Re: Development Blah: Comments

From what I recall of the discussions around the topic, yeah, he wanted control of the game centralized because it made it simpler to keep things consistent ("host-authoritative" was the phrase I heard a lot). The downside is that player-to-player latency is on average worse, which means t...

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