Search found 1968 matches
Re: Destiny
...very interesting. There are quite a few console games where I've thought "this would be so much easier if I didn't have to deal with getting the thumbstick direction wrong all the time ". I may have to look at this sometime... less directions on a keyboard, but at least you always know ...
- Mon Sep 15, 2014 7:37 am
- Forum: General Discussions
- Topic: So Rebirth is getting an observer mode, too ...
- Replies: 6
- Views: 3281
Re: So Rebirth is getting an observer mode, too ...
I'm getting the suspicion that the problem is that the code is rather hard to work with... otherwise you might as well just do it properly. Everyone knows how an observer mode is supposed to work - it's not rocket science and we don't need to rethink it.
Re: Destiny
Hm. Okay. Not on PC, that's rather odd. Are they worried about console players getting their arses kicked by people who can actually aim?
Still, I have an XB1 so may look at it.

Still, I have an XB1 so may look at it.
- Sun Aug 31, 2014 4:16 pm
- Forum: Off Topic
- Topic: MS Sidewinder Precision Pro question
- Replies: 7
- Views: 3816
Re: MS Sidewinder Precision Pro question
I used to have a Precision Pro about 15 years ago, but I don't clearly remember what the twist was like. I was able to use it fine, at least while it lasted.
- Sat Aug 30, 2014 3:32 am
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 113992
Re: Development Blah: Comments
I remember trying to create new menus while experimenting with D1DJGPP. Ugh-ly.
Didn't help that I was pretty new to programming back then (2000 or 2001 I think).
Didn't help that I was pretty new to programming back then (2000 or 2001 I think).
- Fri Aug 22, 2014 2:09 am
- Forum: General Discussions
- Topic: Peripheral Projected Illusions for Interactive Experiences
- Replies: 11
- Views: 5256
Re: Peripheral Projected Illusions for Interactive Experienc
I believe you don't. Definitely not for YouTube. Some more details here: http://support.xbox.com/de-DE/my-account/xbox-live-membership/live-faq It doesn't specifically mention AIV but the wording makes it sound like entertainment apps in general are not tied to it. Amazon's site says an XBox Live su...
- Thu Aug 21, 2014 10:00 am
- Forum: General Discussions
- Topic: Peripheral Projected Illusions for Interactive Experiences
- Replies: 11
- Views: 5256
Re: Peripheral Projected Illusions for Interactive Experienc
They said the same for the PS3 in 2007. It's not really as simple as that. After the Kinect went optional and most services were untied from XBL Gold (long long overdue), the differences between the two seem vaguely incremental. TV tuner idea was really nice, but they should have gone the whole way ...
- Tue Aug 19, 2014 5:45 pm
- Forum: General Discussions
- Topic: Peripheral Projected Illusions for Interactive Experiences
- Replies: 11
- Views: 5256
Re: Peripheral Projected Illusions for Interactive Experienc
It's a fun project, but honestly I don't see the road to this becoming a viable product, at least not in the near term. For purposes such as gaming, VR displays are better at high levels of immersion because they're more accurate. I guess where this could come into its own is shared social experienc...
- Fri Aug 01, 2014 5:08 pm
- Forum: General Discussions
- Topic: Warp in effect
- Replies: 17
- Views: 6332
Re: Warp in effect
Um... the whole point of "astroturfing" is that they're not supposed to know who you really are. If the creator says who he is before posting in support of his product, it's not astroturfing...
- Thu Jul 31, 2014 5:26 am
- Forum: General Discussions
- Topic: D2X-XL or DXX-Rebirth - which is better?
- Replies: 22
- Views: 14216
Re: D2X-XL or DXX-Rebirth - which is better?
Yeah that is much easier to navigate now, especially on mobile.
- Wed Jul 30, 2014 8:13 am
- Forum: Off Topic
- Topic: No @@$%%!!!&&!11!@@@ Internet for three $$§%%!!@@!!33 weeks!
- Replies: 9
- Views: 4454
Re: No @@$%%!!!&&!11!@@@ Internet for three $$§%%!!@@!!33 we
That's pretty much equivalent to the ADSL (1, not 2) we got in New Zealand in 1999. Of course, you probably aren't paying 20c/MB for it, at least... they reserve that for data roaming charges (which, hilariously, are exactly that expensive most of the time... it's insane). I'd figured ADSL2 would at...
- Wed Jul 30, 2014 8:08 am
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 113992
Re: Development Blah: Comments
Yep, definitely an option. I'm also experimenting with MFC's CArray class to see whether it will work for my case. It's slow going either way, though... this (it is basically a full POG editor) must probably be the single biggest addition I've worked on for DLE, and requires a lot of new code, a lot...
- Sat Jul 26, 2014 6:47 pm
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 113992
Re: Development Blah: Comments
They are usable, but there are a couple problems I'd probably need to address. First one is that every time you resize the array, it basically allocates new space, copies the contents, and deletes the old space. That means you probably don't want to resize it before adding every single item - if you...
- Fri Jul 25, 2014 4:32 pm
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 113992
Re: Development Blah: Comments
I have been doing some DLE feature work over the last few weeks - the state of the bug tracker makes me think my timing is unfortunate, but I will catch up eventually. There are a couple topics I'm wondering if you have any opinions on though. 1) STL containers: use or avoid? I have a situation wher...
- Wed Jul 16, 2014 5:09 am
- Forum: General Discussions
- Topic: Development Blah: Comments
- Replies: 553
- Views: 113992
Re: Development Blah: Comments
From what I recall of the discussions around the topic, yeah, he wanted control of the game centralized because it made it simpler to keep things consistent ("host-authoritative" was the phrase I heard a lot). The downside is that player-to-player latency is on average worse, which means t...