Search found 71 matches

by Maaspuck
Sat May 24, 2008 9:15 pm
Forum: General Discussions
Topic: Testers needed!
Replies: 53
Views: 10751

Hi,

is there any open game at the moment? D2X-XL found 1 tracker but no game. Is that correct?

waitin'...

Maaspuck
by Maaspuck
Sat May 24, 2008 5:07 pm
Forum: General Discussions
Topic: Testers needed!
Replies: 53
Views: 10751

Hi there,

are there still testers needed? If yes, i could try to join. Tonight 11 pm to approx 12 pm (GMT+1:00) would be nice then. I hope to get that working then... i never tried it.

See you (?)

Maaspuck
by Maaspuck
Wed May 21, 2008 3:09 pm
Forum: D2X-XL Mapping & Modding
Topic: New Pyro ?! New sounds !
Replies: 53
Views: 23404

headset micro?

Hi there,

does anyone of you know whether a headset micro (that would be the only recording device i could use) is able to produce sounds of proper quality? If yes it might be possible for me to offer some samples.

Regards

Maaspuck
by Maaspuck
Wed May 07, 2008 4:49 pm
Forum: General Discussions
Topic: Worklog Feedback
Replies: 15
Views: 6269

Hi, i started coding on a C64 with BASIC and some assembler, switched to AMIGA with GFA-Basic and finally assembler (i must admit that i rellay loved to code assembler on the 68000 as it could be coded like BASIC for easy tasks) before finally reaching the PC. Nowadays i do not code big programs but...
by Maaspuck
Sat May 03, 2008 9:15 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Interactive Texture Making Workflow.
Replies: 83
Views: 42892

I am back

Hi there again, after about three months without internet (can you imagine that?) and several reallife issues (new house for example) i have spent some time for reading all this new stuff in this forum. D2X-XL is getting better from day to day and i hope this will continue in the future. BTW I reall...
by Maaspuck
Fri Apr 25, 2008 10:30 am
Forum: D2X-XL Help
Topic: D1 Textures/Hires models
Replies: 18
Views: 5363

Hi Zhane, please check your directory structure, did you copy the hires models including their textures into the correct subdirectory. Your D2X-XL directory should look like this: 24.04.2008 09:28 <DIR> config 26.03.2008 02:51 <DIR> data 29.12.2007 14:19 <DIR> demos 29.12.2007 11:26 <DIR> missions 2...
by Maaspuck
Tue Jan 22, 2008 8:56 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Interactive Texture Making Workflow.
Replies: 83
Views: 42892

Hi all, wow, now we have new textures every day and i'm running out of time updating the overview document. But i promise to work on that but i am sure this will take a while. So after a reasonable amount of changes i will publish a new download link, in my opinion it doesn't make any sense to publi...
by Maaspuck
Tue Jan 22, 2008 8:47 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: METL-Textures Pack1-Beta
Replies: 1
Views: 2302

Hi MetalBeast,

nice and very quick work. But let me say i think these textures could look sharper, for example like the yellow-black bars. But as you said, this may be due to the beta status.

Regards

Maaspuck
by Maaspuck
Tue Jan 22, 2008 8:42 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: A request to all texturing guys here... ;)
Replies: 5
Views: 3252

hi Pumo,

feel free to use those few textures i made.

Maaspuck
by Maaspuck
Mon Jan 21, 2008 9:52 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Interactive Texture Making Workflow.
Replies: 83
Views: 42892

-JoFFa- wrote:now thats was a hard one. I had to figure out how to save tga so it shows in D2x-xl. I wonder why it have to be TGA in the first place. really tricky part.
Anyways here goes:

door 38

http://uploaded.to/?id=tmcz1j


Hi -JoFFa-

good work, especially the 3D effect of the opened door!

Maaspuck
by Maaspuck
Mon Jan 21, 2008 9:46 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Interactive Texture Making Workflow.
Replies: 83
Views: 42892

I will see whether I can use SDL_image, that would allow for other (even compressed) formats. I'd like to go for png. PNG would be fine ;) @Joffa, try paint.net freeware for saving in d2x-xl TGA format (24-bit uncompressed), it's cool and freeware. ;) EDIT: working now at missing textures: from met...
by Maaspuck
Sun Jan 20, 2008 8:20 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Interactive Texture Making Workflow.
Replies: 83
Views: 42892

Hi MetalBeast,

i had a short view on these textures and most of them seem to be very cool. But it will take a while to check them and update my document. So stay tuned...

Regards

Maaspuck
by Maaspuck
Sun Jan 20, 2008 4:43 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Interactive Texture Making Workflow.
Replies: 83
Views: 42892

Hi all, Dokument is updated again. It seems i am getting in trouble soon with you all guys updating the textures within seconds... ;-) @MetalBeast At the moment i wanted to rely only on the 'official hires textures' which are available for download. All other textures I have seen, downloaded or crea...
by Maaspuck
Sun Jan 20, 2008 6:08 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Interactive Texture Making Workflow.
Replies: 83
Views: 42892

ok, OpenOffice updated. You can get a snpashot here. I will send a pm to Diedel for updating the download list.

Regards
by Maaspuck
Sat Jan 19, 2008 9:14 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Interactive Texture Making Workflow.
Replies: 83
Views: 42892

Hi -JoFFa- and all, nice reactor textures...keep going. Of course we could share the work on all those textures i mentiond above. You could, for example, start with door57 and continue down to lower numbers and we will meet in the middle. But this is just one idea. I just used to decide to start wit...

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