Search found 966 matches

by Yokelassence
Wed Dec 15, 2010 11:12 am
Forum: Off Topic
Topic: Microsoft Imagine Cup
Replies: 10
Views: 3185

I know, I took project management during my degree too ;) I highlighted that aspect specifically because this person is really good at getting out there and getting in contact with VIP's. It's amazing how quickly she's managed to find the right people. We already have a meeting arranged tomorrow wit...
by Yokelassence
Wed Dec 15, 2010 10:59 am
Forum: D2X-XL Mapping & Modding
Topic: Dimensional Intersect [FINAL 1.4]
Replies: 306
Views: 72971

I'm comparing you build with mine. It looks like you got all the robots, effects and power-ups accounted for and they are in the correct position. I have been out of the loop for the past several months but I am guessing you found a way to copy the objects straight from DI to DI-Split. Because if yo...
by Yokelassence
Wed Dec 15, 2010 10:27 am
Forum: Off Topic
Topic: Microsoft Imagine Cup
Replies: 10
Views: 3185

We are limited to about 4 people but we all know each other and we all understand what we can do. I don't think there's any concerns about that. We got one guy who knows mobile app development and C#, another on frameworks and architecture, one on usability, stakeholder relations and project managem...
by Yokelassence
Tue Dec 14, 2010 11:58 pm
Forum: General Discussions
Topic: Random Q about mods, briefing music, and alternate levels
Replies: 6
Views: 2905

I think that is already possible. You can rig the robots, powerups and hostages to contain conditional triggers that influence an array of exits. I know how to set up a trigger that opens one door of a set yet closes all others. Timed triggers and semaphore triggers can be used in conjunction to cre...
by Yokelassence
Tue Dec 14, 2010 11:46 pm
Forum: D2X-XL Mapping & Modding
Topic: Dimensional Intersect [FINAL 1.4]
Replies: 306
Views: 72971

I was not talking about destroying the nexus, I was referring to permanently locking completed levels but I see that was not what you were talking about. You meant the disable trigger that acts on all exits in the nexus once a level is "engaged". Do disable triggers not work on exits? I ca...
by Yokelassence
Tue Dec 14, 2010 11:50 am
Forum: D2X-XL Mapping & Modding
Topic: Dimensional Intersect [FINAL 1.4]
Replies: 306
Views: 72971

Actually allowing players to break up and attack seperate levels...if the coop players choose to play it that way (they might prefer to be in one large group than split up into smaller ones anyway.) might not be an issue with the multi-level version. As long as players in one level cannot affect pla...
by Yokelassence
Tue Dec 14, 2010 10:32 am
Forum: D2X-XL Mapping & Modding
Topic: Dimensional Intersect [FINAL 1.4]
Replies: 306
Views: 72971

Sure, send it my way. (unique.by.y@gmail.com) If you have gotten more work done than I have, I can build on that and handle it from there. I am guessing you used only the original geometry, the new version has several new area's and extensions but the new area's are just geometry so it shouldnt be t...
by Yokelassence
Tue Dec 14, 2010 9:12 am
Forum: Off Topic
Topic: Microsoft Imagine Cup
Replies: 10
Views: 3185

Microsoft Imagine Cup

I thought I should explain my 'lazy' attitude lately. I promised I would get working on that multilevel version of DI a few weeks ago but nothing came out of it. Well what has been going on is the Imagine Cup which I signed up for last month. I joined a team of students at my university and we plan ...
by Yokelassence
Tue Dec 14, 2010 8:45 am
Forum: D2X-XL Mapping & Modding
Topic: Dimensional Intersect [FINAL 1.4]
Replies: 306
Views: 72971

Really? I don't remember rigging any triggers in the asteroid area to affect anything in the gorge. Mind you I do remember the older versions of DLE-XP randomly swapping trigger targets around but that was fixed. Thank you for bringing this up anyway, I'll check this out. This might just encourage m...
by Yokelassence
Wed Dec 01, 2010 10:23 am
Forum: General Discussions
Topic: few bugs and questions.
Replies: 14
Views: 4128

I have been calling it Spontanous Robot Combustion.
by Yokelassence
Tue Nov 30, 2010 3:30 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: A few new descent1 robot hires textures
Replies: 3
Views: 4140

Can you upload a few screenshots? ;)
by Yokelassence
Tue Nov 30, 2010 3:23 am
Forum: General Discussions
Topic: few bugs and questions.
Replies: 14
Views: 4128

There was a demand for a simpler menu with less controls and that was implemented around 1.14.00 I think. I protested it and so did a few others but apparently there were many more anonymous sources supporting the idea. I remember Simx being a large advocate for a simpler menu also. Majority vote wo...
by Yokelassence
Wed Nov 24, 2010 1:05 pm
Forum: General Discussions
Topic: Boss Destruction = Instant end of level trigger? :D
Replies: 11
Views: 4244

I remember a fade out at the end of Vanilla(DOS) D2 also. After the boss explodes the guide bot would say "Good show jolly ol' chap!" or something along those lines and then the screen would fade to black within a period of about 4 seconds. Otherwise the level had a normal countdown and it...
by Yokelassence
Wed Nov 24, 2010 12:54 pm
Forum: D2X-XL Mapping & Modding
Topic: Dimensional Intersect [FINAL 1.4]
Replies: 306
Views: 72971

I checked the link to version 1.4 at the very beginning of this thread...seems to work for me

Anyway, I thought I would pop in and say that I am planning on continuing work on this soon now that the postgrad is finished. Give or take a month
by Yokelassence
Wed Nov 24, 2010 12:47 pm
Forum: Off Topic
Topic: Indeed, it has also been a long time.
Replies: 5
Views: 2694

Indeed, it has also been a long time.

..Since I last logged in here. Over a period of four months I have at last completed my postgrad course. End results: pleasing. I'd say I have improved my academic throughput by about 25% compared to my degree by getting an A grade average this time. Now its time to finish what I started. I still ha...

Go to advanced search