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by Yokelassence
Wed Aug 11, 2010 5:30 am
Forum: General Discussions
Topic: TEW as D2X-XL main mission replacement?
Replies: 142
Views: 29716

If I beat the game on insane, does that mean I dont qualify for testing? Another note on the sonambulant: keep the e-blobs definetely but I recommend lowering the armor WAAAAAAY down to 250. You may think that makes the thief pointless as only one smart mine can do that much damage but trust me, it ...
by Yokelassence
Mon Aug 09, 2010 11:45 pm
Forum: General Discussions
Topic: TEW as D2X-XL main mission replacement?
Replies: 142
Views: 29716

If I had more time I could try my hand at a complete D2 mission with D2X-XL features starring the TEW robots. Or at least contribute to one already in progress... ...When I finish my postgrad that is In regards to the Kalki, I recall being able to shoot down 50 of them in one particular boss level o...
by Yokelassence
Sat Aug 07, 2010 4:43 am
Forum: General Discussions
Topic: Role of ammo rack with different ship types?
Replies: 15
Views: 5020

I do use my missiles. As I stated: My favorite strategy with missiles is to fire as many as possible in a single attack, that strategy does not work so well without the ammo rack. So you see, stockpiling 40 missiles to me does not mean they are going unused. It means they are about to be used alot I...
by Yokelassence
Fri Aug 06, 2010 5:22 am
Forum: General Discussions
Topic: Role of ammo rack with different ship types?
Replies: 15
Views: 5020

As someone who plays singleplayer more so than multiplayer I have to disagree with that statement. In singleplayer it is a huge convenience for me to be able to carry twice the number of missiles. The ammo rack is always the most important tool I go for in singleplayer games because it lets me stock...
by Yokelassence
Fri Aug 06, 2010 4:43 am
Forum: D2X-XL Mapping & Modding
Topic: Concepts for the next ship (if there will be one)
Replies: 267
Views: 39883

Did I miss something here? I thought the Phantom was the light fighter? :think: The current manta ray design perfectly suits my idea of a sleek and streamlined fighter. I like where its going. [edit] The rear fins are a good addition but I get a feeling it still needs a bit more in the back. Cannot ...
by Yokelassence
Thu Aug 05, 2010 4:55 am
Forum: General Discussions
Topic: Development Blah
Replies: 836
Views: 211476

I imagine the models will be clientside, so whatever change you make to the models will only be visible to you in multiplayer. Everyone else will see what they have defened in their own INI files.
by Yokelassence
Thu Aug 05, 2010 4:12 am
Forum: D2X-XL Mapping & Modding
Topic: Creating my own effect textures
Replies: 14
Views: 4687

Screenshots for the download impaired? :)
by Yokelassence
Thu Aug 05, 2010 4:08 am
Forum: D2X-XL Mapping & Modding
Topic: Concepts for the next ship (if there will be one)
Replies: 267
Views: 39883

If the nose was a bit straighter, that may fix that problem.
by Yokelassence
Thu Aug 05, 2010 4:04 am
Forum: General Discussions
Topic: Role of ammo rack with different ship types?
Replies: 15
Views: 5020

I would have done it this way: All ships can collect the ammo rack and it always doubles carrying capacity but... The light fighter carries 40% less ordinance (12-24 concussion missiles, 6-12 homing missiles, 3-6 smart missiles) The medium fighter carries 100% ordinance (20-40 concussion missiles, 1...
by Yokelassence
Thu Aug 05, 2010 3:52 am
Forum: D2X-XL Mapping & Modding
Topic: Concepts for the next ship (if there will be one)
Replies: 267
Views: 39883

I wonder how that would look with a slightly more streamlined nose and Phantom-style fins on the rear of the engines?

Me likes aerodynamicy
by Yokelassence
Wed Aug 04, 2010 11:11 am
Forum: D2X-XL Help
Topic: Smoke on reversing
Replies: 8
Views: 2842

Thruster smoke was the reason why I always used basic smoke. [edit] But now that it is gone it sort of feels like an effect that could have been used in a better way. Quick idea: If people still want smoke on thrusters what about when afterburning? You don't reverse when you afterburn so you can add...
by Yokelassence
Wed Aug 04, 2010 11:05 am
Forum: D2X-XL Mapping & Modding
Topic: Concepts for the next ship (if there will be one)
Replies: 267
Views: 39883

-JoFFa- wrote:Hmph. That ship? I've allways thought that the Eve online ships are much better.


Well no not that ship exactly, I was just using it as an example of kind of style I was originally thinking about.
by Yokelassence
Tue Aug 03, 2010 1:41 am
Forum: D2X-XL Mapping & Modding
Topic: Concepts for the next ship (if there will be one)
Replies: 267
Views: 39883

Something like: http://www.eternal-silence.net/4images/data/media/4/UTF_Heavy1.jpg I just checked out all the ships on that website. Now THOSE are fighters. Some of the ships in that game are exactly what I had in mind: Big and bulky but at the same time SLEEK. They don't need to look big boxy, and...
by Yokelassence
Sun Aug 01, 2010 7:22 am
Forum: D2X-XL Mapping & Modding
Topic: Concepts for the next ship (if there will be one)
Replies: 267
Views: 39883

I dunno, it meets the 'heavy' criteria just fine but it is starting to slip away from 'sleek' :?

I liked the previous image where the fuselage had slightly less mass

But otherwise you are on the right track. Just think muscle, not fat.
by Yokelassence
Sat Jul 31, 2010 4:19 am
Forum: D2X-XL Mapping & Modding
Topic: Concepts for the next ship (if there will be one)
Replies: 267
Views: 39883

Concepts for the next ship (if there will be one)

I love the Phantom, I played through D2 in chasecam view just to admire it. (Was also an interesting new challenge) It might be too soon to start talking about another ship but lets face it; we are all thinking it: D3 had 3 ships initially so we need at least one more :twisted:...maybe...it depends ...

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