Search found 715 matches

by MetalBeast
Sat Nov 13, 2010 6:25 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Workname "Wolf" - progress thread #1
Replies: 40
Views: 17565

Hi, small update:

- now 4 rockets on each side
- bigger engine exhaust

@Diedel: you have mail ;)

Image
by MetalBeast
Fri Nov 12, 2010 9:18 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: OK, some doubts about new ASE ship characteristics
Replies: 8
Views: 5568

-JoFFa- wrote:Is there a tag for..hmm...self illuminated texture? like a TRON like stripe?


not yet, but we were already talking about it.
Diedel will implement something like this, when he will find time for it.

This effect can be done using 2 overlapped textues.
by MetalBeast
Wed Nov 10, 2010 5:40 pm
Forum: Off Topic
Topic: My Seagate "Barracuda" 500gb 7200.11 HDD died...
Replies: 11
Views: 5086

Sounds really cool, I'm glad for you ;)
Data loss is always a big step back.

Greetings, MB
by MetalBeast
Sun Nov 07, 2010 2:30 am
Forum: Off Topic
Topic: Pumo Software websites :D
Replies: 5
Views: 2884

nice job pumo ;)
by MetalBeast
Wed Nov 03, 2010 6:22 pm
Forum: D2X-XL Mapping & Modding
Topic: Concepts for the next ship (if there will be one)
Replies: 267
Views: 39522

Verstehe gar nicht was ihr wollt, der Wolf ist doch fertig ;)

Es müssen nur noch kleine Anpassungen gemacht werden.
Aber wie Frusti richtig vermutet, habe ich im moment andere Sachen am Hals.

Vielleicht komme ich am Wochenende dazu.
by MetalBeast
Sun Oct 31, 2010 10:17 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Hammerhead - Progress
Replies: 91
Views: 33590

The problem is not the visibility of the details, it lies in the complexity of the surface. As more detailed the surface is, as harder to do UVW maps and good looking textures for it. You will see it, when you have done your first UVW-Maps and textures for your model ;) With highpoly models it plays...
by MetalBeast
Sun Oct 31, 2010 9:54 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Hammerhead - Progress
Replies: 91
Views: 33590

Looks good, but these details are useless for low-poly model.
Ingame you not even notice them. Not in this engine.

The shape is important, but you should not put to much polys in it.

Anyway great job you are doing on this model ;)
by MetalBeast
Wed Oct 27, 2010 8:49 pm
Forum: Off Topic
Topic: nice business-idea ;)
Replies: 1
Views: 1687

nice business-idea ;)

by MetalBeast
Tue Oct 26, 2010 4:58 pm
Forum: Off Topic
Topic: Moving my website
Replies: 3
Views: 2243

Moving my website

Hi,

my website is moving to new server.
There will be 1-2 days down-time until all content is moved.

This means Pumo's forum is also down in this time.

Greetings, MB
by MetalBeast
Mon Oct 25, 2010 8:17 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: NEW Textures for D2X-XL by Irontower
Replies: 105
Views: 47631

korghano wrote:... aber die buchstaben bitte nicht nicht so schön gerade und perfekt
das passt nicht zu einer mine und wenn möglich den hintergrund etwas strukturieren :wink:


dreckig genug ?

Image
by MetalBeast
Sun Oct 24, 2010 3:41 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: NEW Textures for D2X-XL by Irontower
Replies: 105
Views: 47631

Wie wäre es mit sowas ?

Image
by MetalBeast
Sat Oct 23, 2010 1:23 pm
Forum: Off Topic
Topic: My Seagate "Barracuda" 500gb 7200.11 HDD died...
Replies: 11
Views: 5086

Hi Aus, I'm with you in your pain brother ;) Do you remember my topic here . It's nearly exact 3 years old. The cause was the same. A microcode bug in a Western-Digital hardrive. Since this time I buy my harddrives only from samsung, toshiba & fujitsu. I will neer ever buy again a hard-drive fro...
by MetalBeast
Thu Oct 21, 2010 8:48 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Hammerhead - Progress
Replies: 91
Views: 33590

inkontinent, dagegen gibts windeln ;)

Nee spass bei seite, mach doch mal bitte wieder ein paar von deinen berühmten zeichnungen, weil ich mit beschreibungen recht wenig anfangen kann ;) Habe ich das net schon malirgendwo geschrieben ;)
by MetalBeast
Thu Oct 21, 2010 8:44 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: NEW Textures for D2X-XL by Irontower
Replies: 105
Views: 47631

nee, ich meinte, ob hinter dem schild noch eine wandtextur sein soll, oder soll der rest der textur transparent sein, dass du dass auf alle wände dran kleben kannst.
by MetalBeast
Thu Oct 21, 2010 4:38 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: NEW Textures for D2X-XL by Irontower
Replies: 105
Views: 47631

@Korghano: brauchst du da transparenten Hintergrund ? Also wie ein Aufkleber ?

english: do you need tranparent background?

Go to advanced search