Search found 715 matches

by MetalBeast
Mon Oct 04, 2010 10:57 pm
Forum: General Discussions
Topic: New DLE.NET Logo
Replies: 7
Views: 2453

2-nd try:

Image
by MetalBeast
Mon Oct 04, 2010 10:43 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Hammerhead - Progress
Replies: 91
Views: 33589

wow ;)

this looks really cool :D

:thumb:
by MetalBeast
Mon Oct 04, 2010 1:03 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Low poly UV mapping done right
Replies: 15
Views: 9199

What I mean is manually unwraping and aranging the model parts on texture template, so they build logical areas, what makes the UVW maps easier to work with. Sure, you can use "autounwrap" and fighting for days trying to create textures for it. But even, if this final looks good, it's not ...
by MetalBeast
Sun Oct 03, 2010 10:52 pm
Forum: General Discussions
Topic: New DLE.NET Logo
Replies: 7
Views: 2453

DLE.NET logo draft

How about something like this for new DLE.NET logo ?

Just a quick draft:

Image
by MetalBeast
Sun Oct 03, 2010 8:32 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Low poly UV mapping done right
Replies: 15
Views: 9199

Dude, nobody judge on anything, we just wrote our opinion about this, what you posted. So please, do not feel offended again. Keep cool please. Using computer automatism for making UVWmaps is not the best way. If you want usable UVW maps, do it yourself, manually. About the video, there are 2 ways f...
by MetalBeast
Sun Oct 03, 2010 11:02 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Low poly UV mapping done right
Replies: 15
Views: 9199

Ohhh, Joffa,
I think you need a bit practice about doing UVWmaps for lowpoly models,.

Sorry this looks horrible ;)

Making alternative texture for this UVW mapping seems nearly impossible.
by MetalBeast
Sat Oct 02, 2010 10:01 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Workname "Lancet" - progress thread #1
Replies: 27
Views: 11955

OK friends, "Lancer" preAlpha version ready for take off ;) features so far: - old PYRO Reloaded* weapons (not fitting this ship very well) - prealpha UVW-mapping - prealpha textures - support for 8 multiplayer colors - full support for all directional thrusters - switchable headlight (Pha...
by MetalBeast
Sat Oct 02, 2010 3:41 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Workname "Lancet" - progress thread #1
Replies: 27
Views: 11955

modified the nose a bit.
Hope this looks better now.

Image Image
by MetalBeast
Fri Oct 01, 2010 10:00 pm
Forum: D2X-XL Mapping & Modding
Topic: 3D Hangar model
Replies: 11
Views: 3966

made this just for fun :

Image
by MetalBeast
Fri Oct 01, 2010 2:09 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Hammerhead - Progress
Replies: 91
Views: 33589

old style ;),
Hammerhead without hammer on head ? no way ;)
by MetalBeast
Fri Oct 01, 2010 9:30 am
Forum: General Discussions
Topic: TEW as D2X-XL main mission replacement?
Replies: 142
Views: 29480

@Alter-Fox: the music is amazing :D
If you need any guitar-riffs, just let me know ;)

Keep up the good work!
by MetalBeast
Fri Oct 01, 2010 1:29 am
Forum: D2X-XL Mapping & Modding
Topic: 3D Hangar model
Replies: 11
Views: 3966

Frustikus wrote:... Maybe more detailed than the ingame model. The same would be nice for Wolf and Lancet. An opened cockpit e.g.


Ohh yeah, and place few moving and working robots, rearming the ships, and pilots drinking beer :lolol: :cheers:
by MetalBeast
Fri Oct 01, 2010 12:58 am
Forum: D2X-XL Mapping & Modding
Topic: 3D Hangar model
Replies: 11
Views: 3966

@DialgiX This hangar model is meant for 3D ship-selection only. It means, if you have more then one 3d ship installed, you can choose between them in this 3D selection(If Diedel will implement it). It will be showed inside(indoor) only, like in this screen, so skybox ist not needed. http://s4.postim...
by MetalBeast
Fri Oct 01, 2010 12:50 am
Forum: Off Topic
Topic: MineCraft
Replies: 3
Views: 2380

LOL, that's funny ;)
by MetalBeast
Thu Sep 30, 2010 9:25 pm
Forum: D2X-XL Mapping & Modding
Topic: 3D Hangar model
Replies: 11
Views: 3966

3D Hangar model

Hi,

For the 3D ship selection menu, I have created a 3D low-poly hangar model, if Diedel like to implement one ;)

for this draft, I have used old "star wars" - textures, they will be replaced in the final version. (Joffa ?)

Image

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