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by darkflamewolf
Tue Aug 26, 2008 1:35 am
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

Darkhorse, the secret levels, as a whole, are actually harder than most of the standard levels. They are a step above in difficulty than the levels you probably enter them from. I did this on purpose, I missed the days of Descent 1, where the secret levels were indeed harder than the current levels ...
by darkflamewolf
Mon Aug 25, 2008 11:38 pm
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

but you forget, its still early in the mission at level 7, trust me, there is plenty of time for the Bolas to get tougher and plenty more spots where you DON'T have room to maneuver.
by darkflamewolf
Mon Aug 25, 2008 10:42 pm
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

yes, the Bolas may not be much of a factor in early levels, esp. since I didn't use them much until the last 7-8 levels. But I remember them giving me major headaches in the final stages of the mission. So don't hold your breath on them just yet!
by darkflamewolf
Mon Aug 25, 2008 10:01 pm
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

true, I'll admit that is my fault for doing that for robot positioning. But if you think about it, wouldn't robots know the structural integrity of the mines and better suit themselves in positions of fortification based on their knowledge of the mine layout? At least that's what smart AI should be ...
by darkflamewolf
Mon Aug 25, 2008 5:07 pm
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

first off, turn off exact hit boxes for the robots and keep it simple hitboxes, works a lot better. if that doesn't help, here are some tips: If you got homers or even guideds, use them first to make a quick easy kill. Even on insane, one hit of either kills them quick. If out of those, utilize flas...
by darkflamewolf
Mon Aug 25, 2008 3:21 am
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

The Mantids will be changed Darkhorse, much to Sirius's chagrin. :P Anyhoo, their speed will be taken down another notch, their badass qualities will go down a bit on destruction, and no more energy pulse. The Fulcrum stays the same however. Check your email Sirius. A good workload has just landed o...
by darkflamewolf
Sun Aug 24, 2008 11:09 pm
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

Well, the most current version of level 4 is in the latest tester beta. Beyond that, I personally think level 4 is fine the way it is, much better than the original. With the spreadfire cannon, the level is 'just' hard enough, even on Ace skill level.
by darkflamewolf
Sun Aug 24, 2008 7:15 pm
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

Fixed all those issues on level 11 Sirius. I'll send both you and Darkhorse a copy of it.

Wolfie
by darkflamewolf
Sun Aug 24, 2008 1:04 pm
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

yes, yes, but first you need to still continue testing the set. A new beta should be sent to you already. Last I checked you were on level 7. Did you get any further now? We can't keep getting hung up on the first few levels! :P
by darkflamewolf
Sat Aug 23, 2008 10:34 pm
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

well, I replayed the level 5 area near the hostages on ace just now. I'm only have marginal problems. I don't see anything wrong there. You're probably simply rushing in too fast, that usually gets you in trouble in this mission set. Don't do it. :P I think we'll just increase the aim of the boss ro...
by darkflamewolf
Sat Aug 23, 2008 9:16 pm
Forum: D2X-XL Mapping & Modding
Topic: Enemy Within impression
Replies: 491
Views: 114758

Don't ever remember seeing any 'ram' robots getting stuck on anything. And I've been using D2-XL. :P Well, if you'd want, we can alter boss 1's AIM by a good deal. Its quite lame in its aim factor. Beyond that, we'd rather not go too heavy on the bosses just yet, trust me, the worse is yet to come. ...

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