Search found 179 matches

by Yoshimitsu
Sat May 23, 2015 5:20 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

I just happened to look at the version history for the newest release and saw this: "Improved: Players can now pick up some of the ammo in a vulcan ammo clip, and D2X-XL will keep track of the ammo remaining in the ammo clip and only remove the clip when it is empty" That makes me really h...
by Yoshimitsu
Thu May 21, 2015 6:25 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Cockpit model
Replies: 251
Views: 79901

Re: 3D Cockpit model

Well it's been almost two years since I last touched this project but now I'm back at it. To get back into the swing of things I'm starting by almost completely remodeling the interior. The cockpit that I built two years ago that you have seen on this forum was based on a screenshot of the 2d cockpi...
by Yoshimitsu
Thu May 21, 2015 3:09 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

Hey good call Karx. Setting -use_shaders to 1 made lightmaps come back. They are even computing faster than I'm used to! :D This updated d2x.ini has more options than the old one I was using and also better, clearer, instructions
by Yoshimitsu
Wed May 20, 2015 5:42 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

You know, that's entirely possible. I realized recently that I have been using my original d2x.ini file from version 1.4.xx so I adopted the newest at the time (renamed the default-d2x.ini from version 1.17.120) and set the switches to my preference. I may very well have overlooked the -use_shaders ...
by Yoshimitsu
Wed May 20, 2015 2:55 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

I finally got a chance (motivation) to check out the new cartoon renderer. It's pretty cool. Looks like someone has been playing Borderlands :P I don't think that I would choose it over D2X-XL's regular look most of the time but for a bit of variety it's great fun. Also, for a while my computer succ...
by Yoshimitsu
Fri May 15, 2015 6:58 am
Forum: General Discussions
Topic: Update on my D2X-XL situation
Replies: 3
Views: 1476

Re: Update on my D2X-XL situation

Well that's encouraging. Maybe we'll finally get a chance to fly together. :D
by Yoshimitsu
Thu Apr 30, 2015 5:21 am
Forum: General Discussions
Topic: Sol Contingency Media Updates
Replies: 30
Views: 5821

Re: Sol Contingency Media Updates

karx11erx wrote:That concept ship looks like a suppository with wings ... sorry ... :away:


**In a gravelly menacing voice** "I'm gonna take this ship and shove it right up the PTMC's ....."
by Yoshimitsu
Sun Apr 26, 2015 6:12 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

I like those newly improved missile trails. They look a lot more realistic and they get in the way less too. Nicely done. :thumb: Unfortunately I have a new campaign breaking glitch in Descent 1. :( In secret level 1 (between levels 10 and 11) I have no reactor to blow up effectively stopping me fro...
by Yoshimitsu
Thu Apr 23, 2015 4:50 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

As you know, I am ever grateful for your hard work. I haven't had much time for Descent in the last week or so but I still hold out hope that we will be able to play together sometime soon.
by Yoshimitsu
Mon Apr 13, 2015 3:51 am
Forum: Off Topic
Topic: Descent : Underground
Replies: 50
Views: 10975

Re: Descent : Underground

All I have to say on the matter is that I'm very happy that they reached their funding goal (I pledged too). I have also been impressed by the amount of progress they made in such a short time, and I'm delighted to see the amount of community input they are asking for and responding to. I'm eagerly ...
by Yoshimitsu
Thu Apr 09, 2015 6:26 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

Gotcha, thanks. :)
by Yoshimitsu
Thu Apr 09, 2015 2:31 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

I'm far too stubborn for that. I started in Ace and dammit I'm gonna finish in Ace.:chainsaw:
by Yoshimitsu
Thu Apr 09, 2015 3:50 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

Thanks to your hard work and patience, I've just had my first ever encounter with the yellow hulk in level 7. I made the possibly silly decision to start the game on Ace so I died a lot. Got him in the end though! I just wanted to report in to say thanks again and tell you that singleplayer Descent ...
by Yoshimitsu
Tue Apr 07, 2015 10:52 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

:joy: Holy crap! You fixed the L5-L6 bug! :joy: I just tried it with version 114 and transition worked perfectly. :hug:
by Yoshimitsu
Tue Apr 07, 2015 10:36 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 83340

Re: Development Blah: Comments

I'm cool with not listing useless weapons entirely where useless means not equipped or out of ammo..... When I need to know what my options are in the middle of a dogfight: if I can't shoot it then don't show it. Again an interesting point of view that I don't share. For me, having the full list of...

Go to advanced search