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by karx11erx
Tue Jun 09, 2015 1:57 pm
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 2807

Re: Mapping competition! Summer contest

That should be possible. The boost effect is triggered by ... uh ... a trigger you fly through, and ofc you can add such a trigger at both sides of a wall, so you can make speed boosts two way. You could even make them alternating by using D2X-XL's enable/disable trigger type. You should just be awa...
by karx11erx
Tue Jun 09, 2015 9:34 am
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 2807

Re: Mapping competition! Summer contest

Speed boosts ("wind tunnels") are cool too when used right. I have a demo multiplayer level featuring both in-level teleports and speed boosts. It's called "Speed!". Find in my level area on my website.
by karx11erx
Tue Jun 09, 2015 9:15 am
Forum: D2X-XL Help
Topic: Custom weapons mod?
Replies: 126
Views: 17672

Re: Custom weapons mod?

You thought level 11 was hard? :roll:

Wait for those Kalkis ... :mrgreen:
by karx11erx
Mon Jun 08, 2015 6:41 pm
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 2807

Re: Mapping competition! Summer contest

Well, finding a compelling reason for the competitive ladder players to play D2X-XL levels seems rather hard to find. That is because those players have defined their concept of competitive Descent matches based on the environment the barebones, vanilla, original Descent (1/2) offers. "If it's ...
by karx11erx
Sun Jun 07, 2015 8:38 am
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 2807

Re: Mapping competition! Summer contest

They don't use it, they never helped me with it - au contraire, many of them hate D2X-XL and me. I think trying to do anything for them is just a waste of my time.
by karx11erx
Sat Jun 06, 2015 7:22 pm
Forum: General Discussions
Topic: Mapping competition! Summer contest
Replies: 19
Views: 2807

Re: Mapping competition! Summer contest

I am ready to build any map as long as it is a D2X-XL map. ;)
by karx11erx
Fri Jun 05, 2015 6:20 pm
Forum: D2X-XL Hilfe
Topic: Nach Update auf Version 1.8.30 feuert keiner mehr.
Replies: 1
Views: 855

Re: Nach Update auf Version 1.8.30 feuert keiner mehr.

Hallo und willkommen! :)

Das Problem scheint auch auf Max OS X aufzutreten, aber ich konnte es bisher nicht nachvollziehen. Bitte erstelle ein Bug Ticket auf Sourceforge.net (Link siehe meine Signatur) und hänge Deine Spielerdateien (*.plr, *.plx) und Deine d2x.ini an.

Grüße

karx11erx
by karx11erx
Wed Jun 03, 2015 9:04 pm
Forum: General Discussions
Topic: Development Blah
Replies: 836
Views: 184994

D2X-XL v1.18.29 Available

D2X-XL v1.18.29 Available A new D2X-XL version with a fix for a flaw in the original game's handling of wall collisions under pretty special and rather rare conditions is available. This fix interacts with some of the most delicate parts of wall collision handling and has been thoroughly tested; So ...
by karx11erx
Wed Jun 03, 2015 9:03 pm
Forum: General Discussions
Topic: Development Blah
Replies: 836
Views: 184994

The Ultimate Bug Trap

The Ultimate Bug Trap During the last few days, I have implemented a feature that I had on my mind for a while already, and which might prove to be the ultimate means to determine the cause of otherwise hard to pin down bugs. D2X-XL now has a feature that allows it to print the chain of function cal...
by karx11erx
Wed Jun 03, 2015 9:03 pm
Forum: General Discussions
Topic: Development Blah
Replies: 836
Views: 184994

How Buggy Is D2X-XL?

How buggy is D2X-XL? This question is difficult to answer. D2X-XL has a huge amount of settings, with many of them interacting with each other. This means that there are so many settings configurations that I cannot possibly test them all - I need the D2X-XL users to provide feedback (in the form of...
by karx11erx
Tue Jun 02, 2015 7:19 pm
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1635

Re: A showoff video I threw together

I have found the reason behind that sound threshing: It's a flaw in Descent's collision handling code, triggered by the forcefield being single sided to allow reactor shots to pass through. Descent thinks some of the shots are colliding with the forcefield when passing through it. I am just trying t...
by karx11erx
Tue Jun 02, 2015 6:38 am
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1635

Re: A showoff video I threw together

The main problem here is that there are five force fields in close vicinity, which makes their sound add up insanely. I will tie forcefield sound volume to the general ambient sound volume (which so far only affects sound objects, which are a D2X-XL exclusive feature). As for the sound "thrashi...
by karx11erx
Mon Jun 01, 2015 10:46 pm
Forum: D2X-XL Help
Topic: Custom weapons mod?
Replies: 126
Views: 17672

Re: Custom weapons mod?

The parameter is called trace level , not trace line . I have also added additional data access validation. Maybe that helped, too. You may want to get 1.18.28, since I introduced a nasty sound flaw in .27 (stuttering). You may also want to set sound channels to "high" (sound and music opt...
by karx11erx
Mon Jun 01, 2015 10:34 pm
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1635

Re: A showoff video I threw together

Well, D2X-XL supports custom sound objects the volume of which is individually adjustable, but the reactor shields have the original force field sound, so unfortunately nothing I could adjust. :?

I found your text quite ok. :thumb:
by karx11erx
Mon Jun 01, 2015 8:59 pm
Forum: General Discussions
Topic: A showoff video I threw together
Replies: 11
Views: 1635

Re: A showoff video I threw together

Don't shoot the reactor before it's shields are down.

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