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by -JoFFa-
Mon Mar 07, 2011 12:06 pm
Forum: DLE-XP Help
Topic: Tutorials
Replies: 43
Views: 19276

Re: Tutorials

Nope. I just do not have time reading all subjects and messages of your forum. I'm reading just the ones i care or find interesting to me. so its no wonder that i havent seen the discussion about GoG.
by -JoFFa-
Mon Mar 07, 2011 11:26 am
Forum: DLE-XP Help
Topic: Tutorials
Replies: 43
Views: 19276

Re: Tutorials

#1 ebay is expensive (has been said here) #2 Descent isn't abandonware (it's still sold by GoG.com, has been said here) hmm... You mean on your forum or in this thread? cause with Ctrl+F - i see word ebay only in yours and mine comments. My advice - helpful or not - was the only options available t...
by -JoFFa-
Mon Mar 07, 2011 11:23 am
Forum: DLE-XP Help
Topic: Questions from the beginer
Replies: 21
Views: 10350

Re: Questions from the beginer

I got a question too. :) when i apply a second texture - lamp - to a wall - i then select several cubes and make light calculation. and in editor - the very wall to which I've applied second texture - becomes not completely bright - but its two vertexes become ~70 percent bright and the other 2 - be...
by -JoFFa-
Mon Mar 07, 2011 9:26 am
Forum: DLE-XP Help
Topic: Tutorials
Replies: 43
Views: 19276

Re: Tutorials

I just want to go back in time 15 years and beat the heck out of myself for not taking extra good care of my CDs.


so i said - dont be too harsh on yourself...as in - i meant - joke...Get it?
by -JoFFa-
Mon Mar 07, 2011 8:51 am
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14740

Re: Putting .ASE models in the game...

ok. how weak is it? in value? I'm going to put a screen of what i mean here soon.
by -JoFFa-
Sun Mar 06, 2011 1:51 am
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14740

Re: Putting .ASE models in the game...

Ok. did you mean that for all types of light calculation(light maps as well) or just for "standart" light scheme(vertexes)? I see that even wolf - got a white light source above it. Does It smells like a bug? Do i have to put a bug report? I still do not believe that its a bug i think 3dsm...
by -JoFFa-
Sat Mar 05, 2011 8:32 am
Forum: DLE-XP Help
Topic: Tutorials
Replies: 43
Views: 19276

Re: Tutorials

dont be to harsh on yourself. On ebay you could easily buy them for a very little price. Or. You can find them in abandonware somewere.
by -JoFFa-
Sat Mar 05, 2011 8:29 am
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14740

Re: Putting .ASE models in the game...

Hmmm. Does that mean that this light controls the illumination of the model depending of the data of light of a cube, which, in turn, transferred to that single light and illuminates the ship model so in d1 they would not need to calculate the light sources influence therefore not consuming resource...
by -JoFFa-
Fri Mar 04, 2011 8:56 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14740

Re: Putting .ASE models in the game...

Didn't you have a thruster model for me once? Yup. I had. I have actually. but i was waiting for you to make it ...hmmm...sorta like external so i would be able to test it without need for you to re add it each time. because it was preliminary that time. i can send to you what i got so far but how ...
by -JoFFa-
Fri Mar 04, 2011 3:08 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14740

Re: Putting .ASE models in the game...

That i did. But with PolyView. there i can see the model itself and its number. I wonder - if i made thruster on robots will it work as on pyro (i.e. will the robot's thruster activation correspond with robot movement)? And i got another question about Pyro or any ASE object i put into game. I made ...
by -JoFFa-
Fri Mar 04, 2011 7:53 am
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14740

Re: Putting .ASE models in the game...

some "shortcut"..:)

but thanks..:)
by -JoFFa-
Fri Mar 04, 2011 12:10 am
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14740

Re: Putting .ASE models in the game...

I have recently found an old tool called polyview. heres a screen. If there is no model list - what should i name my reactor model for this? the pumo made a weapons models for descent once. his laser models called model126.oof but the model in HAM file called polymodel126 does that mean that i have ...
by -JoFFa-
Wed Mar 02, 2011 2:22 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14740

Re: Putting .ASE models in the game...

Thank you.

"Tags" - as in #flare tag?
by -JoFFa-
Wed Mar 02, 2011 1:48 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14740

Re: Putting .ASE models in the game...

Ok. Here's another thing: I was thinking about the feature which D2X-XL not support yet, but which can be realized trough the usage of robot models. I mean robot attributes - is inactive and it can literally be any model. And then i got 6 questions: 1. I know that depending of settings collision det...
by -JoFFa-
Mon Feb 14, 2011 1:22 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Hammerhead - Progress
Replies: 91
Views: 34376

Re: Hammerhead - Progress

Hm. I wonder why do the double work.

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