Search found 608 matches

by -JoFFa-
Thu Feb 10, 2011 11:38 pm
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14459

Re: Putting .ASE models in the game...

Ok i got a question. For instance - we got a list of robots. And therefore we can put our meshes with filenames of the robot and in game instead of its default model - our model with corresponding name will be seen. I played kartsal lately. and i saw that Pumo made several models with names model467...
by -JoFFa-
Thu Feb 10, 2011 9:59 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

Re: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)

Question ? If I download it and use it in multiplayer but you don't have it, what model will you see? If its set as my heavy fighter, will you see whatever heavy fighter you have set instead? If you got this model on your disk - you will see other players in it if they choose it. If other player do...
by -JoFFa-
Wed Feb 09, 2011 12:20 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

Re: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)

Hm. I do not remember we ever argued with him. And i can say the same about you both. But in a "good" way? I mean - how could we all achieve the results we got - you with D2X-XL Him with Wolf and I with Avenger if we just hear others and put what others want without ever considering our or...
by -JoFFa-
Wed Feb 09, 2011 3:33 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

Re: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)

Its different style then I've originally intended to make. I'll make Clone Wars like skin - perhaps - but as an add-on not initial. I'm was targeting something much more detailed. Textures not finished yet. I understand that we seeing the future of D - differently. You once mentioned that you strive...
by -JoFFa-
Fri Jan 21, 2011 6:08 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

...those made by teenagers (or teenage minded people) trying to be cool. Well...I guess you're an expert on such things... I am also not quite sure what you are referring to as "Wiener with bullocks". I meant ugly shaped ship - due to its function only. I gave you the CGI Star Wars ships ...
by -JoFFa-
Fri Jan 21, 2011 8:51 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

Well...Planes actually beautiful. OFC they have fewer marks on them. But they aren't the shape of a wiener with bullocks thats for shure... And i doubt that anyone seen space fighters these days. :) I told you guys - this ship - will have a pimped skin... also A skin - grey+ fewer marks on it. and a...
by -JoFFa-
Thu Jan 20, 2011 9:45 am
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14459

...I already told you that the model numbers are listed in the D2X-XL installation guide.... ...http://www.descent2.de/d2x-install.html There's a menu item "hires models"... hmm... I remember that it was about placing them in a game. I was never asking for a list of models. No wonder i ne...
by -JoFFa-
Thu Jan 20, 2011 9:35 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

Oh thats ok. You got enough of them implemented.
by -JoFFa-
Thu Jan 20, 2011 8:13 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

LOL. You mean when it was grey and yello - or now aswell?
by -JoFFa-
Wed Jan 19, 2011 4:17 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

hmmm... riddle over riddle...

the colors are different yet the lines are the same..details are the same....

if its just the colors what you did not like in the first place - then its easy to change...


BTW, guys, you can give me your custom color variations...
by -JoFFa-
Wed Jan 19, 2011 10:23 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

ahh..:) well the color scheme can be literally any..:)
by -JoFFa-
Wed Jan 19, 2011 9:23 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

? thanks, but... Nicer than what?
by -JoFFa-
Wed Jan 19, 2011 12:53 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

Thank you.

K. after a painfil 3 hour job - here's a resulting test image of a hologram.

Image
by -JoFFa-
Mon Jan 17, 2011 10:44 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

nope. I thought it has something to do to the strategic part beside it looks cool. :)
by -JoFFa-
Mon Jan 17, 2011 10:00 am
Forum: D2X-XL Mapping & Modding
Topic: Putting .ASE models in the game...
Replies: 44
Views: 14459

it seems the model come with name Model467 or something. Its not coming as a robot01. In Pumo kartsal motivation - theres a several oof models. but the name of model### where ### - is the number. I do not know the corespondence between model filenames and the names of the characters they represent. ...

Go to advanced search