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by -JoFFa-
Fri Nov 30, 2007 11:20 am
Forum: D2X-XL Mapping & Modding
Topic: Tag Game Mod(e)
Replies: 17
Views: 9202

Re: Tag Game Mod(e)

Theftbot wrote:I was wondering if it would be feasible

2 types:

-Fast weapon Gauss, Vulcan, Merc, Flare
-Slow weapon Fusion, Conc, Flare

and a switch for touchbacks or no touchbacks

or is it even worth the time.


heh heh another one! Rejoice my fellow brothers - OUR NUMBERS ARE GROWING! yee-pee!
by -JoFFa-
Fri Nov 30, 2007 11:18 am
Forum: General Discussions
Topic: Bump Maps
Replies: 36
Views: 10367

You are just dreaming w/o any technical background. There are 1000s of Descent levels which cannot just be abandoned by changing the lighting algorithms. There are no tools for doing what you are imagining. Best thing to do is to get this all over to another engine. That's what I am dreaming of. Yu...
by -JoFFa-
Thu Nov 29, 2007 10:28 pm
Forum: General Discussions
Topic: Bump Maps
Replies: 36
Views: 10367

ok. imagine that for the old levels - we will not consider this technique. but for the upcoming - i suggest to consider the solvation through the adjastment of the light source settings. If some lights will be adjusted as shadowshooters and others as a well...passive ones - then in every scene - the...
by -JoFFa-
Thu Nov 29, 2007 8:14 pm
Forum: D2X-XL Help
Topic: 3 goes and I'm out
Replies: 13
Views: 3819

karx11erx wrote:I find it very provocative writing to "half expect a grumpy reply". Do you want one?



heh-heh-heh. I just love you guys.
by -JoFFa-
Thu Nov 29, 2007 8:12 pm
Forum: General Discussions
Topic: Bump Maps
Replies: 36
Views: 10367

It does drastically ramp up the system requirements though, which, given all we're already asking of D2XL could be the breaking point for many peoples systems, especially given the huge number of light sources. On the other side, it proves it is possible however, as the original Quake also did not ...
by -JoFFa-
Thu Nov 29, 2007 2:50 pm
Forum: D2X-XL Help
Topic: 3 goes and I'm out
Replies: 13
Views: 3819

Man - here goes - you're gonna get it! 8)
by -JoFFa-
Tue Nov 27, 2007 9:25 am
Forum: General Discussions
Topic: Idea for rendering bloom effects?
Replies: 3
Views: 2148

it's not a feature request, isn't it?
by -JoFFa-
Sun Nov 25, 2007 5:28 pm
Forum: General Discussions
Topic: Shaders?
Replies: 6
Views: 2443

does the engine supports adding this?

http://www.youtube.com/watch?v=XYgyG_so2Oo
by -JoFFa-
Sun Nov 25, 2007 5:25 pm
Forum: General Discussions
Topic: Bump Maps
Replies: 36
Views: 10367

I will do it for you then.
by -JoFFa-
Sun Nov 25, 2007 1:43 pm
Forum: General Discussions
Topic: Bump Maps
Replies: 36
Views: 10367

No. One problem is the excessive number of light sources in Descent 1 and 2. I could however probably work around that. The bigger problem is that there are no bump maps for D2 textures, and creating them afaik is a major task. I wish I had them though. Just imagine how D2X-XL rendered levels would...
by -JoFFa-
Sun Nov 25, 2007 5:44 am
Forum: General Discussions
Topic: Shaders?
Replies: 6
Views: 2443

Shaders?

Hi again...All those discussions concerning bumpmaps and shadereffects brought some new questions. 1. Are you going to make possible HL2 effects in d2x-xl? 2. If yes - i guess there will be some change in concept of creating the levels - as that will require overlapping mappings - not tied up togeth...
by -JoFFa-
Sun Nov 25, 2007 5:34 am
Forum: General Discussions
Topic: Bump Maps
Replies: 36
Views: 10367

Interesting - how you are going to provide the bump texture? is it going to be some additional texture to the texture of the wall??
by -JoFFa-
Sat Nov 24, 2007 6:44 pm
Forum: General Discussions
Topic: shield spheres?
Replies: 6
Views: 2430

visually - if sphere is the one single model used for all - then i guess i cannot create offset models for different robots - so it would look like they got shield which repeats their geometry volume. Thats what i meant. And if for each robot there can be different shield model geometry then i guess...
by -JoFFa-
Sat Nov 24, 2007 3:39 pm
Forum: General Discussions
Topic: shield spheres?
Replies: 6
Views: 2430

shield spheres?

Is the same shield model used for all robots? Is it possible to make a different sphere for each? Its not a feature request - its a question.
by -JoFFa-
Fri Nov 23, 2007 2:46 pm
Forum: General Discussions
Topic: Light precalculation
Replies: 2
Views: 1901

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