Search found 608 matches

by -JoFFa-
Tue Jan 11, 2011 5:51 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Custom robot models in D2X-XL
Replies: 5
Views: 4901

Welcome to club.
by -JoFFa-
Mon Jan 10, 2011 9:20 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

I'm working on it. I have to figure things out for Avenger - Wolf - will be completed a little after. Have to know how to do it to be able to test model. EDIT: Recently Pumo send me a set of instructions. Right now i renamed maps of a model but still to no avail. the problem is in UVW mapping appear...
by -JoFFa-
Sun Jan 09, 2011 10:42 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: PYRO GX - CODENAME: AVENGER(JoFFa's beastular pyro)
Replies: 114
Views: 43401

http://img210.imageshack.us/img210/5461/090111.th.jpg Uploaded with ImageShack.us Ufff...Well i've done the model and the textures (overal 5 512*512 files) I'm glad with the level of pixelation of the details now. I'm working on shading of the texture and i'm trying to add the model to the actual g...
by -JoFFa-
Sun Jan 02, 2011 2:09 am
Forum: Off Topic
Topic: Mission: OUTBREAK (Starcraft II)
Replies: 3
Views: 2087

find me there I'm dorthoor on Battle Net. :)
by -JoFFa-
Sat Jan 01, 2011 6:23 pm
Forum: Off Topic
Topic: Happy New Years!
Replies: 5
Views: 2387

Happy new year! All best wishes to you and your loved ones..:)
by -JoFFa-
Mon Dec 20, 2010 8:07 am
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 507
Views: 127639

Can you at least make it not brown? :) It gives some associations sorry..:)
by -JoFFa-
Tue Dec 07, 2010 4:04 am
Forum: D2X-XL Mapping & Modding
Topic: "Wolf" textures (progress thread.)
Replies: 30
Views: 13246

Update

Image
by -JoFFa-
Wed Dec 01, 2010 10:55 pm
Forum: D2X-XL Mapping & Modding
Topic: "Wolf" textures (progress thread.)
Replies: 30
Views: 13246

you got it.
I need the difference now for texture making purposes anyway.
by -JoFFa-
Wed Dec 01, 2010 7:52 am
Forum: D2X-XL Mapping & Modding
Topic: "Wolf" textures (progress thread.)
Replies: 30
Views: 13246

ahh...Same old story. Its just a preliminary. Though to me this fighter design DOES look like a construction machine. But regardless - the design will flow and grow up. then there can be a changed textures ofc. Stripes mostly - not the contours of the details. Besides - thwe chassi of the ship can b...
by -JoFFa-
Wed Dec 01, 2010 1:24 am
Forum: D2X-XL Mapping & Modding
Topic: "Wolf" textures (progress thread.)
Replies: 30
Views: 13246

011210

Well i'm making the Textures now. Heres the progress pic. I've decided just to make textures. I will not modify the model. To many things i would like to change in it.

Image

Looks promising.
by -JoFFa-
Wed Nov 24, 2010 6:16 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Low poly UV mapping done right
Replies: 15
Views: 9326

Got it.
by -JoFFa-
Wed Nov 24, 2010 1:02 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: Low poly UV mapping done right
Replies: 15
Views: 9326

Mb, i wonder - when you wrote about Userf friendly UVs for Wolf - you meant that it should be like you did it? when you applied your textures?
by -JoFFa-
Wed Nov 24, 2010 12:54 pm
Forum: Off Topic
Topic: Indeed, it has also been a long time.
Replies: 5
Views: 2718

Good Luck and GodSpeed!
by -JoFFa-
Wed Nov 24, 2010 12:23 pm
Forum: General Discussions
Topic: Boss Destruction = Instant end of level trigger? :D
Replies: 11
Views: 4282

there are two parts of exit. One - is the exit door - the other is the plane to which you fly when base is "exploding". The evacuation tunnel have to be a certain length. and if you gone trough the exit door but the tunnel only 1 cube length - hen you'll see fade in instead of escape seque...
by -JoFFa-
Wed Nov 24, 2010 7:20 am
Forum: General Discussions
Topic: Boss Destruction = Instant end of level trigger? :D
Replies: 11
Views: 4282

When there is no exit as in the wall type - then goes fade to black i guess.

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