Search found 128 matches

by Woodpecker
Fri Aug 13, 2010 12:43 pm
Forum: General Discussions
Topic: Attaching multiple files for bugfix
Replies: 4
Views: 2461

Sorry woodpecker... Please read my post again... doh No worries :D I'll give it another go tomorrow...it's quarter to 1 in the morning here lol :lol: EDIT: I've created 3 distinct tickets, each with one of the four files required. I could not add files after creating the ticket. There is a fourth b...
by Woodpecker
Fri Aug 13, 2010 12:37 pm
Forum: General Discussions
Topic: Attaching multiple files for bugfix
Replies: 4
Views: 2461

BUG REPORTS & FEATURE REQUESTS - PLEASE READ THIS! The above thread is in this forum. Please read. I did read that and it does not tell me how to attach multiple files to one ticket, though I have re-read it and indeed I have to create a separate ticket for every bug. Somehow I missed that bit ...
by Woodpecker
Fri Aug 13, 2010 11:50 am
Forum: General Discussions
Topic: Attaching multiple files for bugfix
Replies: 4
Views: 2461

Attaching multiple files for bugfix

I know I have to attach several files for a bug ticket, but sourceforge only lets me attach one. Do I have to create 3 separate bug tickets for (one for each bug) or is there another way?
by Woodpecker
Fri Aug 13, 2010 10:14 am
Forum: General Discussions
Topic: TEW as D2X-XL main mission replacement?
Replies: 142
Views: 29597

Woodpecker, re: Powerups in pointless places The powerups you have mentioned are easily enough to reach, and are a reward for the more diligent and investigative player. Powerups only accessible via single-use puzzles are another story (see my post above). Yes, that's fair and I retract my objectio...
by Woodpecker
Fri Aug 13, 2010 8:45 am
Forum: General Discussions
Topic: TEW as D2X-XL main mission replacement?
Replies: 142
Views: 29597

inaccessible powerups : Powerups that can be permanetly blocked off away from you due to some cheap prank such as sudden walls popping up in front of the powerup because you didnt take the extremely subtle workaround or the powerup is behind a door that closes and locks before you can figure out wh...
by Woodpecker
Fri Aug 13, 2010 8:28 am
Forum: General Discussions
Topic: TEW as D2X-XL main mission replacement?
Replies: 142
Views: 29597

Those are some excellent tips Ononot Again. Agreed. I'm moreorless a newbie myself: I've played on and off for some time now, but only completed level 5 on trainee, and can agree with all of what (s)he said. I did love level one of Pumo mines, though - it was good fun and not too tough. Anyway, my ...
by Woodpecker
Wed Aug 11, 2010 12:34 pm
Forum: DLE-XP Help
Topic: Tutorials
Replies: 43
Views: 19067

Tutorials

I was thinking there should be a tutorial on how to use DLE-XP, covering the basics like adding cubes, building matcens and simple triggers. Not everybody has DMB2, and those like myself who don't will have to work out everything from trial and error, or flood this forum with novice questions. Obvio...
by Woodpecker
Wed Aug 11, 2010 11:28 am
Forum: DLE-XP Help
Topic: Program crashing on windows 7
Replies: 4
Views: 3716

Maybe it has to do with where you installed it? Good call, thanks. I noticed a little patch saying it couldn't find one of the HOG files, so in preferences I told it where all the files were and it now works fine. :) EDIT: One more thing: where do I save the file when it's done? I've put it in the ...
by Woodpecker
Wed Aug 11, 2010 10:23 am
Forum: DLE-XP Help
Topic: Program crashing on windows 7
Replies: 4
Views: 3716

Program crashing on windows 7

DLE-XP v 1.7.80 crashes as soon as I try and place a reactor in the level. It also gives an "Error 123" message when I load up. Is this a compatibility issue with Windows 7?
by Woodpecker
Wed Aug 04, 2010 9:40 am
Forum: D2X-XL Help
Topic: Smoke on reversing
Replies: 8
Views: 2841

I was using version .82 but I've run it on .84 and there's no smoke now except for a single, lighter puff every now and again. :)
by Woodpecker
Wed Aug 04, 2010 7:28 am
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 507
Views: 127638

Actually, none of them have the capacity to turn :P And i can't do anything about it as it's related to internal engine limitations. That's interesting. Surely if it's a reskinned robot, then the robot's AI will make it move? I like the idea of multi-directional shooting, though. :thumb: BTW...did ...
by Woodpecker
Tue Aug 03, 2010 11:14 am
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 507
Views: 127638

I've just made it to level two. You know the dual-shot cannon in the first big room with all the doors? Is it possible to make it so that it follows you, rather than only firing straight ahead? Currently as soon as you're out of range, the cannon stops and it becomes a sitting duck which, considerin...
by Woodpecker
Tue Aug 03, 2010 11:05 am
Forum: D2X-XL Help
Topic: Smoke on reversing
Replies: 8
Views: 2841

Smoke on reversing

Hi everyone, Does anyone know why when I reverse my whole screen is filled with smoke? If I'm running away from an enemy it makes it impossible to see anything at all, nevermind dodge their missiles. This has been the case for several versions, so I assume it isn't a bug, but it is pretty irritating...
by Woodpecker
Sun Aug 01, 2010 12:52 pm
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 507
Views: 127638

Yes, the latest version fixed the problem. :)

Your level set looks stunning! There's great attention to detail in all of the textures, and I particularly like the energy centres with their swirling clouds on the ceiling. :D
by Woodpecker
Sun Aug 01, 2010 1:46 am
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 507
Views: 127638

After the briefing on level one, where it should load up the level, I got the following error message: "Segment 5 has invalid station NTYPE 255 in fuelcen.c" Does it require the latest version of D2x-xl? I'm using version 1.15.69 as I can't download the latest version - sourceforge points ...

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