Search found 135 matches

by firebingo
Mon Nov 09, 2009 11:33 pm
Forum: D2X-XL Mapping & Modding
Topic: Dimensional Intersect [FINAL 1.4]
Replies: 306
Views: 76451

I just set lightmaps to basic and it took 30 seconds to load. I love the lobby design how you can go to any level and its all in one .rl2 file in cuts down on a lot of loading. Very impressed and i am only on asteroid. very challenging to.
by firebingo
Mon Nov 09, 2009 10:53 pm
Forum: D2X-XL Mapping & Modding
Topic: Dimensional Intersect [FINAL 1.4]
Replies: 306
Views: 76451

All the missions look and sound really good. But i"m going to have to take your word for it. After 20 minutes of my processors running at 100% in extreme overclock. and the loading only 1/4 done. It just wasn't worth the time. It seems like a great mission though. and when it takes that long to...
by firebingo
Mon Nov 09, 2009 10:14 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: How create hires models?
Replies: 26
Views: 13758

thanks for moving the topic too. But what I originally asked about how to use a model for a specific mission wasn't answered yet. And its in the right place now.
by firebingo
Mon Nov 09, 2009 9:58 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: How create hires models?
Replies: 26
Views: 13758

Sorry. Won't do it again.
by firebingo
Mon Nov 09, 2009 1:44 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: How create hires models?
Replies: 26
Views: 13758

Sorry skyes but there's nothing wrong about asking for help from somebody that might know. There are more people than you here to.
by firebingo
Mon Nov 09, 2009 3:32 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: How create hires models?
Replies: 26
Views: 13758

I have another question about models. How do I use the model only for a specific mission.
by firebingo
Fri Nov 06, 2009 9:57 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: How create hires models?
Replies: 26
Views: 13758

For illustrator it's a swatch exchange file. It opens with some sort of text that has model information. It doesn't show the model though. Not much of a relation. It says: *3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2,00 - Sat Oct 13 13:31:53 2007" *SCENE { *SCENE_FILENAME "...
by firebingo
Fri Nov 06, 2009 5:09 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: How create hires models?
Replies: 26
Views: 13758

Thanks for the help. And .ase is also some sort of adobe illustrator format.
by firebingo
Thu Nov 05, 2009 10:33 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: How create hires models?
Replies: 26
Views: 13758

What file type would I need to export the model as?
by firebingo
Thu Nov 05, 2009 5:50 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: How create hires models?
Replies: 26
Views: 13758

Just to ask. What program do you guys use to make the models.
by firebingo
Thu Nov 05, 2009 2:16 am
Forum: D2X-XL Help
Topic: Hires Models?
Replies: 3
Views: 1705

Thank you for the help. You guys did a great job of designing this game.
by firebingo
Wed Nov 04, 2009 2:36 am
Forum: D2X-XL Help
Topic: Hires Models?
Replies: 3
Views: 1705

Hires Models?

I don't quite understand how to use the hires models.
by firebingo
Fri Oct 30, 2009 12:52 am
Forum: D2X-XL Help
Topic: Rendering issues
Replies: 20
Views: 5409

Just to say again. The 64-bit version did work for me. and thanks for the download link for the level editor.
by firebingo
Wed Oct 28, 2009 9:42 pm
Forum: D2X-XL Help
Topic: Rendering issues
Replies: 20
Views: 5409

The problem was I was running the 32 bit version on vista. I ran the 64 bit version and it worked fine. And also the download link for the level editor dosn't work.
by firebingo
Tue Oct 27, 2009 10:20 pm
Forum: D2X-XL Help
Topic: Rendering issues
Replies: 20
Views: 5409

Rendering issues

it works fine until when its loading the level it says setting up renderer and then stops working.

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