Search found 256 matches

by Hawkins
Thu May 31, 2012 12:49 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 91740

Re: Development Blah: Comments

OK OK, I concur. I just said they are mathematical references, that actually refer to tensor calculus for example. No matter. I'll do my thingie, and let you know of any progress.
by Hawkins
Wed May 30, 2012 9:26 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 91740

Re: Development Blah: Comments

About the names of function, they are not unusual. They are just more generic, but mathematically more proper to recognize then the dot, cross names. :P
by Hawkins
Wed May 30, 2012 10:10 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 91740

Re: Development Blah: Comments

I used to code like that, so I might be able to understand the guy.
:roll:
by Hawkins
Wed May 30, 2012 1:33 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 91740

Re: Development Blah: Comments

Karx, about the corridor wizard. As I had volunteered in the past to work with DLE's curve generator, having these ideas in mind (merge/expand DLE's feature) I offer to sort (and improve if possible) the math out. (the generation algorithm or whatever) However I might take my sweet time with this, s...
by Hawkins
Tue May 29, 2012 1:17 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 11452

Re: 3D Doors.

New engine and a new game. A real Descent 4 so to speak. NOt necessarily a matter of time spent, compare to adjusting 3D doors in current game, but a matter of... lasting. I mean this will never stop, so why not invest on a new engine beforehand? etc...
by Hawkins
Mon May 28, 2012 11:08 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 11452

Re: 3D Doors.

A fair point. To be honest, besides it being effectively easier, it's also more natural to work with completely another engine instead of trying to mutilate this one. This has been said several times in the past, and I think a prospect like that is brewing for the future.
by Hawkins
Sat May 26, 2012 5:46 am
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 91740

Re: Development Blah: Comments

[...] From all I know about Devil, its last big advantage over DLE will then be it's corridor tool, and this will be the next thing I will add to DLE. :drool: This is it. FOSS projects benefiting from each other to both become better. DLE is growing even more a powerful editor by the day. Devil sti...
by Hawkins
Fri May 25, 2012 9:33 am
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 11452

Re: 3D Doors.

Yes, that was my point. Cases in which 3D doors would break down like this, are also cases in which current 2D door animations would look unnatural, having the doors sheets disappearing into nothingness. You always wall up the surrounding of your doors with at least 0 degrees (co-planar to door) to ...
by Hawkins
Thu May 24, 2012 1:18 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 11452

Re: 3D Doors.

... opened door slides into wall and can appear from another side if another tunnel is near.... Well, that's just practically 4D mechanics in rendering. In other words, if 4D levels work in XL, so would doors, opening, overlapping neighboring spaces. Only way to make this a problem is to have conne...
by Hawkins
Wed May 23, 2012 2:41 pm
Forum: D2X-XL Retexturing & Remodeling Projects
Topic: 3D Doors.
Replies: 26
Views: 11452

Re: 3D Doors.

I highly approve of the idea. But at first hand it would be inconsistent since, besides overlays, some rock textures themselves represent a rock pattern to steep (in depth) to be actually looking flat. So that would need fixing in a perfect world. If however we commit to the earlier step of merely g...
by Hawkins
Sun May 20, 2012 6:56 am
Forum: D2X-XL Mapping & Modding
Topic: Pumo Mines Thread
Replies: 507
Views: 126369

Re: Pumo Mines Thread

The edgy design might turn out better, suffice the details are right. Sometimes curves can ease the design aesthetically. So, good thing you started from scratch. :P
by Hawkins
Sat May 19, 2012 1:45 am
Forum: General Discussions
Topic: What weapons are overpowered in D2, in your opinion?
Replies: 9
Views: 6087

Re: What weapons are overpowered in D2, in your opinion?

Discussion of OP in single-player is tricky, because opponents vary. In a sense, a weapon can be OP in singleplayer if and only if you waste it in a "lesser encounter" (to borrow some RV terminology :P) SO yeah, if focus is there, I'll just leave the gauss cannon and earthshaker. Gauss can...
by Hawkins
Fri May 18, 2012 11:13 pm
Forum: General Discussions
Topic: Development Blah: Comments
Replies: 553
Views: 91740

Re: Development Blah: Comments

Probably to kill time from something else (chores or study at home, or because their friends are inside the lecture)

Back on topic, we got some more DLE goodness on the way.
by Hawkins
Fri May 18, 2012 2:50 pm
Forum: Off Topic
Topic: Descent like game called: Retrovirus
Replies: 66
Views: 35406

Re: Descent like game called: Retrovirus

I hear ya karx. @AUS, Yeah I heard that one, that was a pretty scary quote. :lol: @Cydereal, that ties a lot with the skill ceiling sirius has been describing. Some "freedoms" of gameplay are very subtle in Descent. And a lot of players, unravel these subtleties with joystick control, but ...

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