Search found 29 matches

by Xfing
Sat Jul 20, 2013 9:58 pm
Forum: DLE-XP Help
Topic: Adding the D1 reactor to D2 levels?
Replies: 26
Views: 10939

Re: Adding the D1 reactor to D2 levels?

OK, so 1.11.76 is out which should do this. I believe it also has the fix for the in-editor transparency problem - please advise if you are still experiencing issues with this. I wasn't able to reproduce any transparency glitches that would show up in-game. Sounds amazing, Sirius. I'm gonna try thi...
by Xfing
Thu Jul 11, 2013 11:27 am
Forum: DLE-XP Help
Topic: Adding the D1 reactor to D2 levels?
Replies: 26
Views: 10939

Re: Adding the D1 reactor to D2 levels?

Yay! Good on you, Sirius! 8)

While you're at it, take care of the reactor being automatically replaced to the GROUPA one upon conversion from D1 to D2, that's probably also dependent on some coding..
by Xfing
Wed Jul 10, 2013 4:40 pm
Forum: DLE-XP Help
Topic: Adding the D1 reactor to D2 levels?
Replies: 26
Views: 10939

Re: Adding the D1 reactor to D2 levels?

karx11erx wrote:DLE would only need to allow you to select reactor #0 in D2 levels, right?


I think basically yeah, it amounts to just that.
by Xfing
Wed Jul 10, 2013 10:12 am
Forum: DLE-XP Help
Topic: Adding the D1 reactor to D2 levels?
Replies: 26
Views: 10939

Re: Adding the D1 reactor to D2 levels?

What would be the point of doing that? Ummm... having more creative liberty? The D1 reactor is quite an iconic piece of modeling if you ask me. Plus all the files are just sitting there going to waste. Would be really nice to have it. Oh yeah, Devil (or SDLDevil) is able to put the D1 reactor on D2...
by Xfing
Tue Jul 09, 2013 8:14 pm
Forum: DLE-XP Help
Topic: Adding the D1 reactor to D2 levels?
Replies: 26
Views: 10939

Adding the D1 reactor to D2 levels?

I know that DLE doesn't support this at the moment, but it should be noted that Descent2.HAM contains all the necessary files for the D1 reactor. It theoretically should be possible to add it to D2 levels. It has the flag "0", while the D2 reactors are flagged "1" to "6"...
by Xfing
Sun Mar 03, 2013 5:30 pm
Forum: DLE-XP Help
Topic: Is it possible to add frames to animated textures?
Replies: 1
Views: 3427

Re: Is it possible to add frames to animated textures?

Ok, I'll change the question. How to make a level make use of pre-made .POG files created in DTX2? I have replaced some textures and monitors from D2 to their D1 counterparts - ones that would be difficult to change via DLE. Even if I import the file into the .HOG, the editor still won't change the ...
by Xfing
Sat Mar 02, 2013 6:57 pm
Forum: DLE-XP Help
Topic: Is it possible to add frames to animated textures?
Replies: 1
Views: 3427

Is it possible to add frames to animated textures?

I'm asking because I intend to make D1 levels and afterwards convert them to D2, and try to replace all the content lost in the transition back to the original D1 content. For example, if a D2 monitor has like 3 frames, while a D1 one has 7 frames (and I want to replace the particular monitor for th...
by Xfing
Mon Feb 25, 2013 12:40 am
Forum: D2X-XL Help
Topic: Very Low FPS in D2X-XL 1.15.248
Replies: 23
Views: 12327

Re: Very Low FPS in D2X-XL 1.15.248

I have the same problem. Initially, with the default settings, I could only go as high as 0,2 frames per second or something. Turning the resolution down to 640x480 put my framerate somewhere around 0,9 while minimizing all of the effects got me a 2,5. I have a laptop with a Mobile Intel 4 graphics ...
by Xfing
Fri Feb 22, 2013 7:30 pm
Forum: DLE-XP Help
Topic: DXX-Rebirth Compatibility?
Replies: 26
Views: 17896

Re: DXX-Rebirth Compatibility?

I cannot help with Rebirth problems, even if they may be rooted in something DLE does, since I have no way to debug Rebirth and find out what makes it crash. You need to ask Zico for help and come back to me with whatever flaw in DLE generated Vertigo conversions he may detect. Yeah, I already sent...
by Xfing
Fri Feb 22, 2013 7:27 pm
Forum: DLE-XP Help
Topic: Custom textures completely ruined.
Replies: 5
Views: 4707

Re: Custom textures completely ruined.

karx11erx wrote:Bug fixed.


That was fast! Hah, I shall drink a beer in your honor! :D
by Xfing
Fri Feb 22, 2013 5:42 pm
Forum: DLE-XP Help
Topic: DXX-Rebirth Compatibility?
Replies: 26
Views: 17896

Re: DXX-Rebirth Compatibility?

It does play the normal Vertigo mission with no hitches.
by Xfing
Fri Feb 22, 2013 1:22 pm
Forum: DLE-XP Help
Topic: DXX-Rebirth Compatibility?
Replies: 26
Views: 17896

Re: DXX-Rebirth Compatibility?

I wanted to make a separate thread for this, but this one seems fine to post the problem in: DLE seems to corrupt ANY custom map when I convert it to Vertigo. Even though I do have Vertigo and Rebirth can play the Vertigo mission itself with no problems at all, any custom level converted to Vertigo ...
by Xfing
Fri Feb 22, 2013 12:34 am
Forum: DLE-XP Help
Topic: Custom textures completely ruined.
Replies: 5
Views: 4707

Re: Custom textures completely ruined.

There's a workaround in the meantime for this, you could load the image in some image program (photoshop, paint shop pro, gimp) to apply manually the level palette (be either GroupA, Water, Fire, etc.) to the texture, and it works fine (i've tested) if you import the image with the level palette al...
by Xfing
Fri Feb 22, 2013 12:05 am
Forum: DLE-XP Help
Topic: Custom textures completely ruined.
Replies: 5
Views: 4707

Custom textures completely ruined.

Hey there guys, I wanna let you know about one problem that I know wasn't present in 1.7.78 but has been present in 1.11.64 and 1.11.67 (dunno about any versions in between, since I haven't been updating regularly. The problem is, the new versions completely ruin any custom textures imported. Here's...

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