NEW Textures for D2X-XL by Irontower

Projects around retexturing and remodeling Descent

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darkflamewolf
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Postby darkflamewolf » Mon Mar 29, 2010 2:33 am

I skimmed the whole topic a bit and was wondering, is the entire texture pack mod done? If so, it'd be a nice thing to have 'active' when making youtube videos of Bahagad Outbreak and Lost Levels.
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Postby darkflamewolf » Sat Apr 03, 2010 3:55 am

Okay, I'm looking back and forth for a few of the textures between Descent2-mod-1 and Descent2-mod-2, what's the difference between the two? Is one better quality? Does one have more textures than the other? I'm unsure of which one to ultimately use for my next video recording for Bahagad Outbreak/Lost Levels.
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Postby karx11erx » Sat Apr 03, 2010 7:51 am

I don't really know. IronTower has been churning out textures like mad. If I was you, I'd just pick whatever textures I like and create a mod for your new mission from these. Just give credit to him.

Where is he anyway? I haven't seen him for a long time. :think:
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Postby darkflamewolf » Sat Apr 03, 2010 6:19 pm

Okay, I checked them both out. The descent2-mod-2 is the better of the two graphic packs. But it doesn't have a few of the textures that descent2-mod-1 replaces. So your best bet is to combine them both. Install mod 1 first, then overwrite any files it asks with mod 2. You should then have a complete graphics pack overhaul with the best textures, imo.
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Postby Sapphire Wolf » Thu Jun 17, 2010 3:38 am

I hope IronTower doesn't mind if I use (or change the hue via photoshop, like for the water textures) these textures for my levels, and I promise to give him credit for his awesome job.
And I know he mysteriously doesn't come here very often.
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Postby karx11erx » Thu Jun 17, 2010 8:15 am

He won't.

Giving him credit ofc is the right idea. ;)
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Nummern Texturen

Postby korghano » Wed Oct 20, 2010 11:10 am

Bei all den schönen Texturen vermisse ich eigentlich nur solche mit Nummern die helfen würden ein Level klarer zu strukturieren .

z.B. eine einfache Tafel mit Level - 01 oder Ebene 1, eben einfach Texturen um Höhen oder Etagen Angaben innerhalb eines Levels machen zu können ich würde da an Nummern von 0 - 9 denken mit Zusätzen wie Etage ,Ebene oder Level .

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Postby MetalBeast » Wed Oct 20, 2010 12:44 pm

Custom textures are possible in all varations ;)
Just say me, what you need :D

German: wenn du irgendwelche Spezialtexturen brauchst, muss du mir nur sagen, wie die ungefähr aussehen soll ;)
Habe mich jetzt nicht mit Texturen beschäftigt, weil ich genug mit den Schiffen zu tun habe, aber für die eine oder andere Textur zwischendurch finde ich da schon Zeit ;)

Gruß, MB
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Postby korghano » Thu Oct 21, 2010 6:12 am

http://www.hostpix.de/out.php?i=71472_misc033.jpg

Diese Textur entspricht im grossen und ganzen schon meinen Vorstellungen es müsste sie bloss mehrfach geben mit Schriftzug Ebene - 01 ,02,03 etc. oder Level - 01,02,03 etc den Rest überlasse ich Deiner Phantasie :wink:
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Postby Pumo » Thu Oct 21, 2010 8:30 am

Sapphire Wolf wrote:I hope IronTower doesn't mind if I use (or change the hue via photoshop, like for the water textures) these textures for my levels...


He stated that his textures are available to level designers to use them to our heart contents, including using them as base textures, modifying them, etc...

As long as you give credit, there's no problem :)
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Postby MetalBeast » Thu Oct 21, 2010 4:38 pm

@Korghano: brauchst du da transparenten Hintergrund ? Also wie ein Aufkleber ?

english: do you need tranparent background?
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Postby korghano » Thu Oct 21, 2010 8:40 pm

MetalBeast wrote:@Korghano: brauchst du da transparenten Hintergrund ? Also wie ein Aufkleber ?

english: do you need tranparent background?


Nein, ich denke da eher an ein Schild aus Blech welches schon etwas verostet wirkt oder die Farbe abblättert das mit Schrauben oder Nieten an der Wand befestigt wird das sich auch schon an den Ecken etwas vom Hintergrund gelöst hat .
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Postby MetalBeast » Thu Oct 21, 2010 8:44 pm

nee, ich meinte, ob hinter dem schild noch eine wandtextur sein soll, oder soll der rest der textur transparent sein, dass du dass auf alle wände dran kleben kannst.
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Postby karx11erx » Thu Oct 21, 2010 9:23 pm

Machs transparent, dann geht's immer. ;)
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Postby korghano » Thu Oct 21, 2010 9:29 pm

karx11erx wrote:Machs transparent, dann geht's immer. ;)


Nein nicht transparent dahinter soll noch eine Wandtextur :strange:
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