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Posted: Sun Oct 04, 2009 4:38 pm
by karx11erx
Hey MB,

gooc to hear from you. :)

Posted: Sun Oct 04, 2009 6:07 pm
by Irontower
MetalBeast wrote:Hi, thx for asking,
I'm on the way to feel better and better, even if it still not really good ;)

Irontrower is making a great job with the textures ;)

I think, I will start next week with continuing my job on Phantom XL ;)

Greetings, MB


Hi Metalbeast,

fine to hear from you, wish you the best for the next time :-)
For the textures, not all is as I want but I hope to get better from texture to texture ;-)

Posted: Sun Oct 04, 2009 6:11 pm
by Irontower
Kaizerwolf wrote:Irontower, is it possible for you to create a more "natural texture" door? What I mean is, a door that goes along with your natural texture set. I've got a level that's basically tree-based, and I need some sort of earthen-type door to use. :D

Thanks if you can! If you can't easily do that, no worries. :)


I will try to do two doors the next week. Does the tree textures work ok now?

Posted: Sun Oct 04, 2009 6:49 pm
by Kaizerwolf
Heck yeah the tree textures work! Check it out. :D

Image

That's the level I'm working on that needs a natural texture door. You did a very nice job on the tree and rock stuff though, very excellent!

Posted: Sun Oct 04, 2009 7:16 pm
by Irontower
Jungle Descent :lolol:

Posted: Wed Oct 07, 2009 1:20 pm
by Irontower
Hi,
here two simple natural style doors for the level builders

downloads now from www.descent.at :D

download 7,5mb

http://www.descent.at/files/doornat.rar


Image Image

Posted: Wed Oct 07, 2009 4:18 pm
by Mahona
VERY nice! Looks very Indiana Jones style ;)

Posted: Wed Oct 07, 2009 8:30 pm
by Kaizerwolf
Dude those a perfect! The rock one works awesomely for my level. :D

Nice work man, thanks!

Posted: Fri Oct 09, 2009 9:50 pm
by Irontower
A preview what will come with the next update. Animations pending.

ImageImage
ImageImage

color corrected blue rock set (282-292)

Image

Posted: Sat Oct 10, 2009 8:05 pm
by Irontower
more doors. Animations also pending

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Image

Posted: Sat Oct 10, 2009 8:58 pm
by Pumo
:omg: :drool: :rock: :omg: :thumb: :guru: :clap: :omg: :drool: :thumb:

Posted: Sat Oct 10, 2009 9:11 pm
by karx11erx
Red door: Shadow cast by the two half rings is physically not correct (provided a single light source is illuminating the door).

Posted: Sat Oct 10, 2009 10:14 pm
by Irontower
Light source is top middle (same for all tiles). One shadow was missing (black tile) - corrected.

Posted: Sat Oct 10, 2009 10:21 pm
by blarget#
you have to much fun with bump-mapping and layer tools don't you?

Posted: Sat Oct 10, 2009 11:24 pm
by Kaizerwolf
irontower; you should go pro with all theses designs. I can totally see you making textures for a professional game. :D