new robot textures

Projects around retexturing and remodeling Descent

Moderators: Frustikus, simX, Aus-RED-5

Irontower
Posts: 146
Joined: Sat Apr 04, 2009 7:06 pm

Postby Irontower » Sun Dec 06, 2009 12:28 pm

Hi,
some more textures finished. At the moment I'm busy with my job, so not much done.
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Mahona
Posts: 187
Joined: Wed Sep 02, 2009 9:02 pm
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Postby Mahona » Sun Dec 06, 2009 5:33 pm

Anything is better than nothing my friend! ;)
Sykes: "I don't win very often. I just never lose!"
"I'm broken!"

Karx: "I really can't stand people posting "karx will do this and that". Do it again and "karx will do something nasty to you". :P "
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MarkM82
Posts: 76
Joined: Mon Dec 21, 2009 9:05 pm

Postby MarkM82 » Sat Jan 09, 2010 2:42 pm

Wow! Now that hulk seems really bad... just like it's in the game!!
By the way, I've learned only recently how to avoid better his homing missiles: not moving backward, but forward and sliding left/right (sorry for the little OT).
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Enzo03
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Postby Enzo03 » Wed Feb 03, 2010 3:00 pm

To be honest, I don't like how several of the textures seem to have complete color changes.
Like for example... I thought red was supposed to be red, not pink.
I also miss the dark areas in the hulk textures.

Don't get me wrong. Your textures are great.
I simply prefer the originals.
Some people are like Slinkies. They aren't really good or even useful for anything but they always manage to put a little smile on your face when you give them enough of a push down the stairs.
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MarkM82
Posts: 76
Joined: Mon Dec 21, 2009 9:05 pm

Postby MarkM82 » Wed Feb 03, 2010 3:23 pm

I agree with Enzo about the colors. But changing all the robot textures like the hulk in the last screenshot, even if it's not as red as the original one, it gives a more "metallic" expect, and I think the game would gain a more realistic fashion.

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