robot concepts.

Projects around retexturing and remodeling Descent

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Ben K
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Postby Ben K » Fri Jun 18, 2010 11:18 am

I don't think you need to add much more detail to the model, just some textures. That one's looking good already.
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blarget#
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Postby blarget# » Fri Jun 18, 2010 5:11 pm

i wish i could texture. its bugging me that i havent once made a nice texture. what would be nice tho is to have somone texture for me. like a team mate of sorts that i can work together with.
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firebingo
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Postby firebingo » Fri Jun 18, 2010 8:08 pm

It would be nice to have someone that can texture really well around here. At least what there saying on my thread is to follow the example irontower set. (to bad he isn't here) but like i said before, if diedel is right and irontower is supposed to be back this year he can help us a lot. But for the moment unless we find a good texturer we should just worry about the models, which is something we can do.
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Sirius
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Postby Sirius » Sat Jun 19, 2010 2:19 am

Most of the good texturers I've seen can also model, unfortunately, so you might be waiting a while...
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_Dorthoor_
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Postby _Dorthoor_ » Sat Jun 19, 2010 11:20 am

why don't you just learn to texture yourself?
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blarget#
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Postby blarget# » Sat Jun 19, 2010 12:32 pm

there is one thing limiting me to do that. 320-240 pixel edge detection. i cant make a good uv-map in this program. i wish there was a program made just for uv-mapping.
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_Dorthoor_
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Postby _Dorthoor_ » Sat Jun 19, 2010 4:28 pm

what is the program we're talking about? blender?
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blarget#
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Postby blarget# » Sat Jun 19, 2010 7:50 pm

psssssh no. i tryed to learn that program. its not going to happen.

i use wings 3d for everything.
Ben K
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Postby Ben K » Sat Jun 19, 2010 8:42 pm

Blender and 3DS are alright for UV mapping, Maya is probably my favourite so far but it's not perfect either.

I find Wings to be a piece of junk but everyone else seems to love it.
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blarget#
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Postby blarget# » Sat Jun 19, 2010 8:49 pm

it is, but when just modeling its perfect. when it comes to modeling there really is no such thing as "Better" when it comes to creativity. just wings has the fastest flow for building.
in a half an hour in 3ds, i could make the same result in 5 mins in wings. if you just want to model and thats it, then wings is teh best :3
Ben K
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Postby Ben K » Sat Jun 19, 2010 10:34 pm

I found Blender to be more powerful than all of the above for modelling, once you figure out that evil Linux-junkie interface. 3DS did better with some operations though.
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blarget#
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Postby blarget# » Sat Jun 19, 2010 11:53 pm

trust me ben k, ive talked to people that have spent years with blender. Wings 3d is just faster (not better) but faster at making models freely in any shape or form then other modelers.

what i am saying is your wrong and i can have that opinion.
Ben K
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Postby Ben K » Sun Jun 20, 2010 2:04 am

I'm one of those people.
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karx11erx
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Postby karx11erx » Sun Jun 20, 2010 7:00 am

Please don't let this turn into a flame war.

blarget, Ben has a few years of experience on his back you don't have, but if you're happy with Wings, keep using it.
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blarget#
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Postby blarget# » Sun Jun 20, 2010 12:33 pm

EDIT: you know your right diedel. ill agree to dissagree.

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