3D Cockpit model

Projects around retexturing and remodeling Descent

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karx11erx
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Re: 3D Cockpit model

Postby karx11erx » Wed May 22, 2013 9:57 am

Can you make the two struts holding the pulpit roof rounded like the original cockpit, and maybe give them some more structure?
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Re: 3D Cockpit model

Postby Yoshimitsu » Fri May 24, 2013 2:28 am

I would be willing to remodel the struts. I definitely would like them to be thicker and sturdier (I assume that is what you mean by more structure).
As far as making them curved, I would personally prefer to keep them straight. I built this model to conform to the canopy on Metalbeast's pyro model which obviously has straight pillars on the windows.

Image
Near Final outside by MD1032, on Flickr

I remember reading somewhere, maybe on this forum, that the curved struts in the original game came from an old design of the ship that had a rounded canopy. Apparently they never bothered to fix the cockpit texture to match the final exterior design. Bearing that in mind I will curve them if you really want me to. Just let me know one way or the other.
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Re: 3D Cockpit model

Postby karx11erx » Fri May 24, 2013 10:30 am

Yoshimitsu wrote:I would be willing to remodel the struts. I definitely would like them to be thicker and sturdier (I assume that is what you mean by more structure).
As far as making them curved, I would personally prefer to keep them straight. I built this model to conform to the canopy on Metalbeast's pyro model which obviously has straight pillars on the windows.

You are perfectly right. While the 2D cockpit has curved struts, all pyro models actually have straight ones.
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Re: 3D Cockpit model

Postby Yoshimitsu » Fri May 24, 2013 10:31 pm

I will keep them straight then. I will certainly make them thicker though, and add some detail to the texture. I have a very busy week but I will get to them as soon as I can.
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Re: 3D Cockpit model

Postby Yoshimitsu » Sun Jun 09, 2013 5:55 am

Sorry for the long absence. I'm still adjusting to my new job which is going very well, but leaving me exhausted at the end of the day.

I have completely remodeled the canopy and thickened up the struts. Now I just need to remap them and create a texture.

Image
thick struts by MD1032, on Flickr
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Re: 3D Cockpit model

Postby Weyrman » Sun Jun 09, 2013 12:16 pm

:drool:
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Re: 3D Cockpit model

Postby Weyrman » Wed Jun 19, 2013 7:57 am

.........due to the upcoming Oculus Rift support, I try to get the whip out to encourage Yoshi to build faster, but fail to find a "whip" smilie that will do the job........

Yeah Yeah, I know, real jobs come first :D
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Re: 3D Cockpit model

Postby Yoshimitsu » Thu Jun 20, 2013 12:36 pm

Sorry for the long silence.

Work has been insane for the last little while but it's starting to settle down. Hopefully I will be able to return to the cockpit this weekend.
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Re: 3D Cockpit model

Postby Yoshimitsu » Thu Jul 04, 2013 6:41 am

I've Finally had some time to work on the cockpit again. As per Karx's request I am adding detail to the newly thickened canopy struts. I have completely remodeled them to include channels to contain the glass panels. I observed something like that on the original 2d cockpit.

Image
detailed canopy by MD1032, on Flickr
Image
detailed canopy 3D by MD1032, on Flickr
Image
detailed canopy 2D by MD1032, on Flickr

At this point they are still just solid models in Rhino. I will convert them to meshes next before unwrapping and texturing. These will be challenging as they have a ton of surfaces. This model though is just not the final one. I will use it to generate a detailed texture that I can apply to a simpler model via the light baking trick I learned a while ago.

Cheers
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Re: 3D Cockpit model

Postby Pumo » Thu Jul 04, 2013 7:00 am

Oh yeah, this is looking more and more promising each time.
I'm pretty sure this will look totally badass being rendered in-game! :bounce:
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Re: 3D Cockpit model

Postby Sirius » Thu Jul 04, 2013 6:25 pm

That's a big improvement.
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Re: 3D Cockpit model

Postby Yoshimitsu » Sat Jul 27, 2013 2:31 am

Just finished another complete remodel of the canopy. I was not happy with the way the panels joined on the inside. The new one doesn't look too different but believe me it is much tidier and will be easier to deal with in the meshing stage.
Image
detailed canopy by MD1032, on Flickr
I also decided to add a window opening in the rear to allow for a potential 3D rear-view. Progress is slow I know but I continue as I can.
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Re: 3D Cockpit model

Postby Weyrman » Sat Jul 27, 2013 4:49 am

Hey, all we offer is praise and we understand about "real world" responsibilities :D

If we know that progress is happening, we can't ask for more, after all, its another "labour of love"

Thanks for being willing :jump:
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Re: 3D Cockpit model

Postby Frustikus » Mon Jul 29, 2013 1:59 pm

Hi,

wow, excellent work. That fits partially to the Hammerhead cockpit as well.
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Re: 3D Cockpit model

Postby Yoshimitsu » Fri Aug 23, 2013 6:05 am

The cockpit is not dead. At the moment I can only give it a couple of hours every few weeks but I am doing a bit at a time. Right now I'm working on converting the Rhino model to mesh for export to 3DS MAX. It is going slowly but well. I just wanted to let everyone know that I am still alive and still interested in this project.
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