3D Cockpit model

Projects around retexturing and remodeling Descent

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Sirich
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Re: 3D Cockpit model

Postby Sirich » Sat Aug 13, 2011 3:23 am

Alright, I flipped a few textures around and got a carbon fiber texture, it looks a lot nicer now.

Image

I also fixed a couple clipping issues on the left side of the dashboard.

I still need someone who will convert this once I finish it up a little more, so don't be afraid to send me a PM if you can do it. :)
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Re: 3D Cockpit model

Postby Red_5 » Sat Aug 13, 2011 3:30 am

Very very impressive. Might I suggest simplifying the panels around the top of the shield indicator and on the far right side, make them a little more squared? Clean up a little visual clutter and make it more robust looking.
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Sirich
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Re: 3D Cockpit model

Postby Sirich » Sat Aug 13, 2011 3:46 am

Red_5 wrote:Very very impressive. Might I suggest simplifying the panels around the top of the shield indicator and on the far right side, make them a little more squared? Clean up a little visual clutter and make it more robust looking.


Alrighty, I cleaned up some of the issues around the panels, but unfortunately the bit around the top of the shield indicator would require a complete remodel of the shield panel to fix, however I did make it a little more symmetrical.

Image

And now I need to get to bed, more work in the morning! :D
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Re: 3D Cockpit model

Postby Red_5 » Sat Aug 13, 2011 3:51 am

Looks fantastic! Keep up the good work!
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Re: 3D Cockpit model

Postby Aus-RED-5 » Sat Aug 13, 2011 4:09 am

Yes... soooo much better! Excellent work!

Now we wait for comments from Diedel :)
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Re: 3D Cockpit model

Postby karx11erx » Sat Aug 13, 2011 9:31 am

Yeah, very cool!

Now we just need someone to convert it to ASE.
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Sirich
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Re: 3D Cockpit model

Postby Sirich » Sat Aug 13, 2011 8:43 pm

Alrighty, I'm still waiting on replies to some PMs, but hopefully I will get them soon.

Image

Anyway, in this picture I adjusted the middle part of the dashboard and centered the camera.

Also, here's a list of submodels.

Code: Select all

$monitor-left
$monitor-blue   (why blue, diedel?)
$ship-status
$shield-percent
$energy-percent
$energy-left
$energy-right
$key-blue
$key-gold
$key-red
$bombcount
$afterburner
$lock-indicator

\/Physical objects\/

$pedal-left
$pedal-right
$joystick
$lever
$chair
$interior
$exterior
$missiles
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Re: 3D Cockpit model

Postby karx11erx » Sat Aug 13, 2011 9:07 pm

I'd prefer not having a joystick in the model, since the control device is right in front of the player on his table.
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Re: 3D Cockpit model

Postby Sapphire Wolf » Sat Aug 13, 2011 11:32 pm

Sirich wrote:Alrighty, I'm still waiting on replies to some PMs, but hopefully I will get them soon.

Image

Anyway, in this picture I adjusted the middle part of the dashboard and centered the camera.

Also, here's a list of submodels.

Code: Select all

$monitor-left
$monitor-blue   (why blue, diedel?)
$ship-status
$shield-percent
$energy-percent
$energy-left
$energy-right
$key-blue
$key-gold
$key-red
$bombcount
$afterburner
$lock-indicator

\/Physical objects\/

$pedal-left
$pedal-right
$joystick
$lever
$chair
$interior
$exterior
$missiles

That joystick makes me think of the early Wing Commander games. Everything else looking so far so good. :)
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Sirich
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Re: 3D Cockpit model

Postby Sirich » Sun Aug 14, 2011 1:28 am

karx11erx wrote:I'd prefer not having a joystick in the model, since the control device is right in front of the player on his table.

Joystick removed!

Hopefully this can be converted soon. :)
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Re: 3D Cockpit model

Postby pokeman7452 » Thu Aug 18, 2011 3:39 pm

As you can see in the D3 opening, the joystick is on the right side of the cockpit, a much more natural position.

Trying to open the file you sent me gives "Improper file format". I tried 3ds Max 9, and 3ds Max 2012 which is free to students (both high school and college.) You should give it a try if you are one, although it takes forever and a day to download-extract-install-activate. If not, can you check that the file is intact and maybe try another format?
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Sirich
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Re: 3D Cockpit model

Postby Sirich » Thu Aug 18, 2011 8:07 pm

pokeman7452 wrote:As you can see in the D3 opening, the joystick is on the right side of the cockpit, a much more natural position.

Trying to open the file you sent me gives "Improper file format". I tried 3ds Max 9, and 3ds Max 2012 which is free to students (both high school and college.) You should give it a try if you are one, although it takes forever and a day to download-extract-install-activate. If not, can you check that the file is intact and maybe try another format?


That's odd, perhaps try this one? http://www.mediafire.com/?u2w2a3vux3m8up2
It's a .OBJ and .MTL, but if that doesn't work, heres the raw .Blend file. http://www.mediafire.com/?rzxyg1kvi2ngk6c

Sorry to bring bad news, but I must leave on the 19th, my family is taking me on another vacation for a week and a half or so. :(
While I won't have direct access to the model or my main computer, I will have internet access, so I will be able to see news on conversion status.
This time around I will be coming back on the forums when I get back, you can count on it. :wink:

Also, anyone working on converting it while I'm gone has my full permission to alter the textures, model, or UV Maps to Diedel's specifications.

Good luck everyone!
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pokeman7452
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Re: 3D Cockpit model

Postby pokeman7452 » Thu Aug 18, 2011 10:17 pm

That one shows a plethora of import options, but everything I try results in a jumbled mess.What modeler do you use?

Edit: Whoops, didn't see the other file, Ill try that now. I also now see you use blender :oops:

I was able to get...something. Can't tell if it is ok without the texture files. I'll try to post it soon.
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Sirich
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Re: 3D Cockpit model

Postby Sirich » Fri Aug 19, 2011 3:45 am

With any luck, it should look something like this.

Image
Image

Is that about how it looks for you?

Oh yeah, the model has a back too. :lol:
Also, dismiss the dark edges, it's a side effect of blender's smoothing, it shouldn't happen once the model is actually in the game. :wink:
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Re: 3D Cockpit model

Postby Alter-Fox » Wed Aug 24, 2011 3:49 am

Looking awesome.
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