descent 2 robot re-models
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- karx11erx
- D2X-XL Master
- Posts: 8112
- Joined: Mon Sep 24, 2007 8:48 pm
- Location: Wilferdingen, Germany
- Contact:
Well, a robot shouldn't have more than 3000 (3 * 10 ^ 3) polys.
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I can find a way to cut down the polys. I know how to optimize which normally drastically reduces the count. There is also a few things that can be deleted. It just seems odd that when people design video games they normally try to get a high poly count so it looks really good. And here we are trying to get the lowest amount of polys possible. I guess it is still running mainly on 90's tech though.
Edit:
I'll have to design my other robots better. after doing a large amount of optimization and deleting unnecessary objects i reduced the face count to 12000. I can't actually get the body itself to even fall below 3000. (I tried) the poly count may be a lot lower. (polys and faces are two different things, look it up. a polygon is a set of faces.)
Edit:
I'll have to design my other robots better. after doing a large amount of optimization and deleting unnecessary objects i reduced the face count to 12000. I can't actually get the body itself to even fall below 3000. (I tried) the poly count may be a lot lower. (polys and faces are two different things, look it up. a polygon is a set of faces.)
System Specs
~~~~~~~~~~
Motherboard: ASUS ramapge IV
Processor: Intel I7-3930k @ 3.2 GHz (6 cores, 12 threads, boosted to 4.4 GHz)
Memory: 24.57GB RAM
Hard Drive: 6x 1.8 TB drives, 1x 300GB Raptor
Video Card: NVIDIA GeForce GTX 690 4 GB VRAM Dual GPU
Operating System: Windows 7 Professional
~~~~~~~~~~
Motherboard: ASUS ramapge IV
Processor: Intel I7-3930k @ 3.2 GHz (6 cores, 12 threads, boosted to 4.4 GHz)
Memory: 24.57GB RAM
Hard Drive: 6x 1.8 TB drives, 1x 300GB Raptor
Video Card: NVIDIA GeForce GTX 690 4 GB VRAM Dual GPU
Operating System: Windows 7 Professional
- _Dorthoor_
- Posts: 91
- Joined: Fri May 14, 2010 4:35 pm
you're not correct. In video games - poly count must be optimal. Professional modelers know how to create models for games and for videos - it's a different approach in each case. Can you send me a model of your missile? sometimes polycount can be high sometimes low but its amount should allways be reasonable.
I reduced the face count of the missile to 628. if you want to reduce it I'll send you the model that hasn't been optimized. even though i need your e-mail for that. just e-mail me, i should have it on my profile.
System Specs
~~~~~~~~~~
Motherboard: ASUS ramapge IV
Processor: Intel I7-3930k @ 3.2 GHz (6 cores, 12 threads, boosted to 4.4 GHz)
Memory: 24.57GB RAM
Hard Drive: 6x 1.8 TB drives, 1x 300GB Raptor
Video Card: NVIDIA GeForce GTX 690 4 GB VRAM Dual GPU
Operating System: Windows 7 Professional
~~~~~~~~~~
Motherboard: ASUS ramapge IV
Processor: Intel I7-3930k @ 3.2 GHz (6 cores, 12 threads, boosted to 4.4 GHz)
Memory: 24.57GB RAM
Hard Drive: 6x 1.8 TB drives, 1x 300GB Raptor
Video Card: NVIDIA GeForce GTX 690 4 GB VRAM Dual GPU
Operating System: Windows 7 Professional
A face can have as many polygons as you like but typically if the face has more than 4 vertices it won't work in a game.
High polygon models are used because textures painted on that are projected onto low-poly meshes to be used in the game. The high-poly model can have any number of faces, the low-poly depends on the engine and the scale of the object. In modern games there may be 1-2 million triangles displaying on screen at once, in Descent the number should be much lower.
High polygon models are used because textures painted on that are projected onto low-poly meshes to be used in the game. The high-poly model can have any number of faces, the low-poly depends on the engine and the scale of the object. In modern games there may be 1-2 million triangles displaying on screen at once, in Descent the number should be much lower.
- karx11erx
- D2X-XL Master
- Posts: 8112
- Joined: Mon Sep 24, 2007 8:48 pm
- Location: Wilferdingen, Germany
- Contact:
D2X-XL can render the model fastest when it only contains of triangles or quads.
Read this -> [Forum Rules] - [Installation Guide] - [FAQ] - [Switches] - [Bug & Support Trackers] - [Version History] - [Tweak Guide]
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