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descent 2 robot re-models
Posted: Mon Jun 14, 2010 12:35 am
Alright i was inspired to start doing this by blarget who as we know is re-designing some of the descent robots, so i decided to do it to. I probably have a bit less experience then he does but what i am working on isn't turning out to bad. I'm currently working on the ITSC from descent 2. I'll post wire frame and non textured pictures once i get them together.
I got the wire frame pictures together
It is a whole new style to the ITSC, I prefer to try to re-do from scratch the robots, but keeping the same basic idea.
Posted: Mon Jun 14, 2010 1:27 am
me too, my friend, me too.
Posted: Mon Jun 14, 2010 2:08 am
Yeah, its not the best that could be done but its ok. I now have a non-textured picture as well. (it looks better in wire-frame for some reason.)
It also looks better in the program fully rendered, not the highest quality image.
And also here is a sorta preview of a textured version. I am trying to get. a better texture for the main body right now. (this was just me playing with lights)
and just a odd fact, i searched ITSC Descent on google and this tread was second on the list, weird.
while I'm at it i want to ask if anybody knows how I would test it in game. I can export it as a .ase, but I don't know where to put it.
Posted: Mon Jun 14, 2010 8:29 am
Too smooth for my taste. Looks like a used piece of soap. Make it more edgy and add detail (the latter via textures).
Too bad both MB and Irontower seem to be gone for good.
Posted: Mon Jun 14, 2010 10:06 am
its because of the renderer that is so smooth diedel XD, the reason you haven't complained to me about smoothness yet is because i used vertex lighting only XD.
Posted: Mon Jun 14, 2010 10:11 am
The grayscale image looks like a piece of soap already.
Posted: Mon Jun 14, 2010 10:14 am
eh... maybe your right
Posted: Mon Jun 14, 2010 12:09 pm
Yeah. You have a bit of a point. Even though the front is the only part that I made smooth really. The sides and back are still blocky, I just don't want it to look like a box.
Posted: Mon Jun 14, 2010 12:27 pm
How about elevating the central part of the fuselage all the way and give it sharp contours?
Posted: Mon Jun 14, 2010 6:27 pm
I figure i should post a texture image before i make any changes to see if it looks better. This still probably isn't the final texture.
If anybody can point me towards a texture that would look better. I have irontowers textures if anyone thinks one of those would look good.
and diedel, next time please try to make what your saying a bit simpler. i sort of get what you mean but not really. it doesn't seem to make much sense to raise the fuselage. And to say, i sorta like the way its shaped, its not to boxy but its not incredibly smooth either.
Posted: Mon Jun 14, 2010 8:46 pm
I didn't write "the fuselage", I wrote "the central part of the fuselage" which appears somewhat elevated already.
On the picture with the purple ITSC there is a slightly elevated area on top of the bot, in the middle of its fuselage. Make it more distinct, with sharp edges. Clear enough now?
Posted: Mon Jun 14, 2010 9:18 pm
I think i get what you mean now, I was experimenting and raised the central fuselage, but its smooth, i can try to make the edges a bit harder though. Its a bit hard at this point to make sharp edges though. I also added the spikes that the ITSC had originally to.
Here's a picture of it at the moment.
Is that more of what you had in mind?
Posted: Mon Jun 14, 2010 10:07 pm
Better. Sharper edges would be great. Maybe you try two different colors for the moment. The spikes look somewhat pathetic, because they don't match the rest of the model. How replacing them by something more meaningful, and menacing?
Posted: Mon Jun 14, 2010 10:22 pm
Ill try to think of something. I sorta like the spikes, but maybe i can make them look better. and like i said before, I'm still working on the texture.
Posted: Mon Jun 14, 2010 10:26 pm
I suggest you to optimize a model - for plain surfaces - you don't need grid.