Phantom XL - Progress Thread #1

Projects around retexturing and remodeling Descent

Moderators: Frustikus, simX, Aus-RED-5

User avatar
Aus-RED-5
Forum Moderator
Posts: 1490
Joined: Tue Sep 25, 2007 9:02 am
Location: Adelaide, South Australia
Contact:

Postby Aus-RED-5 » Mon Jul 26, 2010 10:12 am

Oh right, the canopy. ;)
----System Specs----
Case: Corsair Obsidian 650D Black
Motherboard: ASUS Sabertooth X58
CPU: Intel Core i7 960 3.20ghz
Heat Sink: Corsair H100 CPU Water Cooler
Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D)
Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition
Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB
Media Player: LG BH10LS30 BluRay Burner
Power Supply: Corsair HX-850
OS: Windows 7 Pro 64Bit
Monitor: Benq XL2420T LED
-JoFFa-
Posts: 612
Joined: Sat Sep 29, 2007 2:12 pm

Postby -JoFFa- » Mon Jul 26, 2010 10:48 am

karx11erx wrote:No I haven't. I was referring to the main thrusters on your ship, which you built plain square with tippy corners. They look raw and like a low poly model.

The aux thrusters on MB's ship model have rounded corners and look like exhausts. They're completely different. MB's main thrusters are nicely round shaped.

Looking at the pictures and comparing might have answered your question before you asked it. ;)


I did. Just haven't noticed that.
Last edited by -JoFFa- on Mon Jul 26, 2010 12:14 pm, edited 1 time in total.
-JoFFa-
Posts: 612
Joined: Sat Sep 29, 2007 2:12 pm

Postby -JoFFa- » Mon Jul 26, 2010 10:50 am

MetalBeast wrote:guys you are driving me crazy, really ;)

For the final Version I will create a choosable options for the ship, like:

- rounded cockpit for AUS-Red5
- runded thrusters for many of you
- position-lights
and many more ;)

Greetings, MB


Lol.
Next stop - changable gear of the Pyro like in Wow or Eve.


:lol:
User avatar
MetalBeast
Posts: 922
Joined: Mon Sep 24, 2007 7:25 pm
Location: Frankfurt/M, Germany
Contact:

Postby MetalBeast » Mon Jul 26, 2010 1:31 pm

OK, I made the thrusters flatter and reduced the polycount.

take it or leave it ;)

Image Image
-JoFFa-
Posts: 612
Joined: Sat Sep 29, 2007 2:12 pm

Oh well..:)

Postby -JoFFa- » Mon Jul 26, 2010 1:53 pm

:roll:
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Postby karx11erx » Mon Jul 26, 2010 2:28 pm

Take. :D
User avatar
Red_5
Posts: 401
Joined: Tue Sep 25, 2007 11:34 pm
Location: Somewhere, America
Contact:

Postby Red_5 » Mon Jul 26, 2010 7:29 pm

Take x2. Can't wait to fly...!
Regards from Red_5

MacBook Pro 13"
2.4GHz dual-core Intel i5 processor
320GB 5400-rpm hard drive
Intel HD Graphics 3000 with 384MB DDR3 SDRAM
4GB 1333MHz DDR3 memory
7 Beautiful Hours of Battery
User avatar
MetalBeast
Posts: 922
Joined: Mon Sep 24, 2007 7:25 pm
Location: Frankfurt/M, Germany
Contact:

Postby MetalBeast » Mon Jul 26, 2010 8:41 pm

Hi friends,

I have created the first public Beta.
>> Download Link <<
Diedel will upload it to his webspace, I think ;)

Please keep in mind, this is stil work in progress!
You need the latest "Pyro GX Reloaded" Model + Textures in your "Models"-subfolder
and latest D2X-XL version, for this model to work!


Known problems:

- there are still some glitsches in UVW-Mapping (textures placement)
- there are old weapons from Pyro-Reloaded
- the textures are still beta version

Please report all bugs to this Thread.

Here some screens from beta team-colors:

Image Image Image Image

Image Image Image Image
User avatar
Aus-RED-5
Forum Moderator
Posts: 1490
Joined: Tue Sep 25, 2007 9:02 am
Location: Adelaide, South Australia
Contact:

Postby Aus-RED-5 » Mon Jul 26, 2010 10:27 pm

Ohhhh, I like the colors! :mrgreen:
----System Specs----
Case: Corsair Obsidian 650D Black
Motherboard: ASUS Sabertooth X58
CPU: Intel Core i7 960 3.20ghz
Heat Sink: Corsair H100 CPU Water Cooler
Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D)
Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition
Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB
Media Player: LG BH10LS30 BluRay Burner
Power Supply: Corsair HX-850
OS: Windows 7 Pro 64Bit
Monitor: Benq XL2420T LED
Frustikus
D2X-XL Team
D2X-XL Team
Posts: 778
Joined: Mon Oct 22, 2007 3:06 pm
Location: Germany

Postby Frustikus » Mon Jul 26, 2010 10:28 pm

How to enable the phantom ingame ?
Intel Q9550 (E0) @ 3420 MHz and standard voltage with Sonic Tower Rev.2, Geforce GTX 260 (896 MB), Asus P5Q Deluxe, 6 GB GSkill DDR2-1066, 2x500 GB Seagate @ Raid 0, Soundblaster XFi, Sharkoon Rebel12 Case, Teufel Concept Magnum 5:1, Samsung 2494 SW , Genius Navigator 535, Logitech Wingman FF, Windows 7 Ultimate 64 bit
User avatar
MetalBeast
Posts: 922
Joined: Mon Sep 24, 2007 7:25 pm
Location: Frankfurt/M, Germany
Contact:

Postby MetalBeast » Mon Jul 26, 2010 10:42 pm

Frustikus wrote:How to enable the phantom ingame ?


Just drop the files to your "models" subfolder".
You also need Pyro relaoded with all textures to be there.
Be sure, you have the newest D2X-XL version.

In the new version of D2X-XL Diedel will provide a selection-menü for ships.
User avatar
Weyrman
D2X-XL Expert
D2X-XL Expert
Posts: 579
Joined: Tue Sep 25, 2007 7:47 pm
Location: Brisbane Australia
Contact:

Postby Weyrman » Sat Jul 31, 2010 12:51 pm

Just a comment about the thrusters. In yaw and pitch movements, only the rear thrusters fire. I feel that the opposing front ones should fire as well. In roll movements, only the lower ones fire and not the opposing upper ones.

If it can't be done then ok but it would be good if the other thrusters could work as well.
-SYSTEM SPECS-
MBoard:"GigaByte Z68X-UD3H-B3" Motherboard
CPU: Intel i7 E2600 3.40GHz
RAM: 8GB DDR3 2133MHZ
HD: WDC 10EARX 1TB SATA
Video: GigaByte 1G ATI 4890
Monitor: Asus VS428 LCD 24"
Sound: Onboard - now with connected 5.1 sound system
OS: Windows 7 x64 Home Premium
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Postby karx11erx » Sat Jul 31, 2010 1:56 pm

I don't think the others have to fire, too.
-JoFFa-
Posts: 612
Joined: Sat Sep 29, 2007 2:12 pm

Postby -JoFFa- » Sat Jul 31, 2010 2:23 pm

Btw i have recently analised the thruster structure as is - i mean i was wondering how it can actualy be made in life. I find that there can be two possible solutions.

1. when the thruster is rotatable.
2. Is when you got several thrusters in one and they kinda locked.

Can be a hybrid of the two.

1st version - due to the need to place thruster to a certain vector - got slower reaction then the 2nd one and it has a servos which move the thrustes yoke to the needed vector.. but the second has to unite several different thruster forces to get the combined one thus consuming more energy.

Anyway heres a screen. (Spoiler alert.)

Image
User avatar
karx11erx
D2X-XL Master
D2X-XL Master
Posts: 8112
Joined: Mon Sep 24, 2007 8:48 pm
Location: Wilferdingen, Germany
Contact:

Re: Phantom XL - Progress Thread #1

Postby karx11erx » Tue Feb 22, 2011 12:40 pm

MB,

gibts eigentlich irgendwann noch die neuen Waffen-Submodelle für den Phantom?

Return to “D2X-XL Retexturing & Remodeling Projects”

Who is online

Users browsing this forum: No registered users and 2 guests