Workname "Wolf" - progress thread #1

Projects around retexturing and remodeling Descent

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MetalBeast
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Workname "Wolf" - progress thread #1

Postby MetalBeast » Sun Sep 12, 2010 2:48 pm

Hi,

started detail modelling and UVW mapping for "Wolf"-Ship

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karx11erx
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Postby karx11erx » Sun Sep 12, 2010 3:35 pm

Sieht gut aus!

Könntest Du die Cockpit-Streben schmaler machen? Sie könnten ja in Dreiecken enden, sodass Du an Ihren Enden die Breite der entspr. Rumpfelemente triffst.
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Postby -JoFFa- » Sun Sep 12, 2010 5:48 pm

weee! At last. If anything needed - i'm glad to intervene..:)
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Postby darkflamewolf » Fri Sep 17, 2010 11:33 am

The wolf approves. :)
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Postby Sapphire Wolf » Sat Sep 18, 2010 1:07 am

darkflamewolf wrote:The wolf approves. :)

x2
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Postby neumaennl » Fri Sep 24, 2010 11:56 pm

can't wait to fly that thing!
I 've written some Nonogram games: Mobile Nonogram and PyNonogram
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Postby -JoFFa- » Sat Sep 25, 2010 8:52 am

Can't wait to make textures for it.:)
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Postby DialgiX » Sat Sep 25, 2010 10:53 am

Heh, i'm rendering my 2nd 3D model of my life and I now know the pain MB goes through waiting for Raytracing :sweat:
I'll post pics if you want :wink:
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Postby MetalBeast » Wed Sep 29, 2010 4:17 pm

"wolf" prerelease ready for take off ;)

features so far:

- old PYRO Reloaded* weapons
- prealpha UVW-mapping
- prealpha textures
- support for 8 multiplayer colors
- full support for all directional thrusters
- switchable headlight (Phantom XL alike)
- rockets limited to 2 per side (will be improved for next version)

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Image Image
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karx11erx
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Postby karx11erx » Wed Sep 29, 2010 4:35 pm

WOOOOAAAAAA!!!!!

Geilgeilgeilgeilgeilgeil! :drool:

Aber wieso nur 2 Raketen auf jeder Seite? Mach ruhig 4 pro Seite, ich programmier das passend. ;)
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Postby Frustikus » Wed Sep 29, 2010 5:15 pm

Schließe mich Karx an... wow, was für ein Biest. Ich mag besonders das Cockpit, natürlich neben dem Gesamtauftritt ;-).
Könnte der Wolf mehr als einen Raketentyp anzeigen, bitte ? Wenn nur Concussions vorhanden, dann nur Cons, sind auch Homings da, zeigt er die in den beiden freien Slots. Die jeweiligen Kombis, die möglich sind, überlasse ich euch ;-). Das Ding ist so eine fette Bombe, dass ihn ruhig etwas mehr gegenüber den anderen Schiffen auszeichnen darf, auch optisch ;-).

Super Job, MB ! Klasse Mitdesign, Karx !
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Postby karx11erx » Wed Sep 29, 2010 5:31 pm

Der kriegt noch 4 Raketen/Seite, und dann wird auch der Abschuss zwischen allen vieren alternieren.
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Postby Frustikus » Wed Sep 29, 2010 6:09 pm

Hi Karx,

mir gings drum, ob er gleichzeiti zwei unterschiedliche Missiletypen anzeigen könnte, sofern vorhanden. Obwohl... er wird mehr Raketen zeigen, als alle anderen Schiffe... vielleicht reicht das schon als das besondere Extra, welches der Wolf verdient ;-).
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Postby Aus-RED-5 » Wed Sep 29, 2010 10:27 pm

haha - love it!

Though I have to say, in that first render. Those stripes made me think the ship looked like a skunk! :rofl:
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Postby -JoFFa- » Wed Sep 29, 2010 11:07 pm

MetalBeast wrote:"wolf" prerelease ready for take off ;)

features so far:
...
- prealpha UVW-mapping
...

Can you give me the model - i'll make the UVW for you. :)

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