Workname "Wolf" - progress thread #1

Projects around retexturing and remodeling Descent

Moderators: Frustikus, simX, Aus-RED-5

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Alter-Fox
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Postby Alter-Fox » Mon Oct 04, 2010 5:08 am

Aus-RED-5 wrote:haha - love it!

Though I have to say, in that first render. Those stripes made me think the ship looked like a skunk! :rofl:


I like the stripes. They should stay.

(And maybe give the ship an alternate black skin to be even more skunk-like... j/k).
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Postby karx11erx » Sat Oct 09, 2010 10:59 pm

MB, could you make the Wolf's thrusters bigger? There still some room they could take.
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MetalBeast
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Postby MetalBeast » Sun Oct 10, 2010 2:07 pm

Hi,

what do you exactly mean with "bigger" ?
Radius, deeper vent , longer exhaust ?
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Postby karx11erx » Sun Oct 10, 2010 7:15 pm

Radius. Somewhat deeper might look good, too.
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Postby MetalBeast » Sun Oct 10, 2010 7:18 pm

OK; will see, what I can do ;)
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Postby karx11erx » Sun Oct 10, 2010 7:20 pm

Wonderful. :)
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MetalBeast
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Postby MetalBeast » Sat Nov 13, 2010 6:25 pm

Hi, small update:

- now 4 rockets on each side
- bigger engine exhaust

@Diedel: you have mail ;)

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Postby Frustikus » Sat Nov 13, 2010 7:29 pm

Still a brilliant concept ;-). :clap:
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Postby karx11erx » Sat Nov 13, 2010 10:18 pm

You didn't happen to test that model in D2X-XL, did you? It crashes the program because it seems to have more faces and now breaks an internal limit of D2X-XL.

Edit:

I could fix that, but the ship has a dark stripe on one side which is independent of position of ships or nearby light sources (wrong normals?):

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Good side:

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Postby Frustikus » Sat Nov 13, 2010 11:18 pm

Hi,

the wolf breaks the limit of faces ? How many faces does it have ? That might become important for HH too. Maybe the extra missiles pushes the wolf beyond the limit.
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Postby MetalBeast » Sat Nov 13, 2010 11:23 pm

I did not changed anything to the model-mesh face count.
I only added the rockets you wanted to have on each side.

So the limit seems works for the whole model even for the hidden submodels.

The dark stripes are bugs in the texture, it has nothing to do with the normals.
I will create better texture as soon, as i will find some time for it.

Greetings, MB
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Postby neumaennl » Sun Nov 14, 2010 12:26 am

oh boy that thing is so sexy... :drool:
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Postby -JoFFa- » Sun Nov 14, 2010 2:57 am

:) Exactly..:) It has that "erotic" stallion shape in it.. which sais "i'm gonna shag you up baby":) LOL
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Postby karx11erx » Sun Nov 14, 2010 8:51 am

The dark stripe isn't visible on the other side of the ship. Maybe you could change the UV mapping of the affected polygon faces?

Yes, D2X-XL keeps a list of all model polys and their vertices, and since it has to duplicate vertex indices for each poly for efficient rendering, the index count exceeded 32767. I have increased that limit to 65536 now. Maybe you could change the "still" rocket model to show only the tip of the rocket that is visible?
Last edited by karx11erx on Sun Nov 14, 2010 7:01 pm, edited 1 time in total.
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MetalBeast
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Postby MetalBeast » Sun Nov 14, 2010 1:33 pm

OK, I will see, what I can do ;)

The other thing, it seems D2X-XL loads the ships mirrored from left to right.

In my modelling programm the dark stripe is on the left side.
Maybe you could check this. ? ;)

Greetings, MB

EDIT:

Created new better Texture for the body.

The dark stripe should be gone ;)

> download link <

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