importing descent's original models into editing programs

Projects around retexturing and remodeling Descent

Moderators: Frustikus, simX, Aus-RED-5

User avatar
Yoshimitsu
Posts: 179
Joined: Tue Oct 14, 2008 6:58 am
Location: Upstate New York United States
Contact:

importing descent's original models into editing programs

Postby Yoshimitsu » Fri Sep 30, 2011 10:12 pm

Hello all,

I have been wondering for a while if there is a way to extract Descent and Descent 2's robot models and open them with an external modeling program. I have been toying with the idea of remodeling some or all of them with a higher level of detail and I would like to use the originals as templates to start from.

Any suggestions would be terrific.
Windows XP home edition (Service Pack 3 plus all updates)
Asrock Dual Series Motherboard
Onboard Sound (ALC888 Audio Codec) Using Realtek HD Audio Drivers
Intel Core 2 Duo 6400 (2.13Ghz)
2GB RAM
ATI Radeon HD 4850
Ben K
Posts: 452
Joined: Sun Aug 24, 2008 7:21 am
Location: New Zealand
Contact:

Re: importing descent's original models into editing program

Postby Ben K » Sun Oct 02, 2011 5:25 am

It can be done, though I haven't worked with converting personally.
Sirius
Posts: 1987
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Re: importing descent's original models into editing program

Postby Sirius » Sun Oct 02, 2011 4:35 pm

Um... I think there might be a way to do this somehow, if you can find the right tools... I recall one thing that allowed .POLs to be turned into .OOFs, and there might be some converter somewhere that turns at least one of those two into a more common format. After PD went down all I can really recommend is checking descent2.com... they might have something there.
User avatar
Yoshimitsu
Posts: 179
Joined: Tue Oct 14, 2008 6:58 am
Location: Upstate New York United States
Contact:

Re: importing descent's original models into editing program

Postby Yoshimitsu » Mon Oct 03, 2011 7:24 am

I had the same thoughts Sirius. Descent2.com is the first place I checked. I remembered them actually having downloadable models of all the descent 1 and 2 robots, but it seems that all of their downloads are no longer available so no luck. Thanks for the input though.
Windows XP home edition (Service Pack 3 plus all updates)
Asrock Dual Series Motherboard
Onboard Sound (ALC888 Audio Codec) Using Realtek HD Audio Drivers
Intel Core 2 Duo 6400 (2.13Ghz)
2GB RAM
ATI Radeon HD 4850
User avatar
Sapphire Wolf
Posts: 321
Joined: Tue Sep 25, 2007 10:45 pm
Location: nope.avi , gender: male
Contact:

Re: importing descent's original models into editing program

Postby Sapphire Wolf » Wed Oct 12, 2011 10:13 pm

Sirius wrote:Um... I think there might be a way to do this somehow, if you can find the right tools... I recall one thing that allowed .POLs to be turned into .OOFs, and there might be some converter somewhere that turns at least one of those two into a more common format. After PD went down all I can really recommend is checking descent2.com... they might have something there.

here ya go! (see the attachment)
Attachments
d3tool.zip
(87.47 KiB) Downloaded 345 times
My Deviant Art account-
http://sapphirewolf3057.deviantart.com

specs for Teletraan:
Brand- Custom Built
Processor- Intel Core i7-4770 CPU @ 3.40 GHz
RAM- 16 GB
Video- NVidia GeForce GTX 760
Sound- Realtek HD Audio
Hard Drive- 1 TB
OS- Windows 7 (64 bits) Professional

Who can I argue with cool things, Mech-Poké-Form-Troid-Robo-Glasses-Nerd-Fortress-Portal
User avatar
Yoshimitsu
Posts: 179
Joined: Tue Oct 14, 2008 6:58 am
Location: Upstate New York United States
Contact:

Re: importing descent's original models into editing program

Postby Yoshimitsu » Fri Oct 14, 2011 6:15 pm

Thanks for the tool Wolf. It does work to extract and save .oof models from descent 3, but unfortunately I get a "bad HOG file" when I try to access descent 1 or 2. It turns out that Descent 3 uses HOG2 files instead of HOG files.

I have been continuing my search and I found a website hosting numerous tools. http://www.descentvalhalla.com/d3/downloads/development.aspx

I have been able to open descent 3 objects with many of them but all of the tools which would give me access to the descent 2 files are giving me trouble. I will continue to experiment and report back when I have some success or I'm utterly defeated.

-update-

I can now use haxmed32 to extract .pol files from the original descent 2 .ham files and d3tool to convert the .pols into .oofs. Unfortunately the two tools that convert .oof into .3ds both don't work. they are oofto3ds and 3dsgen. When I open either one, a DOS window briefly flashes onscreen and closes immediately. I am hoping that it's ignorance of how to use them on my part that is keeping them from opening, and not a fault with the programs. If anyone has successfully used either one before I would really appreciate any advice.

Thanks
Windows XP home edition (Service Pack 3 plus all updates)
Asrock Dual Series Motherboard
Onboard Sound (ALC888 Audio Codec) Using Realtek HD Audio Drivers
Intel Core 2 Duo 6400 (2.13Ghz)
2GB RAM
ATI Radeon HD 4850
User avatar
Pumo
D2X-XL Expert
D2X-XL Expert
Posts: 1428
Joined: Tue Sep 25, 2007 9:28 pm
Location: Here :)
Contact:

Re: importing descent's original models into editing program

Postby Pumo » Fri Oct 14, 2011 10:57 pm

ooft23ds and 3dsgen are (AFAIK) command line programs with no GUI.
If you use them within the command prompt you won't have any problem. :)
[Pumo software main website] - Pumo Mines current progress: 60%
-SYSTEM SPECS-
CPU: Intel Core i7 4770 3.4 GHz (3.9 GHz Turbo)
RAM: 8GB DDR3 1333MHZ
SSD: Kingston SSDNow V300, 240GB
HDD: Seagate 1TB 7200RPM SATA
External HDD: Seagate Backup Plus Slim 1TB 5400RPM
Video: nVidia GeForce GTX 1050 Ti OC 4GB
Sound: RealTek High Definition Audio
Display 1: LG 24M38H 24" 1080p HD LED Monitor
Display 2: Dell 19" 1440x900 TFT Monitor
OS: Windows 10 64-bits
User avatar
Yoshimitsu
Posts: 179
Joined: Tue Oct 14, 2008 6:58 am
Location: Upstate New York United States
Contact:

Re: importing descent's original models into editing program

Postby Yoshimitsu » Sat Oct 15, 2011 12:22 am

That's perfect! Thanks Pumo. There is now a Pig in my modeling program (Rhinoceros 4). Hopefully I can get the others as well.

Image
rhino pig by Y0SHIMITSU, on Flickr

I have run into another problem though. The robots that have animations such as the diamond claw or pest are not being successfully converted by d3tool. When I export an .oof all of the submodels which would move are either omitted or corrupted. If I choose .orf the submodels are instead clustered around center of the model, and in any case, I can't convert .orf to .3ds. I don't know if this issue has a solution but if anyone knows...

In any case, I now have the ability to get at least some of the original models into Rhino.

Thank you very much everyone.
Windows XP home edition (Service Pack 3 plus all updates)
Asrock Dual Series Motherboard
Onboard Sound (ALC888 Audio Codec) Using Realtek HD Audio Drivers
Intel Core 2 Duo 6400 (2.13Ghz)
2GB RAM
ATI Radeon HD 4850
User avatar
Aus-RED-5
Forum Moderator
Posts: 1490
Joined: Tue Sep 25, 2007 9:02 am
Location: Adelaide, South Australia
Contact:

Re: importing descent's original models into editing program

Postby Aus-RED-5 » Sat Oct 15, 2011 2:19 am

Hey nice!
Good luck with the work and I really hope this turns out well!

Please be sure to use before and after pics so we can see the improvements. :)
----System Specs----
Case: Corsair Obsidian 650D Black
Motherboard: ASUS Sabertooth X58
CPU: Intel Core i7 960 3.20ghz
Heat Sink: Corsair H100 CPU Water Cooler
Memory: Corsair 6GB (3 x 2048mb) DDR3 1600 Dominator (PC12800 - TR3X6G1600C8D)
Video Card: ATi SAPPHIRE Radeon HD 7970 3GB GDDR5 OC Edition
Hard Drives: SSD Corsair Force Series 3 F120 120GB & WD5003ABYX Enterprise RE4 500GB
Media Player: LG BH10LS30 BluRay Burner
Power Supply: Corsair HX-850
OS: Windows 7 Pro 64Bit
Monitor: Benq XL2420T LED
User avatar
Alter-Fox
Posts: 1131
Joined: Mon Mar 31, 2008 7:29 pm
Location: some other reality

Re: importing descent's original models into editing program

Postby Alter-Fox » Sat Oct 15, 2011 12:19 pm

And don't use the word "remasterization"...
bwahahahahahahah

Also, PIG in Rhinocerous...
bwahahahahhhaha
Last edited by Alter-Fox on Mon Oct 17, 2011 2:32 pm, edited 1 time in total.
We live in a universe... It's distracting
=========================================================
beware of ounce
Sirius
Posts: 1987
Joined: Tue Sep 25, 2007 10:29 pm
Location: Bellevue, WA
Contact:

Re: importing descent's original models into editing program

Postby Sirius » Sat Oct 15, 2011 5:31 pm

Might be able to work around the issue by flattening the original model into one submodel before converting to .OOF. I'm not sure what the best way of doing that is, though.

Return to “D2X-XL Retexturing & Remodeling Projects”

Who is online

Users browsing this forum: No registered users and 2 guests