Interactive Texture Making Workflow.

Projects around retexturing and remodeling Descent

Moderators: Frustikus, simX, Aus-RED-5

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MetalBeast
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Postby MetalBeast » Wed Jan 16, 2008 1:14 pm

Looks Great ! :thumb:
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Maaspuck
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Postby Maaspuck » Wed Jan 16, 2008 5:34 pm

Hi,

nice textures.

Regards

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karx11erx
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Postby karx11erx » Wed Jan 16, 2008 6:38 pm

The texture needs to be named ctrl04#0.tga to make D2X-XL relate it to the proper low res animation.
-JoFFa-
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Postby -JoFFa- » Wed Jan 16, 2008 9:46 pm

karx11erx wrote:The texture needs to be named ctrl04#0.tga to make D2X-XL relate it to the proper low res animation.


I know that. please tell me what should i do so i make 10 frames of ctrl04#0 instead of 8. Please.
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karx11erx
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Postby karx11erx » Wed Jan 16, 2008 10:06 pm

Just make 10 frames.
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Postby -JoFFa- » Wed Jan 16, 2008 10:13 pm

karx11erx wrote:Just make 10 frames.


ш екнув to do that with lifeorb - it wont work...will try with ctrl04#0. results - tomorow

ш екнув - "i tryed" - forgot to switch to english :^)
Last edited by -JoFFa- on Thu Jan 17, 2008 3:13 am, edited 1 time in total.
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karx11erx
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Postby karx11erx » Wed Jan 16, 2008 10:16 pm

Dawai! :P

If it doesn't work give me sample (by e-mail, I hate these slow as butt free download services), and I will look into it.

Btw, why don't you offer the full size hires textures, but only the -256 ones?

I am not sure right now, but it could be that if you don't have the full size version in your textures folder the texture isn't used at all.
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Postby -JoFFa- » Thu Jan 17, 2008 12:19 am

karx11erx wrote:Dawai! :P

If it doesn't work give me sample (by e-mail, I hate these slow as butt free download services), and I will look into it.

Btw, why don't you offer the full size hires textures, but only the -256 ones?

I am not sure right now, but it could be that if you don't have the full size version in your textures folder the texture isn't used at all.


Hehe - you know Russian?

I offered the 256 smaller cause i think i'll update them - i still dont quite like the result. 512 version a really big 8megs each - in archive 8megs together.

tomorrow i'll send the resulting 10 framed version TGA ctrl01#0.
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karx11erx
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Postby karx11erx » Thu Jan 17, 2008 1:01 am

Not much, and mostly bad things. ;)
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Sapphire Wolf
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Postby Sapphire Wolf » Thu Jan 17, 2008 2:25 am

Those 256x256 reactor room textures are extremly awesome -Joffa-!
Don't mind if I use them for making D3 levels(and I'll give you credit)? If not, I'm cool with that.
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Postby -JoFFa- » Thu Jan 17, 2008 3:07 am

Sapphire Wolf wrote:Those 256x256 reactor room textures are extremly awesome -Joffa-!
Don't mind if I use them for making D3 levels(and I'll give you credit)? If not, I'm cool with that.


Shure.
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MetalBeast
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Postby MetalBeast » Thu Jan 17, 2008 11:12 am

Hehe,
just made 3 new Switch textures:

box01b#0 > made 2 frames version from 1 frame version (seems, d2xxl-needs both, like original, see original files, other case you see the old one flashing)

box02b > made new from scratch
box02b#0 > 2 frames version of box02b

Download Link

Image
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karx11erx
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Postby karx11erx » Thu Jan 17, 2008 11:19 am

Uuuuuuuuh! Ooooooooh!
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Postby -JoFFa- » Thu Jan 17, 2008 7:05 pm

MetalBeast wrote:Hehe,
just made 3 new Switch textures:

box01b#0 > made 2 frames version from 1 frame version (seems, d2xxl-needs both, like original, see original files, other case you see the old one flashing)

box02b > made new from scratch
box02b#0 > 2 frames version of box02b

Download Link

Image


looks great!
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Postby -JoFFa- » Thu Jan 17, 2008 7:09 pm

Ok. There are going to be done the following textures:

door28

door14

door12

door08

also i'm going to make:

metl016

ctrl03

anyone do some of them?

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